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Nintendo DS emulators

136 bytes added, 13 March
Enhancements
| colspan=7 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with melonDS or DESmuME?, please be aware that some visual glitches and artifacts may occur at this time.
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| rowspan=4 5 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{~}}<ref group=N3>Only possible with software renderer.</ref>
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|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
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| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
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