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GameCube emulators

174 bytes added, 13 March
Enhancements
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
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| rowspan=4 5 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}
| [[Shader_Presets|Shader Chain]]
| [https://github.com/dolphin-emu/dolphin/pull/10362 WIP]<ref group=N2>Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend, but it's now obsolete.</ref>
| {{?}}
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|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{Y}}[https://discourse.differentk.fyi/t/dolphin-emulator-compatibility-list/435 *]
| {{?}}
|-
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