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MAME compatibility list

267 bytes added, 12 March
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==Raw Thrills==
===Raw Thrills PC Based - Fast 'n' Furious Arcade, Guitar Hero, Doodle Jump===Doesn't even do anything yet, TeknoParrot boots directly to game unfortunately.
==Bootleg==
====Sega Model 2 Arcade====
Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. As of 0.262, a reasonable amount of the games work, but your mileage will vary on the performance side, since not all of the working games run at full speed.(Moto Raid, Virtua Fighter 2 and Rail Chase 2 are the same ones as ElSemi’s attempt)
====Sega Model 3 Arcade====
===PlayStation 2===
- Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for [https://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp MAME]. Nothing works yet.). [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/system246/index.html Dump list].It shows just a blank background covering the attract mode
===PocketStation===
===Taito Type X===
Doesn't even do anything yet. It's not a good idea to emulate PC-based arcade hardware itself either. Loading them via compatible layers e.g. [[TeknoParrot]] is a more viable solution, but it boots directly to game unfortunately.
==Tatsumi==
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