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→Types of Texture Filtering
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|'''Trilinear'''
|This linear filtering method does the same thing as bilinear filtering, except it passes through twicebut additionally interpolates between mipmaps (downscaled versions of the texture used for far away objects), giving a smoother gradientthereby preventing mipmap banding (harsh transitions between mipmap levels).
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*Looks better than bilinear filtering for 3D games.