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IOS emulators

226 bytes added, 22 February
Hardware features
! colspan=5 | [https://developer.apple.com/documentation/xcode/application-binary-interfaces Supported ABIs]
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| colspan=2 | [https://developer.apple.com/documentation/xcode/writing-armv6-code-for-ios armeabi](iPhone OS 1 – iOS 4.2.1)<br/><small>Supporting armeabi ABI is crucial for emulators due to compatibility and [[Preservation_projects|preservation]] reasons.</small>
| {{Y}}[https://github.com/merryhime/dynarmic?tab=readme-ov-file#supported-guest-architectures *]
| {{N}}
| {{N}}
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| colspan=2 | [https://developer.apple.com/documentation/xcode/writing-armv7-code-for-ios armeabi-v7a](iPhone OS 3 – iOS 10.3.4)<br/><small>Supporting armeabi-v7a ABI is crucial for emulators due to compatibility and [[Preservation_projects|preservation]] reasons.<br/> Older applications and games often rely on the [[Wikipedia:ARM_architecture_family|ARM 32-bit (Cortex)]] architecture, which isn't used in newer hardware.</small>
| {{Y}}[https://github.com/merryhime/dynarmic?tab=readme-ov-file#supported-guest-architectures *]
| {{N}}
! colspan=5 | [https://developer.apple.com/documentation/technologies Supported APIs]
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| colspan=2 | [https://developer.apple.com/documentation/opengles OpenGL ES x.x](iPhone OS 2 – iOS 12.0)<br/><small>The OpenGL ES x.x APIs which is crucial for emulators due to compatibility and [[Preservation_projects|preservation]] reasons.</small>
| {{Y}}[https://github.com/hikari-no-yume/touchHLE?tab=readme-ov-file#development-status *]
| {{?}}
| {{?}}
|-
| colspan=2 | [https://developer.apple.com/metal/ Metal] (iOS 8 – present)
|style="background:{{{color|#FFD2D2}}};"|[https://github.com/hikari-no-yume/touchHLE/issues/181#issuecomment-1777098259 Never]
| {{N}}
| {{?}}
|}
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