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PlayStation 4 emulators

685 bytes added, 1 February
Probably needs minor corrections, any volunteer?
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! colspan="12"|PC / x86
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| [https://github.com/red-prig/fpPS4/ fpPS4]
| align=left|{{Icon|Windows}}
| [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL GUI] <br/>[https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly]
| {{✗}}
| {{✗}}
| {{✗}}
| [https://fpps4.net/compatibility/ 5,7%<br/><small>96 out of 1678 reported titles</small>]
| {{✓}}
| {{✓}}
| {{~}}
|-
| [[RPCSX]]
| {{✗}}
| [https://docs.google.com/spreadsheets/d/1f02oterEI_mcX680ZYzxMSM2Yg4C2FICqooKZ8NVqF0/edit#gid=0 0%<br/><small>0 out of 76 reported titles</small>]
| {{✓}}
| {{✓}}
| {{✗}}
|-
| [[Obliteration]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://github.com/obhq/obliteration/actions git]
| {{✗}}
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{✓}}
| {{✗}}
|-
| [https://shadps4.net/ shadPS4]
| align=left|{{Icon|Windows|Linux}}
| [https://github.com/georgemoralis/shadPS4 {{shadPS4Ver}}]
| {{✗}}
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
|}
 
==Compatibility layers [[Compatibility layers|(...)]]==
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade<br/>variant]]
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
! colspan="12"|PC / x86
|-
| [https://github.com/red-prig/fpPS4/ fpPS4]
| align=left|{{Icon|Windows}}
| [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL GUI] <br/>[https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly]
| {{✗}}
| {{✗}}
| {{✗}}
| [https://fpps4.net/compatibility/ 5,7%<br/><small>96 out of 1678 reported titles</small>]
| {{✓}}
| {{✓}}
| {{~}}
|-
| [[Obliteration]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://github.com/obhq/obliteration/actions git]
| {{✗}}
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{✓}}
| {{✗}}
|-
| [https://shadps4.net/ shadPS4]
| align=left|{{Icon|Windows|Linux}}
| [https://github.com/georgemoralis/shadPS4 {{shadPS4Ver}}]
| {{✗}}
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{✓}}
| {{✗}}
|-
===Comparisons===
; fpPS4 Emulators:; RPCS4:: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it's expected to run on Unix-likes and can boot PS4 games without graphics.<ref>[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. "If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)"</ref> It is still being worked on, although it is in the early stages.<ref>[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. "DH, RPCS3's founder, has permitted to share this quick progress update of his PlayStation 4 compatibility layer made with Free Pascalemulator."</ref>
::; ObliterationRPCSX: A compatibility layer for Windows based on Kyty that:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It's in early developmentstages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&name=900x900 boot the commercial game] ''We Are Doomed'' and ''Sonic Mania''. Promising work has been done on this According to DH, [https://imgur.com/a/x98Ylhx the emulator, however uses code from RPCS4 and RPCS3]. There's no available ETA of when it's unable to boot any commercial gamesll be released.
:; RPCS4[[Orbital]]: A private project being worked : An open-source low-level emulator based on by one of the original developers of [[RPCS3QEMU]], DHOrbital uses existing hypervisors like Intel HAXM to speed up performance. Little is known about A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the project PS4; It's stuck at this time, but we do know that itthe console's expected to run on Unix-likes and can boot PS4 games without graphics.Safe Mode<ref>[https://www.reddityoutube.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. "If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)"watch?v=IBBHisNM74o</ref> It is still being worked onand, although it is in the early stages.<ref>[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. "DHthus, RPCS3can's founder, has permitted to share this quick progress update of his PlayStation 4 emulatort boot any games."</ref>
:; RPCSXpsuv:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]]Znullptr, DH, along [[RPCS3]] current main developers Nekotekina a widely known PS4 and PS5 jailbreak/exploit developer and kd-11. It's in early stages although it can already reverse engineer is [https://pbs.twimgtwitter.com/mediaZnullptr/status/F1RZYjTWwAMieSr1508195432475807745?format=png&names=900x900 boot the commercial game] ''We Are Doomed'' and ''Sonic Mania''. According to DH, [https://imgur.com/a/x98Ylhx the 20 working on his own PS4 emulator uses code from RPCS4 and RPCS3project called PSUV]. There's no available ETA of when it'll be released.
:; shadPS4[[Spine]]: An : In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,<ref>[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. "I wouldn't mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn't feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn't like to see my work used to do for example a Windows exclusive variant, and d) PS4 compatibility layeris still a current-gen console." (Edited)</ref> despite the fact that there is already interest in getting it working through WSLg.<ref>[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. "no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don't have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!"</ref> Its authenticity has been verified by lead Orbital developer AlexAltea.<ref>[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. "I've analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It can only run 's a very early release, with lots of unimplemented parts, but it's real. More importantly, we have tested it locally and it works."</ref> [https://www.youtube.com/playlist?list=PL4PD8cV5ypNAn-4DuWPx0RgNLOxPu5LPn It was truly a simple graphics demo at the momentpromising emulator project], even though it was abandoned in its early days.
; Compatibility layers [[OrbitalCompatibility layers|(...)]]: An open-source low-level emulator based on [[QEMU]], Orbital uses existing hypervisors like Intel HAXM to speed up performance. ; fpPS4 :: A surprising amount of progress has been PlayStation 4 compatibility layer made for an emulator of its kind, having to emulate the kernel used by the PS4; It's stuck at the console's Safe Mode<ref>https://www.youtube.com/watch?v=IBBHisNM74o</ref> and, thus, can't boot any gameswith Free Pascal.
:; psuvObliteration: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitterA compatibility layer for Windows based on Kyty that's in early development.com/Znullptr/status/1508195432475807745?s=20 working Promising work has been done on his own PS4 this emulator project called PSUV], however it's unable to boot any commercial games.
:; [[Spine]]shadPS4: In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,<ref>[https://wwwAn PS4 compatibility layer.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. "I wouldn't mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: It can only run a) there are some parts in the code that are a mess and I wouldn't feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn't like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console." (Edited)</ref> despite the fact that there is already interest in getting it working through WSLg.<ref>[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue simple graphics demo at the WSLg repository (#445). GitHub. "no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don't have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!"</ref> Its authenticity has been verified by lead Orbital developer AlexAltea.<ref>[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. "I've analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It's a very early release, with lots of unimplemented parts, but it's real. More importantly, we have tested it locally and it works."</ref> [https://www.youtube.com/playlist?list=PL4PD8cV5ypNAn-4DuWPx0RgNLOxPu5LPn It was truly a promising emulator project], even though it was abandoned in its early daysmoment.
:; Kyty:: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It's in the early stages of development. It can boot commercial games such as ''Blackhole'', ''Worms W.M.D'', and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive.
:; GPCS4:: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata ''Nier: Automata''] and ran its first commercial games, ''We Are Doomed'' and [https://en.wikipedia.org/wiki/Sonic_Mania ''Sonic Mania''], in February 2020. It can only run homebrew tests as of June 2022. It appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project's development has halted. As of June 2022, GPCS4 is now a one-person project.
:; PS4Delta:: A compatibility layer for the PlayStation 4. It's unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub.
==Enhancements==
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