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Shader Presets

1,597 bytes removed, 8 January
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RetroArch/Libretro: updating sonkun composite presets
===[https://forums.libretro.com/t/sonkun-s-crt-guest-advanced-slot-mask-presets-thread/39091 Sonkun’s crt-guest-advanced-hd presets]===
[[File:Sonkun megadrive.jpeg|thumb|298px|ntsc 2-phase preset Megadrive version]]
A mix of basic crt attributes that invokes a nostalgic vibe with a modern twist.
3 shader preset folders for 3 monitor types: 1080p, 1440p and 4k so whichever monitor you have, you can choose the right shader resolution for your monitor type. These presets were designed to be used on these three resolution types only. Not OLED, 720p or other random resolutions, if you use it on any type of display besides those 3 standard displays [http://forums.libretro.com/u/sonkun Sonkun] may not be able to help if you run into any issues. If they end up looking ok to you on your display regardless then game on. 64 shader presets to choose from per folder with 3 different phosphor types for USA, Japan and PAL that come in both color temp and multiple cable types to choose from included (representing 4 cable types to choose from: rf, composite, s-video and rgb).[http://forums.libretro.com/u/sonkun Sonkun] created two different types of rf/composite connections, one for ntsc 2-phase and one for ntsc 3-phase. Most systems used the 2-phase output but a few systems used the 3-phase output as well.<br/> [http://forums.libretro.com/u/sonkun Sonkun] created a list of the common retro systems on RetroArch composite types to choose the right connection for the right system; <small><div style="max-widthfrom:100%; overflow:auto;">{| class="wikitable" style="text-align:center;"! scope="col"|ntsc 2-phase! scope="col"|ntsc 3-phase|-! colspan="2"||-|Amstrad GX4000standard, Arcade, Atari 5200, Atari 7800, Atari Jaguar/CD, Atari ST, Commodore CDTV, Commodore Amiga CD32, Fairchild Channel F, Magnavox Odyssey 2, Mattel Intellivision, MS-DOS, MSX2, MSX2+, MSXturboR, Nintendo 64/DD, Nintendo GameCube, NEC PC Engine(Turbo Grafx)/CD, NEC SuperGrafx, Panasonic 3DO, Philips CD-i, SNK Neo Geo AES, SNK Neo Geo CD, Sega artifacts and Megadrive(Genesis)/CD/32X, Sega Dreamcast, Sega Pico, Sega Saturn, Sharp X68000, Sony PlayStation, Sony PlayStation 2|Atari 2600, ColecoVision, MSX, NEC PCrainbow. Also S-FX, Nintendo Famicom/Nintendo Entertainment System, Sega Master System, Sega SG-1000, Super Famicom/Super Nintendo Entertainment System|}</div></small> Only a few systems used the 3-phase output as you can see but that output produced a different diagonal dithering color/artifact effect on the screen for those specific systems that the 2-phase output didn’t and Video presets includes [httphttps://forums.libretrogithub.com/u/sonkun SonkunHyllian Hyllian] wanted ’s “sgenpt-mix multpass” shader to recreate those outputs with these two types take care of ntsc shader presets. [http://forums.libretro.com/u/sonkun Sonkun] also created a rf/composite ntsc 2-phase preset strictly for Megadrive/Genesis that recreates the accurate rainbow checkerboard dithering effects so you have two options for rf/composite and lite vertical line dithering/rainbows that you can choose from.)
===[https://forums.libretro.com/t/mega-bezel-reflection-shader-feedback-and-updates/25512 HSM's Mega Bezel]===
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