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List of notable ports

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==PlayStationSega Dreamcast==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating Since the games at higher than native resolutions. Many PS1 system died early, many of its games were ported to Windows. However, some of these PC ports are difficult to run on modern Windows operating systemsother consoles. {| class="wikitable" style="text-align: center;"! scope="col"|NameGame
! scope="col"|Platforms
! scope="col"|Notes
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|Breath of Fire IIICrazy Taxi 2|PSPstyle="white-space: nowrap;"|PlayStation Portable|'''PSP'''style="text-align:left;"|"Crazy Taxi: Adds Fare War" is a compilation of "Crazy Taxi" and "Crazy Taxi 2" games with widescreen support, quality of life changes, but missing 3 songs and an extra minigamehas bad controls. It has custom soundtrack support.
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|Breath style="white-space: nowrap;"|Ecco the Dolphin:<br>Defender of Fire IVthe Future|PCPlayStation 2|'''PC'''style="text-align: Has shorter load times left;"|Lower quality texture and resolution, but better visual effects and includes an option for sprite smoothing. The only version to be localized in Traditional Chinese (Taiwan)some models.
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|Crash Bandicoot Trilogy and Crash Team Racing Headhunter|PS4/Xbox One/PC/SwitchPlayStation 2|'''PS1'''style="text-align: Original.'''PS4/Xbox One/PC/Switch''': HD Remakesleft;"|Lower quality port.
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|Chrono CrossHundred Swords|PS4/PC/SwitchMicrosoft Windows|style="text-align:left;"|'''PS1Dreamcast:'''Japanese only. '''PC: Original''' Available in English. Dialogue options and some plot points were cut, so the "Person/King" mechanic is missing.|-|Jet Set Radio /<br>Jet Grind Radio|PlayStation 3<br>Xbox 360<br>Microsoft Windows<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style="text-align:left;"|'''PS4PlayStation 3/PCXbox 360/SwitchWindows:'''Based on the "De la Jet Set Radio" - the definitive Dreamcast release. Widescreen support, missing 2 songs: Emulated "Yappie Feet" and a song called "Many Styles" from the Dreamcast's PAL version with worse performance than ).|-|Maken X|PlayStation 2|style="text-align:left;"|Remake that changes the originalgame from first-person view to third-person. PAL release only (50 Hz). No English dub.
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|Castlevania: Symphony of the NightMDK2|PS1<br>Sega Saturn<br>Xbox 360Microsoft Windows<br>PSPPlayStation 2<br>PS4/iOS/AndroidNintendo Wii|style="text-align:left;"|'''PS1PC:''': Original. Some items were rearranged in first port from 2000 year was added difficulty levels and some dubbing was discarded in the English versionability to save everywhere. The Japanese Greatest Hits versionAnother - titled '''MDK2 HD''' - features high-definition 3D models, reworked textures, as well as the JPN PSN releaseimproved lighting, reintroduced some of the English bugfixes and fixed the Nocturne easter egg. A fan translation exists for those superior versionsremastered music tracks but suffers from frame rate issues and glitches.
'''SaturnPlayStation 2:'''Titled "MDK2: Japan-exclusive. Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areasArmageddon", itemsfeatures bigger switches, musicwider ledges in platforming sections, weaker and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, repositioned enemies. The game is now giving answers to the player by using big red arrows and they're admittedly low quality compared flashing circles point out where to the restshoot certain bosses. The game also features fully customizable controls.
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.|-|Shenmue|Microsoft Windows<br>PlayStation 4<br>Xbox 360One|style="text-align:left;"|'''PC/PS4/Xbox One: Direct port ''' As part of the PlayStation versioncompilation, titled ''Shenmue I & II''. HD remaster with widescreen support. Removes loading timesAbility to save anywhere in both games, and also FMVs for some minors changes to the North American version (Japanese version strangely retained town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of bugs].|-|Shenmue 2|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One|style="text-align:left;"|'''Xbox:''' Omissions of visual references to the FMVs)Virgin Mary.
'''PSPPC/PS4/Xbox One:''': Included in As part of compilation, titled ''Castlevania: The Dracula X ChroniclesShenmue I & II''. It has a few very minor porting issues but is content-wise the definitive versionHD remaster with widescreen support, based on the latest PS1 Japanese Xbox version. The script for the English version was rewritten and a Multi-5 translation was madeAbility to save anywhere in both games, some minors changes to the dismay town, [https://www.shenmuedojo.com/forum/index.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-part-2.594 a lot of some fans most interested in the memetic original voice actingbugs]. Didn|-|Space Channel 5<br>Part 2|PlayStation 2<br>PlayStation 3<br>Xbox 360<br>Microsoft Windows|style="text-align:left;"|''t include any material from the Saturn version besides a redone Maria boss fight, and a playable Maria inspired from her 'Dreamcast:'Rondo of Blood'' moveset: Japanese only, fan translation is available. runs at 25 FPS.
'''PS4/iOS/AndroidPS2:''': Based on the PSP version as a standalone gameRuns at 29. Maria's gameplay was tweaked further. While made without IGA's involvement97 FPS, lower resolution, some consider it even better than the PSP version.|-|Dino Crisis|PC<br>DC|'''PS1:''' Originaland lower 2D assets resolution.
'''PC:''' Many Problems on modern systems, using Dino Crisis [https://classicrebirthHD remasters with widescreen support.com/indexFrame rate is capped at half the refresh rate so the monitor needs to be set to 59.php/dino-crisis-classic-rebirth/ Classic REbirth] makes it 94 Hz. Some of the definitive versionJapanese voices are used even when the game is set to English. Some Speech lines aren't being played.
'''DCPS3/360:''' Enhanced port HD remasters with better graphicswidescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 (VBlank NTSC Fixup). Some Speech lines aren't being played.
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|Dino Crisis Skies of Arcadia|GameCube|style="text-align:left;"|Updated with "new" features and content which were previously missing from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD disc, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game). Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it).|-|Grandia II|PlayStation 2<br>PlayStation 3<br>Microsoft Windows<br>Nintendo Switch|style="text-align:left;"|'''PS2:''' version is technically inferior. '''PC:''' original version has a plethora of bugs. The newest PC|release is based on the Dreamcast version, but suffers from its own bugs.
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|Final Fantasy VIIPhantasy Star Online|PCGameCube<br>SteamXbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" and titled "Phantasy Star Online: Episode I & II". Containing a new "Episode 2" and three new playable classes. Forces are the only job that can use Reverser, Grants, and Megid. Various balancing of items'powers and removal of certain items. ''PC'Xbox:''' Backgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. The music can be fixed with a modA decent port.
'''SteamGameCube:''' The recent PC release on Steam fixes all issuesA decent port. Has another version, making it the current definitive versiontitled "Phantasy Star Online: Episode I & II Plus". PS4 It adds challenge mode and iOS ports of the recent PC release have been released, later followed by Switch and Xbox portssome missions that were only available in online mode. Can be played in offline mode.
A full remake of the game was first released on the PS4'''PC:''' Has another version, titled "Phantasy Star Online: Blue Burst". Has a new episode with extra content. This version is also available in English and came later to PCprobably Chinese.
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|Final Fantasy VIIIResident Evil<br>Code: Veronica|PcPlayStation 2<br>GameCube<br>Xbox 360<br>PlayStation 3<br>PlayStation 4|Same stance as FFVIIstyle="text-align:left;"|Titled ''Resident Evil Code: Veronica X''s Steam release. The recent Steam release even includes Chocobo World from Features additional cutscenes. It was also released on Dreamcast after the original "Code: Veronica". '''PS2:''' Doesn't support progressive scan. '''PS3/360:''' Changes the Japanese release lights and shadows (via PocketStationhit-or-miss for some people), HD resolution and 16:9 aspect ratio.
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|Final Fantasy IXRent-A-Hero No. 1|PCXbox|Same stance as FFVII style="text-align:left;"|'''Dreamcast:''' Japanese only. '''Xbox:''' The intro was improved and FFVIII's Steam releasesadded online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked online.
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|Final Fantasy TacticsRez|PSPDreamcast<br>PlayStation 2<br>Xbox 360<br>PlayStation 4<br>Microsoft Windows<br>iOS/Android<br>PlayStation 5|style="text-align:left;"|'''PSPPS2:''' Titled Lower quality port. '''Final Fantasy Tactics360: The War of the Lions''. Includes extra content, multiplayer ' HD Port with widescreen support, redone cutscenes, and new game modes. Suffers from stretched aspect ratio and slowdown; these can be fixed with unofficial patches. It also has a new translation.
'''iOSPC/AndroidPS4:''' Based Titled ''Rez Infinite'', based on the PSP version, X360 port with redone sprite worknew levels. Many consider this the definitive versionMade on UE4.
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|Legend of ManaSonic Adventure|Switch/PS4/PCGameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure DX: Director'Switch/PS4/PC:s Cut''. Features updated character models and a new mission mode. Doesn' HD Remaster with widescreen supportt include Chao Adventure due to a lack of VMU. The 2003 version includes unlockable Game Gear games. The GC version features GBA connectivity for the Chao Gardens. Unfortunately, redone music, and each successive port of the game manages to be more bug-ridden than the option last. Unofficial patches to turn off random encountersfix many issues exist for the PC release(s).
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|MediEvil Sonic Adventure 2|PSPGameCube<br>|'''PSP:''' Titled "MediEvil: Resurrection" has extra content not avilable in any other version. '''PS4:''' Titled "MediEvil Remake" and has the best graphics.|-|Mega Man 8|Sega SaturnMicrosoft Windows<br>GC/PS2Xbox 360<br>PS4/Xbox One/Switch/PCPlayStation 3|style="text-align:left;"|Titled '''SaturnSonic Adventure 2:Battle''' Original release. Initially intended as the only version because of corporate politics Features slightly better character models, a more in-depth multiplayer mode, and SCEAa new Chao minigame. Doesn's anti-2D stance, though it ended up releasing on PS1 as wellt include Chao Adventure 2 due to a lack of VMU. Saturn The GameCube version has exclusive content not included in features GBA connectivity for the PS1 version, or any future versions (as those were based on Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the PS1 port) such multiplayer content as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man)paid DLC. Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)|}
'''GC/PS2:''' Released as part of an anthology compilation, ''Mega Man Anniversary Collection''==PlayStation==The PS1 has [[PlayStation_emulators#Emulation_issues|problems with 3D]] which become more noticeable when emulating the games at higher than native resolutions. Port based on the Many PS1 versiongames were ported to Windows'''PS4/Xbox One/Switch/However, some of these PC:''' Featured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based ports are difficult to run on the PlayStation version. Completely removed loading timesmodern Windows operating systems.{| class="wikitable" style="text-align: center;"! scope="col"|Name! scope="col"|PlatformsA spin-off, Rockman & Forte, was released on the '''SNES/GBA''' for ! scope="kids who wanted to play Mega Man 8 but didn't have a PlayStationcol". It reuses Mega Man 7's game engine, Mega Man 8's graphics, and includes completely new levels. |Notes
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|Mega Man LegendsBreath of Fire III|PC<br>N64<br>PSP| '''PC:PSP''' Music doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with : Adds widescreen support, quality of life changes, and an XInput controllerextra minigame.|-|Breath of Fire IV|PC|'''N64:PC''' Simultaneously better : Has shorter load times and worse in the graphics departmentincludes an option for sprite smoothing. The sound is compressed so it can fit on a cartridge. Released as Mega Man 64 only version to be localized in North America.  '''PSP:''' Japan-only. Standard port with widescreen support and minor additional content. Lock-on is done by holding L and R simultaneouslyTraditional Chinese (Taiwan).
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|Mega Man Legends 2Crash Bandicoot Trilogy and Crash Team Racing |PS4/Xbox One/PC<br>PSP/Switch|'''PC:PS1''' Exclusive to Japan and Taiwan. Does not work on modern video cards: Original.  '''PSP:PS4/Xbox One/PC/Switch''' Standard port with widescreen support and minor additional content. Released only in Japan: HD Remakes.
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|Mega Man X4Chrono Cross|PS4/PC/Switch|'''PS1''': Original.'''PS4/PC/Switch''': Emulated version with worse performance than the original.|-|Castlevania: Symphony of the Night|PS1<br>Sega Saturn<br>PCXbox 360<br>PSP<br>PS2PS4/iOS/GCAndroid|'''PS1:''' : Original. Has an undub ROM hack that replaces Some items were rearranged and some dubbing was discarded in the hilariously bad English dub with version. The Japanese Greatest Hits version, as well as the JPN PSN release, reintroduced some of the Japanese voices English bugfixes and has an optional retranslation versionfixed the Nocturne easter egg. A fan translation exists for those superior versions.
'''Saturn:''' Developed as Saturn : Japan-exclusive but ended up released simultaneously with the PS1 version. has different graphical effects Ugly stretched screen. Inferior performance (more slowdown, longer loading times) Added some content (new areas, items, music, and a playable Maria that's a joy for speedrunners, as well as her as a boss), however, Koji Igarashi hated those additions, and heat effects exclusive they're admittedly low quality compared to it but worse transparency (can be fixed with emulator)the rest.
'''PC:Xbox 360''' Same as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a : Direct port of PS1 the PlayStation version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Files fail to save after reboot if this is doneRemoves loading times, it and also won't play music & won't show FMVs for the cutscenes, unless the original CD is in North American version (Japanese version strangely retained the disc driveFMVs).
'''PS2/GC:PSP''' re-released as part of the : Included in ''Mega Man Castlevania: The Dracula X CollectionChronicles'' . It has a few very minor porting issues but is content-wise the definitive version, based on the latest PS1 Japanese version. The script for the PlayStation 2 English version was rewritten and GameCubea Multi-5 translation was made, to the dismay of some fans most interested in the memetic original voice acting. Based on Didn't include any material from the PlayStation Saturn versionbesides a redone Maria boss fight, and a playable Maria inspired from her ''Rondo of Blood'' moveset.
'''PS4/XOneiOS/Switch/PC:Android''' Featured : Based on the PSP version as part of a standalone game. Maria's gameplay was tweaked further. While made without IGA'Mega Man X Legacy Collection'' with s involvement, some new challenge stages from this game but is based on consider it even better than the PlayStation PSP version. Completely removed loading times.
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|Mega Man X5Dino Crisis|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PCDC|'''PS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes.
'''PC:''' Uses a different font for the inMany Problems on modern systems, using Dino Crisis [https://classicrebirth.com/index.php/dino-crisis-classic-game text from rebirth/ Classic REbirth] makes it the PlayStation definitive version. May not run properly on Windows 8 or later.
'''PS2/GCDC:''' same as the other games in ''Mega Man X Collection''. '''PS4/Xbox One/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' Enhanced port with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading timesbetter graphics.
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|Mega Man X6Dino Crisis 2|PC||-|Final Fantasy VII|PS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PCSteam|'''PS1PC:''' OriginalBackgrounds/FMVs are the same resolutions as the PS1 version. The original release had the music played through terrible MIDI instruments. Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and The music can be fixed with a retranslationmod.
'''PCSteam:''' Released only in Korea The recent PC release on Steam fixes all issues, making it the current definitive version. PS4 and some other parts iOS ports of Asiathe recent PC release have been released, later followed by Switch and Xbox ports.
'''PS2/GCN:''' same as the other games in ''Mega Man X Collection''. Some A full remake of the voice-acting is missing in this version. '''PS4/XOne/Switch/PC:''' Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based was first released on the PlayStation version. Completely removed loading timesPS4, and came later to PC.
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|Metal Gear SolidFinal Fantasy VIII|PS1<br>PC<br>GC (R)Pc|Same stance as FFVII'''PS1:''' Originals Steam release. A later Japanese version re-The recent Steam release called ''Integral'' included even includes Chocobo World from the US version changes and then some more content. Some of this content was sold separately as "VR Missions". '''PC:''' Port of the ''Integral'' version, with some altered content (Psycho Mantis boss, TGS/E3 bonus videos removed, worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files. Many issues were fixed in the GOG.com Japanese release and additional fixes with this [https://mgs.w00ty.com/mgs1/launcher/ mod]. '''PC Master Collection (Evia PocketStation)':'' Offers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github.com/nuggslet/MGSM2Fix mod] if you want to play this version. '''GC (R):''' Remake titled ''Metal Gear Solid: The Twin Snakes''. Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
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|Moon Remix RPG Adventure Final Fantasy IX|Switch/PC|Same stance as FFVII and FFVIII'''Switch/PC:''' Official translations Steam releases.
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|PaRappa the RapperFinal Fantasy Tactics|PSP<br>iOS/Android|'''PSP:'''Adds widescreen Titled ''Final Fantasy Tactics: The War of the Lions''. Includes extra content, multiplayer support, ad-hoc multiplayerredone cutscenes, and song remixes as DLCnew game modes. Might suffer Suffers from slight input lag, which stretched aspect ratio and slowdown; these can be fatal for those who played fixed with unofficial patches. It also has a new translation.  '''iOS/Android:''' Based on the PSP version, with redone sprite work. Many consider this the original releasedefinitive version.
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|Persona 2: Eternal PunishmentLegend of Mana|PS1<br>PSPSwitch/PS4/PC|Part two of ''Persona 2''. Also known as ''Persona 2Switch/PS4/PC: Batsu.'' '''PS1:''' Available in Japanese and English. Retains save compatibility HD Remaster with Innocent Sin to unlock content, in all versions. '''PSP:''' Available only in Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OSTredone music, and selectable difficulty levelsthe option to turn off random encounters.
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|Persona 2: Innocent SinMediEvil |PS1PSP<br>PSP|Part one of ''Persona 2''. Also known as ''Persona 2PSP: Tsumi.''  '''PS1Titled "MediEvil:''' Available only Resurrection" has extra content not avilable in Japanese. A fan translation is availableany other version. '''PSPPS4:''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship Titled "MediEvil Remake" and losing its tone compared to has the originalbest graphics.
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|RaymanMega Man 8|PC/Sega Saturn<br>GC/PS2<br>PS4/Xbox One/Switch/N64PC|Too many changes to list here'''Saturn:''' Original release. Initially intended as the only version because of corporate politics and SCEA's anti-2D stance, though it ended up releasing on PS1 as well. Saturn version has exclusive content not included in the PS1 version, or any future versions (as those were based on the PS1 port) such as: a Bonus Mode (artwork gallery of official art and fan submissions, sound test, watchable FMVs), more music tracks, additional bosses (Cut Man, Wood Man).Has slightly different music (sequenced PCM audio) and worse FMV quality (Cinepack compression vs MPEG on PS1)
The definitive version is a fan remake called ''Rayman: Redemption''.|-|Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1/PS2:''' Original. Japanese version included auto-aiming and uncut graphics. Got two English re-releases. The poorly-named ''Director's Cut'' is still cut, but includes better character models, Released as part of an arranged mode, auto aiming from the Japanese releaseanthology compilation, and an added Beginner difficulty. The ''Dual Shock VerMega Man Anniversary Collection''. includes DualShock support and a different OST that can only be described as...different. Must be heard to be believedPort based on the PS1 version.
'''SaturnPS4/Xbox One/Switch/PC:''' Worse performanceFeatured as part of ''Mega Man Legacy Collection 2'' with some new challenge stages from this game but is based on the PlayStation version. Includes an extra game modeCompletely removed loading times.
A spin-off, Rockman & Forte, was released on the '''SNES/GBA'PC:''for "kids who wanted to play Mega Man 8 but didn' Has compatibility issues with modern OSest have a PlayStation". The only English version of the original It reuses Mega Man 7's game that engine, Mega Man 8's graphics, and includes all uncensored FMVscompletely new levels. Using Resident Evil [https|-|Mega Man Legends|PC<br>N64<br>PSP| '''PC://classicrebirth''' Music doesn't loop. Cutscenes don't sync up with audio properly.com/indexRequires a mapping program to play comfortably with an XInput controller.php/downloads/resident-evil-classic-rebirth/ Classic REbirth] on  '''N64:''' Simultaneously better and worse in the Japanese Mediakite release makes graphics department. The sound is compressed so it the definitive versioncan fit on a cartridge. Released as Mega Man 64 in North America.
'''DSPSP:''' Enhanced Japan-only. Standard port with a Classic mode that widescreen support and minor additional content. Lock-on is faithful done by holding L and R simultaneously.|-|Mega Man Legends 2|PC<br>PSP|'''PC:''' Exclusive to the original PlayStation experience Japan and a Rebirth mode that uses the touch screen in interesting waysTaiwan. Does not work on modern video cards.
'''GCPSP:''' As ''Resident Evil HD''Standard port with widescreen support and minor additional content. Full remake. Same on the Wii. Redone Released only in HD for its most recent PC release, as well as on most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues that the other HD versions haveJapan.
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|Resident Evil 2Mega Man X4|PS1Sega Saturn<br>N64PC<br>Dreamcast<br>PCPS2/GC|'''PS1:''' Later re-released on Original. Has an undub ROM hack that replaces the system hilariously bad English dub with DualShock support the Japanese voices and a new game modehas an optional retranslation version.
'''N64Saturn:''' Compressed assets, varies between 240p Developed as Saturn exclusive but ended up released simultaneously with the PS1 version. has different graphical effects and 480i. New features.heat effects exclusive to it but worse transparency (can be fixed with emulator)
'''DreamcastPC:''' 480pSame as ''Mega Man X3''<nowiki>'</nowiki>s PC port, a port of PS1 version. Cannot be directly installed on 64-bit OSes; you must extract the files manually. Even more featuresFiles fail to save after reboot if this is done, it also won't play music & won't show the cutscenes, unless the original CD is in the disc drive.
'''PCPS2/GC:''' 1999 PC version has poor compatibility with modern OSes. Has a Japanre-only release in 2006 that is somewhat more playable on modern OSes, has released as part of the highest quality FMVs, and combines Leon and Claire's games into one similarly to 'Mega Man X Collection'' for the N64 version. Using Resident Evil PlayStation 2 [https://classicrebirthand GameCube.com/index.php/downloads/resident-evil-2-classic-rebirth/ Classic REbirth] makes it Based on the definitive PlayStation version while translating the game into English.
A HD remake was released for '''PS4/XOne/Switch/PC, PS4 and Xbox. Includes :''' Featured as part of ''Mega Man X Legacy Collection'' with some content inspired new challenge stages from this game but is based on the prototype PlayStation version Resident Evil 1.5 but then cuts some more. Positive receptionCompletely removed loading times.
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|Resident Evil 3Mega Man X5|DreamcastPS1<br>PC<br>PS2/GC<br>PS4/Xbox One/Switch/PC|'''DreamcastPS1:''' Original. Has some excellent ROM hacking support to reimplement missing content and add quality of life changes. '''PC:''' Uses a different font for the in-game text from the PlayStation version. May not run properly on Windows 8 or later. '''PS2/GC:''' 480p, more featuressame as the other games in ''Mega Man X Collection''.
'''PS4/Xbox One/Switch/PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (Featured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable based on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive PlayStation version.A HD remake was released for PC, PS4 and XboxCompletely removed loading times.
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|Revelations: PersonaMega Man X6|PS1<br>PC<br>PSPPS2/GC<br>PS4/Xbox One/Switch/PC|'''PS1:''' Original English script includes Americanized names . Has some excellent ROM hacking support to reimplement missing content, add quality of life changes (sorely needed for this game), and a removed Snow Queen quest, but isn't that far from the originalretranslation.
'''PC:''' Released only in Japan. Very far from a technical achievementKorea and some other parts of Asia.
'''PSPPS2/GCN:''' Titled same as the other games in ''Shin Megami Tensei: PersonaMega Man X Collection''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many Some of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.|voice-| Spyro the Dragon Trilogy|PS1<br>PS4/Xbox One/PC/Switch|'''PS1:''' Originalacting is missing in this version.
'''PS4/Xbox OneXOne/Switch/PC/Switch:''' HD RemakesFeatured as part of ''Mega Man X Legacy Collection'' with some new challenge stages from this game but is based on the PlayStation version. Completely removed loading times.
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|SuikodenMetal Gear Solid|PS1<br>Sega Saturn<br>PC<br>PSPGC (R)|'''PS1:''' Original. Save compatibility with Suikoden 2A later Japanese version re-release called ''Integral'' included the US version changes and then some more content. Some of this content was sold separately as "VR Missions".
'''SaturnPC:''' Japan-only. It is an enhanced port including new locationsPort of the ''Integral'' version, new enemieswith some altered content (Psycho Mantis boss, enhanced colorsTGS/E3 bonus videos removed, and a new opening full-worse music). Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video, but files. Many issues were fixed in the GOG.com release and additional fixes with longer load times and some visual effects being removedthis [https://mgs.w00ty.com/mgs1/launcher/ mod].
'''PCMaster Collection (E)':''' Japan-onlyOffers both og and integral version, changes some gameplay parts like Psycho Mantis. Use this [https://github. Compatibility issues with modern PCscom/nuggslet/MGSM2Fix mod] if you want to play this version.
'''PSPGC (R):''' As Remake titled ''Gensou Suikoden I & IIMetal Gear Solid: The Twin Snakes''. Adds widescreen support (although maps and scenes are Updated translation at the behest of Hideo Kojima. Uses the MGS2 engine, but not redone properly balanced to accommodate for the larger screen area) and fixes a couple of glitchesengine change. Lacks the VR Missions. Adds The tone is a couple of morecomplete face-heel turn, as wellhaving much less realism than the original game. Released only in Japan|-|Moon Remix RPG Adventure |Switch/PC|'''Switch/PC:''' Official translation.
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|Suikoden IIPaRappa the Rapper|PS1<br>PC<br>PSP|'''PS1:''' Original. NTSC-U has some glitched lines fixed in the PAL version or via romhacks. Save compatibility with Suikoden 1. '''PC:''' Taiwan-only. Compatibility issues with modern PCs. '''PSP:''' As ''Gensou Suikoden I & II''. Adds widescreen support (although maps , ad-hoc multiplayer, and scenes are not redone to accommodate song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japanoriginal release.
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|Vandal HeartsPersona 2: Eternal Punishment|PS1<br>Saturn<br>PCPSP|Part two of ''Persona 2'PS1'. Also known as ''Persona 2:Batsu.''' Original
'''SaturnPS1:''' Japan-onlyAvailable in Japanese and English. It is an enhanced port including extra Retains save compatibility with Innocent Sin to unlock content. Fan translation is available, in all versions.
'''PCPSP:''' Korean-Available onlyin Japanese. Fan translation project in development hell. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels.
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|Wipeout 2097Persona 2: Innocent Sin|PC/SaturnPS1<br>PSP|These ports feature a different OST from the original releasePart one of ''Persona 2''. Released in North America Also known as ''Wipeout XLPersona 2: Tsumi.''  '''PS1:''' Available only in Japanese. A fan translation is available.|}
==PlayStation 2=={| class="wikitable" style="text-align'''PSP:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' Available in Japanese and English. Enhanced port: widescreen support, a revamped UI, updated cutscenes, an optional updated OST, and selectable difficulty levels. Criticized for some mild censorship and losing its tone compared to the original.
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|style="white-space: nowrap;"|BullyRayman|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOSPC/Sega Saturn/N64|style="text-align:center;"|'''Wii:''' Cropped widescreenToo many changes to list here.
The definitive version is a fan remake called ''Rayman: Redemption''360/.|-|Resident Evil|PS1<br>Saturn<br>PC<br>DS<br>GC|'''PS1:''' Cropped widescreenOriginal. Explosions Japanese version included auto-aiming and punching noises are completely differentuncut graphics. Got two English re-releases. Edward The poorly-named ''Director's glasses are now goldCut'' is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release, and an added Beginner difficulty. The gnomes show up ''Dual Shock Ver''. includes DualShock support and a different OST that can only be described as soon the game starts...different. Must be heard to be believed.
'''VitaSaturn:''' [https://githubWorse performance.com/TheOfficialFloW/bully_vita Unofficial port].|-|Chaos Legion|<br>Windows|'''PC:''' A port based on the international versions of the game which altered gameplay elements, nerfed the player character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg.html ImageCFG] on the fixed executable to make it use a single CPU core).|-|Crash Bandicoot: The Wrath of Cortex|<br>GCN<br>Xbox|'''Xbox:''' This version of the Includes an extra game features reduced loading times and improved graphics (extra effects).|-|Devil May Cry 1-3|<br>PS3/4<br>Xbox 360/One<br>Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Widescreen Support, Devil May Cry 1 is missing some video effects (like motion blur, depth of field) and has audio bugs. Devil May Cry 3 is based on the Special Edition but Various effects are broken (such as motion blur, ghosting, and depth of field) and textures lack transparency. Some updates have been released for PS4/Xbox one but not everything was fixedmode.
'''DMC3SE PC:''' Poor port from a thirdHas compatibility issues with modern OSes. The only English version of the original game that includes all uncensored FMVs. Using Resident Evil [https://classicrebirth.com/index.php/downloads/resident-evil-classic-party developer. rebirth/ Classic REbirth] on the port in Japanese Mediakite release makes it the HD collection is superiordefinitive version.
'''DMC HD Collection PCDS:''' Direct Enhanced port of with a Classic mode that is faithful to the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen original PlayStation experience and a Rebirth mode that uses the touch screen in other versions. Some issues can be fixed with mods and even added Style Switcherinteresting ways. '''SwitchGC:''' Direct port of As ''Resident Evil HD''. Full remake. Same on the console Wii. Redone in HD Collectionfor its most recent PC release, as well as on most modern HD consoles. DMC 3 has an Official Style Switcher modeThe PC version plays at 60 FPS and lacks minor stability issues that the other HD versions have.
|-
|Disgaea: Hour of DarknessResident Evil 2|PS1<br>PCN64<br>SwitchDreamcast<br>PSP<br>VitaPC|'''PCPS1:''' Has content from Later re-released on the PSP versionsystem with DualShock support and a new game mode. '''N64:''' Compressed assets, but suffers from poor porting issues (evaries between 240p and 480i.gNew features. locked internal resolution, bugs not present in other versions) '''Dreamcast:''' 480p. A mod exist to fix many of these issues and beyondEven more features.
'''SwitchPC:''' Improved 1999 PC version has poor compatibility with HD sprites and QoL changesmodern OSes.|Has a Japan-|Disgaea 2: Cursed Memories|<br>PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versionsonly release in 2006 that is somewhat more playable on modern OSes, higher resolution graphics than has the previous versions, keyboard shortcuts, updated UIhighest quality FMVs, and characters previously removed from combines Leon and Claire's games into one similarly to the overseas versionsN64 version. Using Resident Evil 2 [https://classicrebirth.com/index.|php/downloads/resident-|Dragon Ball Z: Budokai 1,3|<br>Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphicsevil-2-classic-rebirth/ Classic REbirth] makes it the definitive version while translating the game into English.
'''PS3/360:''' A HD collection (doesn't include widescreen Dragon Ball Z: Budokai 2)remake was released for PC, PS4 and Xbox. Reuses music Includes some content inspired from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarismprototype version Resident Evil 1. Widescreen support5 but then cuts some more. Positive reception.
|-
|Dragon Ball Z: Budokai Tenkaichi 2,Resident Evil 3|Dreamcast/GC<br>WiiPC|'''Dreamcast/GC:''' 480p, more features. '''PC:''' 2000 PC version has improved pre-rendered backgrounds and the ability to skip door transitions, but has worse FMVs, a bizarre (but easily fixable) rendering issue on modern hardware, wobbly 3D models, and compatibility on modern OSes. Has a Japan-only re-release in 2006 that is somewhat more playable on modern OSes and has the highest quality FMVs, but carries many of the same problems as the original 2000 release. Using Resident Evil 3 [https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/ Classic REbirth] on the Japanese Sourcenext release makes it the definitive version.A HD remake was released for PC, PS4 and Xbox.
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|Dragon Quest VIIIRevelations: Journey of the Cursed KingPersona|PS1<br>3DSPC<br> Android + IOSPSP|'''3DSPS1:''' Include extra content Original English script includes Americanized names and a removed Snow Queen quest, but inferior graphicsisn't that far from the original. '''PC:''' Released only in Japan. Very far from a technical achievement.
'''Android/iOSPSP:''' no voice acting nor orchestrated soundtrackTitled ''Shin Megami Tensei: Persona''. It has additional content as well as widescreen support, a revamped UI, updated cutscenes and OST, and selectable difficulty levels. The English release reverts many of the original localization changes to be more faithful to the Japanese script. It also reinstates the Snow Queen quest.
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|Fatal Frame 1Spyro the Dragon Trilogy|PS1<br>PS4/XboxOne/PC/Switch|'''XboxPS1:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlock.|-|Fatal Frame 2|<br>Xbox<br>Wii<br>|'''Xbox:''' Titled "The director's Cut", has extra things added such as a first-person mode, a survival mode, a new ending, and more costumes to unlockOriginal.
'''WiiPS4/Xbox One/PC/Switch:''' Titled "Project Zero 2: Wii Edition" Based on Xbox Version. The game no longer uses fixed camera angles present in the first three games, instead of using the over-the-shoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-player mode is also supported in the main story. Many new cutscenes have been added to the game, expanding on the story, and several of the cutscenes from the original have been extended as well. The game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the player plays the game. The game has a new theme song, not in the original. A new mode, Haunted House, has been added, replacing Mission ModeHD Remakes.
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|Final Fantasy X, Final Fantasy X-2Suikoden|PS1<br>Windows<br>Vita<br>PS3/4<br>Switch<br>Xbox One|Based on the international version. Redone character models. Rerecorded soundtrack (optional for PS4 and PC versions) is hit-or-miss.|-|God of War, God of War II|<br>Vita<br>PS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|Sega Saturn<br>PC<br>Xbox<br>Xbox One<br>Switch<br>PS4<br>Android + IOSPSP|'''PCPS1:''' Besides the original port, New "Definitive Edition" has been released which is made Original. Save compatibility with Unreal Engine 4, with enhanced graphics but introduced more bugs and issuesSuikoden 2.
'''Xbox One/SwitchSaturn:''' Definitive EditionJapan-only. It is an enhanced port including new locations, new enemies, enhanced colors, and a new opening full-motion video, but with longer load times and some visual effects being removed.
'''PS4PC:''' Original one as "PS2 Classic", emulatedJapan-only. Definitive Edition is also availableCompatibility issues with modern PCs.
'''iOS/AndroidPSP:''' Added checkpoint mechanismAs ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
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|Grand Theft Auto San AndreasSuikoden II|PS1<br>PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>Switch<br>Android + IOSPSP|'''PCPS1:''' [https://wwwOriginal.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to NTSC-U has some glitched lines fixed in the PS2 PAL version]. Some problems can be fixed by using modsor via romhacks. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, Save compatibility with enhanced graphics but introduced more bugs and issues, and some game mechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile versionSuikoden 1.
'''X360PC:''' Based on iOS/AndroidTaiwan-only. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of HydraCompatibility issues with modern PCs.
'''PS3PSP:''' PS3 native one is As ''Gensou Suikoden I & II''. Adds widescreen support (although maps and scenes are not redone to accommodate for the same larger screen area) and fixes a couple of glitches. Adds a couple of more, as X360well. PS2 backward compatible version is also availableReleased only in Japan. |-|Vandal Hearts|PS1<br>Saturn<br>PC|'''PS1:''' Original
'''PS VitaSaturn:''' [https://githubJapan-only.com/TheOfficialFloW/gtasa_vita Unofficial It is an enhanced port]including extra content. Same as mobile versionFan translation is available.
'''PS4PC:''' As "PS2 Classic", emulated. Definitive Edition is also available. '''XOne:''' Definitive Edition. X360 version is also available via backward compatibility. '''Switch:''' Definitive Edition. '''iOS/Android/Windows Phone:''' Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra. Multiplayer functionality was removedKorean-only.
|-
|Grand Theft Auto Vice CityWipeout 2097|<br>PC<br>Xbox One<br>PS3/4<br>Switch<br>Android + IOSSaturn|'''PC:''' Besides These ports feature a different OST from the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issuesrelease. Some game contents and mechanisms has been changed Released in Definitive Edition, such North America as the mission "Shakedown" and bike handling''Wipeout XL''.|}
==PlayStation 2=={| class="wikitable" style="text-align:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes|-|style="white-space: nowrap;"|Bully|style="white-space: nowrap;"|Windows<br>Wii<br>PlayStation Vita<br>Xbox 360<br> Android + IOS|style="text-align:center;"|'''PS4Wii:''' As "PS2 Classic", emulated. Definitive Edition is also available Cropped widescreen.
'''XOne360/SwitchPC:''' Definitive EditionCropped widescreen. Explosions and punching noises are completely different. Edward's glasses are now gold. The gnomes show up as soon the game starts.
'''iOS/AndroidVita:''' Added checkpoint mechanism[https://github.com/TheOfficialFloW/bully_vita Unofficial port].
|-
|IcoChaos Legion|<br>PS3Windows|Runs in full 1080p and is '''PC:''' A port based on the PAL versioninternational versions of the game which altered gameplay elements, so nerfed the extra content from that version is includedplayer character, added new enemies while tweaking existing ones, and inflated EXP cost for Sieg's Legions. Notorious for its broken DRM with earlier copies, and has issues on modern hardware setups such as texture corruption ([https://www.vogons.org/viewtopic.php?p=672925#p672925 can be fixed]) and crashes during loading screens (use [https://robpol86.com/imagecfg. Supports Stereoscopic 3Dhtml ImageCFG] on the fixed executable to make it use a single CPU core).
|-
|Jak and DaxterCrash Bandicoot: The Wrath of Cortex|<br>PS3<br>VitaGCN<br>PS4/5Xbox|'''PS3Xbox:''' Sub-HD, cropped widescreen, The Eco meter doesn't flash white when its level This version of it is depleting.The Day Sun the game features reduced loading times and the Night Green Sun are no longer in the sky. '''Vita:''' same as above, suffers from a massive slowdown, making it unplayable. '''PS4/PS5:''' Emulatedimproved graphics (extra effects).
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|Jak IIDevil May Cry 1-3|<br>PS3/4<br>VitaXbox 360/One<br>PS4/5Windows<br>Switch|'''PS3/360/PS4/Xbox One:''' Sub-HDWidescreen Support, cropped widescreenDevil May Cry 1 is missing some video effects (like motion blur, Many in-game explosions retain the white screen effect for a prolonged amount depth of time.Sig field) and Metal heads have a shiny, silver armor texture as opposed to the original muddy brown texturehas audio bugs.Some of the music Devil May Cry 3 is missing some notes. For example, the Haven City music while based on a zoomer will miss some notes.In the cutscene "The Secret to Making a Bomb"Special Edition but Various effects are broken (such as motion blur, when Kor reveals his true identityghosting, his face is texture-less and defaults to a solid blackdepth of field) and textures lack transparency. This only happens the first time that the system plays the cutsceneSome updates have been released for PS4/Xbox one but not everything was fixed.
'''VitaDMC3SE PC:''' same as above, suffers Poor port from a massive slowdown, making it unplayablethird-party developer. the port in the HD collection is superior.
'''PS4/PS5DMC HD Collection PC:''' EmulatedDirect port of the console HD Collection. Has bugs such as increased game speed on high refresh displays not seen in other versions. Some issues can be fixed with mods and even added Style Switcher.'''Switch:''' Direct port of the console HD Collection. DMC 3 has an Official Style Switcher mode.
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| Jak 3Disgaea: Hour of Darkness|<br>PS3PC<br>Switch<br>VitaPSP<br>PS4/5Vita|'''PS3PC:''' Sub-HDHas content from the PSP version, cropped widescreen, Many in-game explosions retain the white screen effect for a prolonged amount of timebut suffers from poor porting issues (e.Metal heads have a shiny, silver armor texture as opposed to the original muddy brown textureg. In the cutscene "Power of Protection"locked internal resolution, when Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is bugs not visible in-game, only in the cutscenes present in which it is featuredother versions). Light Jak's hair retains Jak's green color instead A mod exist to fix many of changing to the uniform blue. Light Jak's shield has a green aura around it. The Naughty Dog team photo easter egg found via the Light Flight glitch has been removed. The box the photo itself is found in is still presentthese issues and beyond.
'''VitaSwitch:''' same as aboveImproved version with HD sprites and QoL changes.|-|Disgaea 2: Cursed Memories|<br>PC<br>PSP|'''PC:''' Features content from the PlayStation 2 and PSP versions, suffers higher resolution graphics than the previous versions, keyboard shortcuts, updated UI, and characters previously removed from a massive slowdownthe overseas versions.|-|Dragon Ball Z: Budokai 1, making it unplayable3|<br>Gamecube<br>PS3<br>Xbox 360|'''GC:''' Port of Dragon Ball Z: Budokai 1 with cel Shaded Graphics.
'''PS4PS3/PS5360:''' EmulatedHD collection (doesn't include widescreen Dragon Ball Z: Budokai 2). Reuses music from other Dragon Ball Z games due to the original Budokai composer being guilty of plagiarism. Widescreen support.
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|Kingdom Hearts, ReDragon Ball Z: Chain of MemoriesBudokai Tenkaichi 2, Kingdom Hearts II3|<br>PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC. Kingdom hearts 2 has some minor audio issues.Re: Chain of Memories is a remake of the GBA game.Wii
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|Klonoa 2Dragon Quest VIII: Lunatea's VeilJourney of the Cursed King|<br>PC3DS<br>PS4<br>Xbox One<br>SwitchAndroid + IOS|'''PC/PS4/Xbox One/Switch3DS:''' a remake in unity engine using the same engine with better lightningInclude extra content but inferior graphics.|-|Manhunt|<br>PC<br>Xbox<br>GCN|'''Xbox:''' Stretched by default, missing visuals effects
'''PCAndroid/iOS:''' Based on the Xbox version, missing even more visual effects has issues with modern hardware Which can be patchedno voice acting nor orchestrated soundtrack
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|Mega Man X7Fatal Frame 1|<br>PC<br>Switch<br>PS4<br>Xbox One|'''PCXbox:''' A direct port from the PlayStation 2 version. Lacks basic PC functionalityTitled "The director's Cut", no video optionshas extra things added such as a first-person mode, inferior graphicsa survival mode, no remapable keyboard inputsa new ending, and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of Mega Man X Legacy Collection 2more costumes to unlock.
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|Mega Man X8Fatal Frame 2|<br>PC<br>SwitchXbox<br>PS4Wii<br>Xbox One|'''PCXbox:''' Features mouseTitled "The director's Cut", has extra things added such as a first-supported interfaceperson mode, a survival mode, higher resolution modes (up to 1280x1024) but no anti-aliasing optionsa new ending, and supports gamepads (XInput is not 100% supported)more costumes to unlock. Compatible  '''Wii:''' Titled "Project Zero 2: Wii Edition" Based on modern operating systemXbox Version. Limited North American release although some retail Asian versions are available The game no longer uses fixed camera angles present in 2the first three games, instead of using the over-the-disc multishoulder angle. The player is provided with a map on the screen to compensate for this change. A minor two-lingual versions (Englishplayer mode is also supported in the main story. Many new cutscenes have been added to the game, Spanish, French, Italian, German, Japaneseexpanding on the story, and Korean)several of the cutscenes from the original have been extended as well. The PS2 version served as game is no longer determined by what difficulty has been selected. Instead, endings are now determined by how the basis of player plays the port featured game. The game has a new theme song, not in the Mega Man X Legacy Collection 2 with the smoother performance of the PC versionoriginal. A new mode, Haunted House, has been added, replacing Mission Mode.
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|Metal Gear Solid Final Fantasy X, Final Fantasy X-2|<br>PC<br>XboxWindows<br>Vita<br>PS3/4<br>Xbox 306/OneSwitch<br>SwitchXbox One|Missing some visual effects, HD ports based Based on Substancethe international version. Missing the skateboarding mini-gameRedone character models'''Rerecorded soundtrack (optional for PS4 and PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to fixversions) is hit-or-miss.
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|Metal Gear Solid 3God of War, God of War II|<br>PCVita<br>XboxPS3|Stable framerate, screen tearing fixed. added bloom effect. Cropped widescreen, stretched HUD.|-|Grand Theft Auto III|<br>VitaPC<br>PS3/4Xbox<br>Xbox 306/One<br>Switch<br>3DSPS4<br>Android + IOS|'''PS2PC:''' Original. 60 fps Besides the original port, New "Definitive Edition" has been released which is made with Unreal Engine 4, with enhanced graphics but introduced more bugs and widescreen support are via hacksissues. '''PS3Xbox One/360/VitaSwitch:''' HD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, Secret Theater, Snake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the point where they are seemingly missing such as depth of field and rainDefinitive Edition.
'''PC Master CollectionPS4:''' Based on the HD CollectionOriginal one as "PS2 Classic", use this [https://githubemulated.com/Lyall/MGSHDFix mod] to fixDefinitive Edition is also available.
'''3DSiOS/Android:'''[https://metalgear.fandomAdded checkpoint mechanism.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of Changes]
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|Odin SphereGrand Theft Auto San Andreas|<br>PC<br>Xbox 360<br>Xbox One<br>PS3/4<br>Vita<br>PS3Switch<br>Android + IOS|The '''PC:''' [https://www.youtube.com/watch?v=YhA1rjd91p0 Many missing effects, worse textures and different map geometry, compared to the PS2 version]. Some problems can be fixed by using mods. Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues, and some gamemechanisms are being altered such as the thruster angle adjustment of Hydra. UWP (Windows Store) version is also available, which is the same as mobile version. '''X360: re-released digitally through PlayStation Network for PlayStation 3''' Based on iOS/Android. multiplayer functionality removed. Added checkpoint mechanism. Some game mechanisms are being altered such as the thruster angle adjustment of Hydra.
Odin Sphere Leifthrasir'''PS3: an HD remaster (''' PS3 native one is the original game with updated graphics) and remake (updated mechanics and new content) for PS3, PS4, and Vitasame as X360.|-|Okami|<br>PC<br>Wii<br>PS3/4<br>Switch<br>Xbox One|Original PS2 backward compatible version's ending song ("Reset" by Ayaka Hirahara) is missing from all other versions. All versions are locked to 30fps, but there is a 60fps hack for the PS2 versionalso available.|-|Onimusha'''PS Vita:''' [https: Warlords|<br>PC<br>Xbox<br>PS4|A superior //github.com/TheOfficialFloW/gtasa_vita Unofficial port, titled Genma Onimusha, was released for the Xbox]. The Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a new boss, new costumes and body armor, changes in enemy placements, and a three-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.Remastered version on PC Same as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the original SD backgrounds, and doesn't include any update from the Xbox mobile version.|-|Phantom Brave|<br>PC<br>Wii<br>PSP|'''WiiPS4:''' Enhanced port with updated graphics and new content (extra story chapterAs "PS2 Classic", new characters, and new items)emulated. Loading times are nearly non-existentDefinitive Edition is also available.
'''PSPXOne:''' Based on the Wii Definitive Edition. X360 version with extra recruitable charactersis also available via backward compatibility.
'''PCSwitch:''' Features content from both Wii and PSP ports, higher resolution graphics than the previous console ports, and optional higher quality UI.|-|Persona 3|<br>PS3<br>PSP|'''PS3:''' As "PS2 Classic", emulatedDefinitive Edition.
'''PSPiOS/Android/Windows Phone:''' Titled Persona 3 PortableAdded checkpoint mechanism. Option to play Some game mechanisms are being altered such as a female protagonistthe thruster angle adjustment of Hydra. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Answer" from Persona 3 FES. No FMVsMultiplayer functionality was removed.
|-
|Persona 4Grand Theft Auto Vice City|<br>PC<br>Xbox One<br>PS3/4<br>PSPSwitch<br>Android + IOS|'''PS3PC:''' Besides the original port, New "Definitive Edition" has been released which is made with Unreal 4 engine, with enhanced graphics but introduced more bugs and issues. Some game contents and mechanisms has been changed in Definitive Edition, such as the mission "Shakedown" and bike handling. '''PS4:''' As "PS2 Classic", emulated. Definitive Edition is also available. '''XOne/Switch:''' Definitive Edition.
'''VitaiOS/PCAndroid:''' Enhanced port with extra content. Some voices have changed in the English dubAdded checkpoint mechanism.
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|Ratchet & ClankIco|<br>PS3<br>Vita|'''PS3/Vita:''' cropped widescreen, In-level movies and infobot cutscenes can be skipped. Some weapon and Gadgetron vendor graphics are vertically compressed. Big Al's character model has numerous visible holes, most notably Runs in his tongue full 1080p and shirt. The memory card that was used to save and load icons in the menu was replaced by a brain with eyes in a container. The Shady Salesman's character model is missing its eyes. The exploit to explore the Blackwater City hoverboard tracks based on foot for the infinite bolt glitch by entering the race under the Hologuise no longer worksPAL version, per so the Platinum re-release of Ratchet & Clank. However, it is still possible to access them by using a Decoy Glove to force yourself of bounds. Most sound-emitting gadgets (such as the Metal Detector) have a different sound when used compared to the original PS2 release. In the bargain snagglebeast fight on Umbris, when the beast triggers its shield, it will be green. On Quartu, after Ratchet finds out Drek is going to destroy his home, the lighting in the cutscene is darker than usual. The music extra content from that plays while fighting Chairman Drek on Veldin (which was left out of the North American PlayStation 2 release due to a bug, but restored in the PAL release) version is normally missingincluded. After beating the game, when the HelpDesk Girl appears at the end, no dialogue from her playsSupports Stereoscopic 3D.
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|Ratchet & Clank: Going CommandoJak and Daxter|<br>PS3<br>Vita<br>PS4/5|'''PS3/Vita:''' Sub-HD, cropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Subtitles can still be activated from the settings on the main menu screen in the PS Vita version. In the initial screen, Ratchet only plays one demo instead The Eco meter doesn't flash white when its level of multiple ones; at the end of any demo, the game goes to the main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship it is sometimes missingdepleting. In cutscenes, The Day Sun and the camera is more zoomed out compared to the original PS2 release. This is notable on Tabora, where after Ratchet throws his OmniWrench off-frame Night Green Sun are no longer in the original, it is still visible in the remastersky. Abercrombie Fizzwidget '''Vita:''s glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have a missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic.Water graphics that consist of two 2D films with the one used as light reflection effect (on Tabora lakesabove, Dobbo acidsuffers from a massive slowdown, and Grelbin water in the factory) in the original version now consist of only the one film used as the reflection effectmaking it unplayable. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You '''PS4/PS5:'''re My Hero" skill pointEmulated.
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|Ratchet & Clank: Up Your ArsenalJak II|<br>PS3<br>Vita<br>PS4/5|'''PS3/Vita:''' Sub-HD, cropped widescreen, Extra skins are purchasable Many in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. the Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to game explosions retain the Japanese version)can be accessible by cheats. Any white screen effect for a prolonged amount of the skins above cannot be obtained in the PS Vita version, and in addition, the Constructobot skin won't unlock after collecting all the trophiestime.The Holoshield Glove's V1 version (Sig and not the others) shoots out rotating rectanglesMetal heads have a shiny, rather than silver armor texture as opposed to the expected oval with the proper texturesoriginal muddy brown texture. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. With the exception of the Miniturret Glove, the reticle for certain launcher/glove weapons music is differentmissing some notes. The Nitro Launcher and Bouncer, for For example, used the Haven City music while on a reticle with a series of segmented, spinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as zoomer will miss some bloom particles and loading screen effects on Aquatosnotes.In the cutscene "The sound effects for Secret to Making a Bomb", when the ship Kor reveals his true identity, his face is flying from planet texture-less and defaults to planet plays in a different ordersolid black.Exiting This only happens the Quick Select option in first time that the Pause menu will exit system plays the whole pause menucutscene.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of which button is pressed during the rhythm game.In the '''Vita version:''' same as above, suffers from a massive slowdown, the unnamed Qwark vid-comic has extremely bad graphical issuesmaking it unplayable.In offline or online multiplayer matches, there is no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed'''PS4/PS5:''' Emulated.
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|Ratchet: DeadlockedJak 3|<br>PS3<br>Vita<br>PS4/5|though there are no new textures or model refinements and graphics match '''PS3:''' Sub-HD, cropped widescreen, Many in-game explosions retain the native texture resolution on PlayStation 2white screen effect for a prolonged amount of time. Players Metal heads have noted a few issues with shiny, silver armor texture as opposed to the original muddy brown texture. In the cinematicscutscene "Power of Protection", with some full-motion video cinematics being improperly rescaledwhen Jak receives his Light Shield power, his eyes are blue instead of white. The Day Star is not visible in-game cinematics sometimes suffering camera and graphical glitches, and only in the inability cutscenes in which it is featured. Light Jak's hair retains Jak's green color instead of changing to turn on subtitlesthe uniform blue. Light Jak's shield has a green aura around it. There are also some framerate and technical glitches reported in The Naughty Dog team photo easter egg found via the gameplayLight Flight glitch has been removed. The port features PlayStation Network multiplayer functionality, though box the four-player local play photo itself is no longer supported and found in is limited to two-player local playstill present. '''Vita:''' same as above, suffers from a massive slowdown, and eight-player multiplayer is limited to sixmaking it unplayable'''PS4/PS5:''' Emulated
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|Red FactionKingdom Hearts, Re: Chain of Memories, Kingdom Hearts II|<br>PC<br>PS3/4<br>Xbox One|16:9 aspect ratio support. Altered character models, music. Based on the updated Final Mix versions. PS3 Suffers from increased load time. 60fps support in PS4/Xbox ONE and PC version lacks . Kingdom hearts 2 has some visual effects that are only on ps2minor audio issues.Re: Chain of Memories is a remake of the GBA game.
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|Shadow of the ColossusKlonoa 2: Lunatea's Veil|<br>PS3PC<br>PS4(R)<br>Xbox One<br>Switch|'''PS3PC/PS4/Xbox One/Switch:''' Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the PS3 so it may look a little off unless you disable those video modes. Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the climbing physics, several of the time attack fights are imbalanced remake in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on unity engine using the PS2 version same engine with it enabled. '''PS4:'''Remakebetter lightning.
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|Shin Megami Tensei: NocturneManhunt|<br>SwitchPC<br>Xbox<br>PS4GCN|'''PS2Xbox:''' Original. "Hardtype" Hack for an increased challenge.Stretched by default, missing visuals effects
'''Switch/PS4PC:''' Redone character models. Better Visual effects. Has the ability to choose which skills to transfer to demons. New easy mode, A blur will appear Based on the sides of the screen every time there is FMVXbox version, in order to fill the screen. still uses compressed audio.missing even more visual effects has issues with modern hardware Which can be patched
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|Silent Hill 2Mega Man X7|<br>PC<br>XboxSwitch<br>PS3PS4<br>Xbox 360One|'''WindowsPC:''' Port based on A direct port from the Xbox PlayStation 2 version. BuggyLacks basic PC functionality, no video options, inferior graphics, no remapable keyboard inputs, but the enhanced edition mod fixes all and does not support controller despite using PlayStation 2 button prompts. May not work on modern operating systems. Released only in Korea. A much better port was released as part of the issues and adds a 16Mega Man X Legacy Collection 2.|-|Mega Man X8|<br>PC<br>Switch<br>PS4<br>Xbox One|'''PC:9 aspect ratio, 60fps''' Features mouse-supported interface, higher quality FMVresolution modes (up to 1280x1024) but no anti-aliasing options, and moresupports gamepads (XInput is not 100% supported). Compatible on modern operating system. Limited North American release although some retail Asian versions are available in 2-disc multi-lingual versions (English, making it Spanish, French, Italian, German, Japanese, and Korean). The PS2 version served as the basis of the definitive port featured in the Mega Man X Legacy Collection 2 with the smoother performance of the PC version.|-|Metal Gear Solid 2|<br>PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch|Missing some visual effects, HD ports based on Substance. Missing the skateboarding mini-game. '''PC Master Collection:''' Based on the HD Collection, use this [https://github.com/Lyall/MGSHDFix mod] to fix.|-|Metal Gear Solid 3|<br>PC<br>Xbox<br>Vita<br>PS3/4<br>Xbox 306/One<br>Switch<br>3DS|'''PS2:''' Original. 60 fps and widescreen support are via hacks.
'''XboxPS3/360/Vita:''' Has the same lighting as the PC version but with the PS2-style soft shadows left intactHD ports based on Subsistence.60 FPS. Widescreen support. Missing Metal Gear Online, fog issues (albeit less noticeable due to the lower resolution)Secret Theater, poor audioSnake vs. Monkey, and Guy Savage. Certain visual effects are reduced to the same relatively low-quality FMVs by default. Can run at 480ppoint where they are seemingly missing such as depth of field and rain.
Windows'''PC Master Collection:''' Based on the HD Collection, Xbox, and PS2 "Directors Cut (EU)use this [https://github.com/Lyall/Greatest Hits (US)" versions contain bonus materialMGSHDFix mod] to fix.
'''PS3/3603DS:''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical[https://audio mistakesmetalgear. Let you choose between the original voicework fandom.com/wiki/Metal_Gear_Solid:_Snake_Eater_3D#Changes Full list of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away. Changes]
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|Silent Hill 3Odin Sphere|<br>PCVita<br>PS3<br>Xbox 360|'''PS3/360The original game:''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a new cast. Same issues as Silent Hill 2 HD, but even worse. Again; stay far awayre-released digitally through PlayStation Network for PlayStation 3.
'''WindowsOdin Sphere Leifthrasir:''' The PC version adds improved flashlight lighting, the ability to save at any time during an HD remaster (the original game, with updated graphics) and remake (updated mechanics and 60 FPS gameplay. however, there are some points where the game will drop to 30. If you are running in HDnew content) for PS3, the DoF effects are rendered in native resolutionPS4, making them look pixelated. Fortunately, there are fan patches availableand Vita.
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|Silent Hill 4: The RoomOkami|<br>PC<br>Wii<br>PS3/4<br>Switch<br>XboxOne|Original PS2 version'''Windows:''' Frame rate s ending song ("Reset" by Ayaka Hirahara) is capped at 30 FPS in the retail and digital releases, while cutscenes missing from all other versions. All versions are at 15 FPS in the physical releaselocked to 30fps, but can be changed to 30fps using mods.Some of the "hauntings" from the console version are missing. GoG-version there is a port of the inferior European PC-version. '''Xbox:''' Just as good as 60fps hack for the PS2 version, but with 480p support.
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|SirenOnimusha: Warlords|<br>PS3 (R)PC<br>Xbox<br>PS4|'''PS3:''' Titled "Siren: Blood Curse"A superior port, titled Genma Onimusha, it is a remake of was released for the original ps2 versionXbox.The American release of Blood Curse Xbox version contains many updates to the game including enhanced graphics, new 5.1 Dolby Digital audio, new explorable areas, a slightly edited introductory scenenew boss, where new costumes and body armor, changes in enemy placements, and a ceremonial stabbing is obscured by excessive camera shakinessthree-tier charge attack to each weapon. Additionally, the inclusion of green souls adds a new dimension to the game.The European release of Blood Curse includes an exclusive making-of documentary titled Behind Remastered version on PC as well as PS4 and Xbox One. Has higher resolution and updated models. But retains the Curtain of Terrororiginal SD backgrounds, which is accessed via and doesn't include any update from the PlayStation 3's XMB Video menuXbox version.
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|Sly CooperPhantom Brave|<br>PS3PC<br>VitaWii<br>PSP| '''PS3/ VitaWii:''' The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly Enhanced port with updated graphics and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizationsnew content (extra story chapter, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubbernew characters," and the music from "A Ghastly Voyage" was put into "A Grave Undertakingnew items)." Some of the sneaky music was replaced by its Loading times are nearly non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixedexistent.The music for "Muggshot'''PSP:'s Turf" has been sped up. When entering '' Based on the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 Wii version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire jobwith extra recruitable characters.
The Japanese version has every dialogue re-recorded '''PC:''' Features content from the ground upboth Wii and PSP ports, which higher resolution graphics than the voice actors for Sly, Bentley, Murrayprevious console ports, Carmelita and the Panda King are taking over. However, some Japanese voice actors were changed for othersoptional higher quality UI.
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|Sly 2Persona 3|<br>PS3<br>VitaPSP| PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau" (Sly Cooper: The Second Season) and "Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesnPS3:'t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level's soundtracks are cut off each time they are played the first go-around. This includes all soundtracks except the intro level, as well as alternative soundtracks for boss battles or other missions. The player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to As "tap the rear touch pad to bring up the waypoint" and "tap the touch screen to bring up the binocucom.PS2 Classic" This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the end of a line. Sly's portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out. The Sly logo that appears while the game is loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-game dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. This doesn't happen when playing the game in the original 4:3 display mode (such as with an older TV). Most of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different. During "Operation: Thunder Beak," when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in the tower. However, in this remaster, the transition doesn't work as intended, flipping the entire image in a single frame before cutting to the interior of the water toweremulated.
'''PSP:''' Titled Persona 3 Portable. Option to play as a female protagonist. Let you control other party members in battle and guard, similar to Persona 4. Lacks "The Japanese version has every dialogue re-recorded Answer" from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking overPersona 3 FES. No FMVs. However|-|Persona 4|<br>PC<br>PS3<br>PSP|'''PS3:''' As "PS2 Classic", some Japanese voice actors were changed for othersemulated.
'''Vita/PC:''' Enhanced port with extra content. Some voices have changed in the English dub.
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|Sly 3Ratchet & Clank
|<br>PS3<br>Vita
| '''PS3/ Vita: The few missions that supported 3''' cropped widescreen, In-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the level movies and infobot cutscenes that play before that menu popped up can be skipped. Some weapon and Gadgetron vendor graphics are still there)vertically compressed. The Vita does not support either version of 3-DBig Al's character model has numerous visible holes, most notably in his tongue and shirt. The music glitch memory card that was used to save and load icons in the "Hungry Croc" mission menu was fixedreplaced by a brain with eyes in a container. In the original, the music never playedThe Shady Salesman's character model is missing its eyes. Though some of The exploit to explore the PS2 versions (most likely Blackwater City hoverboard tracks on foot for the PAL versions) had infinite bolt glitch by entering the music played correctly. In race under the multiplayer game "Biplane DuelHologuise no longer works," per the greenPlatinum re-orange targeting beacon doesn't appear to be locked on to the person when using special itemsrelease of Ratchet & Clank. However, it is only still possible to access them by using a visual glitchDecoy Glove to force yourself of bounds.When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with characters freezing midMost sound-speech and looping until emitting gadgets (such as the game catches up. A way to fix this is simply powering the system off and restarting the system, but there Metal Detector) have been reports of people being unable a different sound when used compared to fix the problem without deleting their data, and some who have been unable to fix it at all, indicating that it is potentially an error on the disk itselforiginal PS2 release. During the "Beauty and the Beast" mission, the music for In the bargain snagglebeast fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the internetUmbris, as every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned. This is because the HD port has a different renderingbeast triggers its shield, which causes the lightning to it will be much more clear. Characters count much faster when opening a double button security doorgreen. For the PS Vita versionOn Quartu, Kevin Miller and Matt Olsen had after Ratchet finds out Drek is going to re-voice the waypoint & binocucom controlsdestroy his home, as you have to tap the rear touch pad to bring up lighting in the waypoint and tap the touch screen to bring up the binocucom. This cutscene is also the reason the number of buttons used for the power-ups has lowered for the PS Vita version, so the player can only the L button for one power-up at a timedarker than usual. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-game. As in Sly 2: recon photos now take up the entire screen. the Sly logo The music that appears plays while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-game dialogue is slightly delayed fighting Chairman Drek on the physical PS3 version Veldin (which was left out of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly North American PlayStation 2release due to a bug, some of but restored in the menus and screen effects (particularly The Guru's hypnosisPAL release) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreasednormally missing. This is only seen in After beating the PSVita releasegame, but In when the "Dark Caves" mission, when exploring HelpDesk Girl appears at the second caveend, the lighting is different. The Vita version does not support any of the two-player minigames. The entire game is not available on the physical release of the PS Vita version and is instead only available via digital downloadno dialogue from her plays.
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|Tales of The AbyssRatchet & Clank: Going Commando|<br>3DSPS3<br>Vita|'''3DSPS3/Vita:''' Loading times are shortenedcropped widescreen, In the options menu (either main menu or in-game) a new option called subtitles appears, but can never be toggled in the PlayStation 3 version. Slightly more lag sometimesSubtitles can still be activated from the settings on the main menu screen in the PS Vita version. Removal In the initial screen, Ratchet only plays one demo instead of Multiplayer. Some stats were changed for difficulties some multiple ones; at the end of NA exclusive mystic arts were added any demo, the game goes to the Japanese version (Japan only)main menu. When arriving at any destination, the cutscene where Ratchet & Clank exit the ship is sometimes missing. Only four save slots per game cardIn cutscenes, the camera is more zoomed out compared to the original PS2 release. Some sidequest cutThis is notable on Tabora, where after Ratchet throws his OmniWrench off-offs frame in the original, it is still visible in the remaster. Abercrombie Fizzwidget's glasses are now dark instead of clear, much like Tuxedo Ratchet's glasses which changed in the same way between Going Commando and Up Your Arsenal. The Maktar Resort's central structure no longer rotates. The slot machines on Maktar Resort have been altereda missing texture bug where the entire piece surrounding the slot display is pure white instead of metallic. No world map glitch Water graphics that consist of two 2D films with the one used as light reflection effect (can't keep Asch on Tabora lakes, Dobbo acid, and Grelbin water in partythe factory)in the original version now consist of only the one film used as the reflection effect. The Abercrombie Fizzwidget robot on Todano no longer speaks while giving the tour. This greatly increases the ease at earning the "You're My Hero" skill point.
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|Tekken 5Ratchet & Clank: Up Your Arsenal|<br>PS3<br>PSPVita|'''PSPPS3/PS3Vita:''' Titled "Tekken 5 Dark Resurrection"cropped widescreen, Extra skins are purchasable in Up Your Arsenal, such as the Ninja and Sumo Ratchet skins. Changed Intro. More Balanced Gameplay. added movesthe Santa Ratchet skin and Pipo-Saru Ratchet skin (These two skins were previously exclusive to the Japanese version)can be accessible by cheats. Any of the skins above cannot be obtained in the Arcade Battle has been upgraded by adding twelve more ranking titles PS Vita version, and removing one: Conquerorin addition, the Constructobot skin won't unlock after collecting all the trophies.many new stagesThe Holoshield Glove's V1 version (and not the others) shoots out rotating rectangles, rather than the expected oval with the proper textures. Some of the display elements in Up Your Arsenal are a slightly different hue from the orange-brown color in the PlayStation 2 version. These stages were actually modified versions With the exception of the originals that contained Miniturret Glove, the reticle for certain launcher/glove weapons is different textures. The Nitro Launcher and Bouncer, for example, used a reticle with a series of segmented, detailsspinning rings, but now have the cog-like reticle from the Glove of Doom. Some particle effects are missing, such as some bloom particles and stage music that make most loading screen effects on Aquatos.The sound effects for when the ship is flying from planet to planet plays in a different order.Exiting the Quick Select option in the Pause menu will exit the whole pause menu.When using the Tyhrra-Guise to interact with tyhrranoids, there is no variation in the key tone regardless of them unrecognizablewhich button is pressed during the rhythm game.In the PSP Vita version, the unnamed Qwark vid-comic has extremely bad graphical issues.In offline or online multiplayer matches, there is a new mode called "Tekken Dojo"no longer music while waiting before the start. In addition, multiplayer was taken out altogether in the PS Vita versionA secret debug menu in the game which unlocks weapons, gadgets, missions, and planets can be accessed.
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|Yakuza 1,2Ratchet: Deadlocked|<br>PC<br>PS3/4<br>WiiU|'''PS3:''' HD Remake "Yakuza Kiwami" (Japan Only)though there are no new textures or model refinements and graphics match the native texture resolution on PlayStation 2. Players have noted a few issues with the cinematics, with some full-motion video cinematics being improperly rescaled, in-game cinematics sometimes suffering camera and graphical glitches, and the inability to turn on subtitles'''PS4/Xbox One/PC:''' HD Remake titled "Yakuza Kiwami" There are also some framerate and "Yakuza Kiwami 2"technical glitches reported in the gameplay'''WiiU:''' HD Remake (Japan Only)The port features PlayStation Network multiplayer functionality, though the four-player local play is no longer supported and is limited to two-player local play, and eight-player multiplayer is limited to six.
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|Zone of the EndersRed Faction|<br>Xbox 360<br>PS3PC|Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2.0 fixed the performance issue and is considered to be the best PC versionlacks some visual effects that are only on ps2.
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|Zone Shadow of the Enders: The Second RunnerColossus|<br>PC<br>PS3/4<br>Xbox 360PS4(R)|'''Ps2 PalPS3:''' has exclusive content such as new cutscenes, new battles during Stable frame-rate (30 FPS locked). runs in 720p or at an odd resolution (960x1080) if 1080i/p video is enabled on the campaign, new difficulty PS3 so it may look a little off unless you disable those video modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks . Based on the PAL release but is missing some minor bonus content from that version. Due to some questionable changes on the playerclimbing physics, The player can respond several of the time attack fights are imbalanced in this version with at least one of them practically requiring an exploit to complete its challenge time on hard mode. Supports stereoscopic 3D but the frame-rate tanks even lower than it does on the PS2 version with the L3 or R3 buttonsit enabled. Some answers can give the player extra challenge or other little things.)
'''PS3/360PS4:''' Based on the Remake.|-|Shin Megami Tensei: Nocturne|<br>Switch<br>PS4|'''PS2 PAL version of the game. Higher quality FMV. Xbox 360 and PS3 version 1.0 suffer from heavy performance issues, PS3 version 2:''' Original.0 fixed the performance issue"Hardtype" Hack for an increased challenge.
'''PCSwitch/PS4:''' A remaster with updated textures, 4K support, a new control style, various graphics settings, and Redone character models. Better Visual effects. Has the ability to play choose which skills to transfer to demons. New easy mode, A blur will appear on the sides of the screen every time there is FMV, in VR from order to fill the view screen. still uses compressed audio.|-|Silent Hill 2|<br>PC<br>Xbox<br>PS3<br>Xbox 360|'''Windows:''' Port based on the Xbox version. Buggy, but the enhanced edition mod fixes all of the cockpit. Howeverissues and adds a 16:9 aspect ratio, 60fps, higher quality FMV, Positive and Negative responses don't work alsomore, making it does not feature dualthe definitive version. '''Xbox:''' Has the same lighting as the PC version but with the PS2-audio language support style soft shadows left intact, fog issues (albeit less noticeable due to licensing restrictionsthe lower resolution), poor audio, and the same relatively low-quality FMVs by default. Can run at 480p.|}
==Dreamcast==Since the system died earlyWindows, many of its games were ported to other consolesXbox, and PS2 "Directors Cut (EU)/Greatest Hits (US)" versions contain bonus material.
{| class="wikitable" style="text-align'''PS3/360:center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes''' HD version based on unfinished code, resulting in an uncountable number of bugs and graphical/audio mistakes. Let you choose between the original voicework of the game or a new redub done by a different cast made for this version... though results may vary. Stay far away.
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|Crazy Taxi 2Silent Hill 3|style="white-space: nowrap;"|PlayStation Portable<br>PC<br>PS3<br>Xbox 360|style="text-align'''PS3/360:left;"|"Crazy Taxi: Fare War" is ''' HD version based on unfinished code, and completely removed the original voice acting in favor of a new (subjectively worse) redub by a compilation of "Crazy Taxi" and "Crazy Taxi new cast. Same issues as Silent Hill 2" games with widescreen supportHD, but missing 3 songs even worse. Again; stay far away. '''Windows:''' The PC version adds improved flashlight lighting, the ability to save at any time during the game, and has bad controls60 FPS gameplay. however, there are some points where the game will drop to 30. It has custom soundtrack supportIf you are running in HD, the DoF effects are rendered in native resolution, making them look pixelated. Fortunately, there are fan patches available.
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|style="white-spaceSilent Hill 4: nowrap;"The Room|Ecco the Dolphin:<br>Defender of the FuturePC<br>Xbox|PlayStation 2'''Windows:''' Frame rate is capped at 30 FPS in the retail and digital releases, while cutscenes are at 15 FPS in the physical release, but can be changed to 30fps using mods.|style=Some of the "hauntings"textfrom the console version are missing. GoG-version is a port of the inferior European PC-alignversion. '''Xbox:left;"|Lower quality texture and resolution''' Just as good as the PS2 version, but better visual effects and some modelswith 480p support.
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|HeadhunterSiren|PlayStation 2<br>PS3 (R)|style='''PS3:''' Titled "text-alignSiren:left;Blood Curse"|Lower quality port, it is a remake of the original ps2 version.The American release of Blood Curse contains a slightly edited introductory scene, where a ceremonial stabbing is obscured by excessive camera shakiness.The European release of Blood Curse includes an exclusive making-of documentary titled Behind the Curtain of Terror, which is accessed via the PlayStation 3's XMB Video menu.
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|Hundred SwordsSly Cooper|Microsoft Windows<br>PS3<br>Vita|style="text-align'''PS3/ Vita:left;"|'''Dreamcast:The player can now invert the game's camera controls.Developer commentaries in the physical version of the game have been removed. They were added back in for the digital release. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music. It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. This effect is amplified vertically. Almost all background music has been remixed. Some background music is impacted by de-synchronizations, most notably during "A Deadly Dance." The original background music for "Treasure in the Depths" was replaced by the music from "Burning Rubber," and the music from "A Ghastly Voyage" was put into "A Grave Undertaking." Some of the sneaky music was replaced by its non-sneaky counterpart. "Back Alley Heist" is one example. Some voice acting is also impacted by de-synchronizations, especially Carmelita in both "Police Headquarters" and "Duel by the Dragon." In main hub of "Vicious Voodoo," a small trail of coins were added to the path that leads to the "Piranha Lake" mission. At the end of "Duel by the Dragon," if the player hits the fireworks clockwise, a glitch occurs where Carmelita does not speak, but the dragon head still falls, followed by the player not being able to move. The player must hit the fireworks counter-clockwise to avoid this. For the PlayStation Vita release, Matt Olsen had to re-voice the camera control tutorial that plays when the player approaches the entrance to "A Cunning Disguise" inside "Prowling the Grounds." Since the right analog stick cannot be clicked on the Vita, Bentley instead says, "to bring the camera behind you, tap the rear touch pad." The l1 prompt that is in front of the Bentley icon that allows the player to revisit any binocucom conversations, tips from Bentley, or PA messages from the Fiendish Five members is removed in the PS Vita version, as that function has now been assigned to the touch screen. Some of the glitches (mostly speed-running ones) were fixed.The music for "Muggshot' Japanese onlys Turf" has been sped up. When entering the "At the Dog Track" mission, it first plays the same music that is heard when Sly confronts Muggshot in the boss mission. It then plays the original music once the race begins. In the PS3 version of the game, the music that plays during the prologue has been changed. The alternate music that plays once Sly sneaks past the water tower is no longer triggered; the original starting music is heard throughout the entire job.
'''PC:''' Available in EnglishThe Japanese version has every dialogue re-recorded from the ground up, which the voice actors for Sly, Bentley, Murray, Carmelita and the Panda King are taking over. Dialogue options and However, some plot points Japanese voice actors were cut, so the "Person/King" mechanic is missingchanged for others.
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|Jet Set Radio /<br>Jet Grind RadioSly 2|PlayStation 3<br>Xbox 360<br>Microsoft WindowsPS3<br>Java Micro Edition<br>PlayStation Vita<br>iOS<br>Android|style=PS3/ Vita: The player can now invert the game's camera controls. Only the bonus videos for "The Black Chateau"text-align(Sly Cooper:left;The Second Season) and "|Anatomy for Disaster" (the credits) are available to watch from the level select screen. The cutscene that plays after defeating Dimitri doesn't show the team playing cards in Monaco. Instead, the Cooper Van drives in place while Sly's audio continues, though he doesn'PlayStation 3/Xbox 360/Windows:t mention Monaco anymore. This was probably changed, because the games had to be ESRB rated again and it was most likely requested to remove this scene to lower the rating. A different sound is heard when selecting the second through eighth episodes and the movie option from the Episode Select Screen. This doesn't apply to Episode 1 for some reason. The level reset glitch in "Menace from the North, eh!" was fixed. The first few seconds of each level'' Based on s soundtracks are cut off each time they are played the "De la Jet Set Radio" first go- around. This includes all soundtracks except the definitive Dreamcast releaseintro level, as well as alternative soundtracks for boss battles or other missions. Widescreen supportThe player can no longer use the USB Headset feature to distract the guards. For the PS Vita version, missing 2 songs: Kevin Miller and Matt Olsen had to re-voice the waypoint & binocucom controls to "Yappie Feettap the rear touch pad to bring up the waypoint" and a song called "Many Stylestap the touch screen to bring up the binocucom." from This is also the reason the amount of buttons used for the power-ups has lowered for the PS Vita version, so the player can use only the L button for one power-up at a time. In the digital version of the game, at the start of the dialogue, it is quiet, gets louder, and then the volume decreases again at the Dreamcastend of a line. Sly's PAL version)portrait in the Gadget Grid is different. It uses the same portrait as the one in Sly 3. When recon photos are taken, they take up the entire screen instead of zooming out.|-|Maken X|PlayStation 2|style="text-align:left;"|Remake The Sly logo that changes appears while the game from firstis loading is missing. The Sony Computer Entertainment presents screen uses a different font. The in-person view to third-persongame dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. Some of the menus and screen effects do not fill up the entire screen. PAL release only This doesn't happen when playing the game in the original 4:3 display mode (50 Hzsuch as with an older TV). No English dubMost of the UI is fixed in the physical northern European version. Some menu sound effects are quite different, mainly the ones which play when, for example, manually saving the game. The "transition" sound effect that plays when entering or exiting a level is also slightly different.|-|MDK2|Microsoft Windows<br>PlayStation 2<br>Nintendo Wii|style=During "text-alignOperation:left;Thunder Beak,"|'''PC:''' when Bentley enters the water tower in the original PS2 version of the game, there is a transition where the image smoothly flips upside down before Bentley appears in first port from 2000 year was added difficulty levels and the ability to save everywheretower. Another - titled '''MDK2 HD''' - features high-definition 3D modelsHowever, reworked texturesin this remaster, improved lightingthe transition doesn't work as intended, and remastered music tracks but suffers from flipping the entire image in a single frame rate issues and glitchesbefore cutting to the interior of the water tower.
'''PlayStation 2:''' Titled "MDK2: Armageddon"The Japanese version has every dialogue re-recorded from the ground up, features bigger switcheswhich the voice actors for Sly, wider ledges in platforming sectionsBentley, weaker Murray, Carmelita and repositioned enemies. The game is now giving answers to the player by using big red arrows and flashing circles point out where to shoot certain bossesPanda King are taking over. The game also features fully customizable controlsHowever, some Japanese voice actors were changed for others.
'''Wii:''' Based on the PS2 version, but the audio has been compressed and shadows have been removed.
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|ShenmueSly 3|Microsoft Windows<br>PlayStation 4PS3<br>Xbox OneVita|style=PS3/ Vita: The few missions that supported 3-D no longer ask the player if they want to enable 3-D because the entire collection on PS3 is 3-D compatible (but despite this, the cutscenes that play before that menu popped up are still there). The Vita does not support either version of 3-D. The music glitch in the "text-align:left;Hungry Croc"|'''PC/PS4/Xbox One:''' As part mission was fixed. In the original, the music never played. Though some of compilationthe PS2 versions (most likely the PAL versions) had the music played correctly. In the multiplayer game "Biplane Duel, titled ''Shenmue I & II'" the green-orange targeting beacon doesn't appear to be locked on to the person when using special items. However, it is only a visual glitch. HD remaster When starting the game, there is a chance a random bug will happen where the music will begin looping five seconds of the audio, and the cutscene dialogue will take several minutes to load the dialogue, with widescreen supportcharacters freezing mid-speech and looping until the game catches up. Ability A way to fix this is simply powering the system off and restarting the system, but there have been reports of people being unable to save anywhere in both gamesfix the problem without deleting their data, and some minors changes who have been unable to fix it at all, indicating that it is potentially an error on the disk itself. During the "Beauty and the Beast" mission, the music for the fight between Carmelita and Mugshot doesn't play. Additionally, after the mission is over, the rest of the game won't play any music unless the player restarts the game, dies, or use Bentley's Grapple-Cam. European Sly fans can finally watch The Evolution of Sly video without having to look it up on the towninternet, [https://wwwas every bonus video is now accessible. When Sly first meets Dimitri in "Police HQ," players can clearly see him even when his back is turned.shenmuedojoThis is because the HD port has a different rendering, which causes the lightning to be much more clear.com/forum/indexCharacters count much faster when opening a double button security door.php?threads/shenmueFor the PS Vita version, Kevin Miller and Matt Olsen had to re-ivoice the waypoint & binocucom controls, as you have to tap the rear touch pad to bring up the waypoint and tap the touch screen to bring up the binocucom. This is also the reason the number of buttons used for the power-iiups has lowered for the PS Vita version, so the player can only the L button for one power-issuesup at a time. In the PS Vita version, you can use the motion sensors of the PS Vita system to steer the galleon in "Dead Men Tell No Tales," though it is never mentioned in-bugsgame. As in Sly 2: recon photos now take up the entire screen. the Sly logo that appears while the game is loading is missing.the Sony Computer Entertainment presents screen uses a different font. the in-thread-shenmue-dojo-partgame dialogue is slightly delayed on the physical PS3 version of the game. This problem does not occur in the digital or PS Vita versions. The background music will also occasionally loop when the character dialogue delay occurs. As in Sly 2, some of the menus and screen effects (particularly The Guru's hypnosis) don't fill up the entire screen. Also, it is mostly fixed in the physical northern European version. Murray's bounce height was drastically decreased. This is only seen in the PSVita release, but In the "Dark Caves" mission, when exploring the second cave, the lighting is different. The Vita version does not support any of the two-2player minigames.594 a lot The entire game is not available on the physical release of bugs]the PS Vita version and is instead only available via digital download.
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|Shenmue 2Tales of The Abyss|Xbox<br>Microsoft Windows<br>PlayStation 4<br>Xbox One3DS|style="text-align:left;"|'''Xbox3DS:''' Omissions Loading times are shortened. Slightly more lag sometimes. Removal of visual references to the Virgin MaryMultiplayer'''PC/PS4/Xbox One:''' As part Some stats were changed for difficulties some of compilation, titled ''Shenmue I & II''. HD remaster with widescreen support, based on NA exclusive mystic arts were added to the Xbox Japanese version(Japan only). Ability to Only four save anywhere in both games, some minors changes to the town, [https://www.shenmuedojo.com/forum/indexslots per game card.php?threads/shenmue-i-ii-issues-bugs-thread-shenmue-dojo-partSome sidequest cut-2offs have been altered.594 a lot of bugs]No world map glitch (can't keep Asch in party).
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|Space Channel Tekken 5|<br>Part PS3<br>PSP|'''PSP/PS3:''' Titled "Tekken 5 Dark Resurrection". Changed Intro. More Balanced Gameplay. added moves. the Arcade Battle has been upgraded by adding twelve more ranking titles and removing one: Conqueror.many new stages. These stages were actually modified versions of the originals that contained different textures, details, and stage music that make most of them unrecognizable.In the PSP version, there is a new mode called "Tekken Dojo".|-|Yakuza 1,2|PlayStation 2<br>PlayStation 3PC<br>Xbox 360PS3/4<br>Microsoft WindowsWiiU|style="text-align:left;"|'''DreamcastPS3:''': Japanese only, fan translation is available. runs at 25 FPSHD Remake "Yakuza Kiwami" (Japan Only).
'''PS2PS4/Xbox One/PC:''' Runs at 29.97 FPS, lower resolution, HD Remake titled "Yakuza Kiwami" and lower 2D assets resolution"Yakuza Kiwami 2".
'''PCWiiU:''' HD remasters with widescreen support. Frame rate is capped at half the refresh rate so the monitor needs to be set to 59.94 Hz. Some of the Japanese voices are used even when the game is set to English. Some Speech lines aren't being played. '''PS3/360:''' HD remasters with widescreen support. [[RPCS3]] has an option to set the frame rate to the accurate 29.97 Remake (VBlank NTSC FixupJapan Only). Some Speech lines aren't being played.
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|Skies Zone of Arcadiathe Enders|GameCube<br>Xbox 360<br>PS3|style="text-align:left;"|Updated with "new" features Xbox 360 and content which were previously missing PS3 version 1.0 suffer from the original release due to developers missing on deadlines and inability to fit everything planned into the game in time (though some of this initially-missing content could be later added to the game via free DLC option done via now-defunct official website connection performed from game's main menu). Sound samples (music for the entire game and all other sounds alike) has been heavily compressed to fit on one mini-DVD discheavy performance issues, drastically diminishing the game's overall experience as Dreamcast's original release used uncompressed Redbook/CD-DA tier quality sound samples (actually one of the main reasons why Dreamcast's PS3 version had to be cut into two separate GD-ROM discs: the size of sound files in the original is truly huge due to it being absolutely raw samples for each and every sound in the game)2. Due to lack of VMU functionality an entire separate mini-game ("Pinta's Quest") was completely removed, which, considering that Pinta was a fully developed separate 3D character model in the original game, essentially means Gamecube's port completely lacks 0 fixed the said character (however, to somewhat balance this out Gamecube's port added several completely new characters that were never in the Dreamcast's release or planned to be in it even DLC content-wise, such as Piastol performance issue and fake pirate trio for example). Gamecube's port also improves quite a bit on most characters', vehicles, ships', and locations' models sheer polygon count-wise, adding more details and rounding up previously clearly rough edges on world's 3D models, but these improvements are hardly noticeable by the untrained eye so you have to know exactly where to look is considered to spot a significant difference from the original Dreamcast release. Gamecube's port also fixed previously bugged "Zivilyn Bane's quest" line and this can be done fully from start to finish now (Dreamcast's original Japanese release's "Zivilyn Bane" quest can be fully completed too, but US' and EU's later localization broke some flags during development which produces bug that renders the said quest completely uncompletable, pun not intended, in any versions of this game other than the said very first original Japanese release on the Dreamcast and later Gamecube ports of it)best version.
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|Grandia IIZone of the Enders: The Second Runner|PlayStation 2<br>PlayStation 3PC<br>Microsoft WindowsPS3/4<br>Nintendo SwitchXbox 360|style="text-align:left;"|'''PS2Ps2 Pal:''' version is technically inferiorhas exclusive content such as new cutscenes, new battles during the campaign, new difficulty modes, more Extra Missions, and more Positive and Negative responses (Whenever anyone talks to the player, The player can respond to it with the L3 or R3 buttons. Some answers can give the player extra challenge or other little things.)
'''PCPS3/360:''' original Based on the PS2 PAL version has a plethora of bugsthe game. The newest PC release is based on the Dreamcast version, but suffers from its own bugsHigher quality FMV.|-|Phantasy Star Online|GameCube<br>Xbox<br>Microsoft Windows|style="text-align:left;"|All ports are based on "Phantasy Star Online Ver. 2" 360 and titled "Phantasy Star Online: Episode I & II"PS3 version 1. Containing a new "Episode 0 suffer from heavy performance issues, PS3 version 2" and three new playable classes. Forces are 0 fixed the only job that can use Reverser, Grants, and Megid. Various balancing of items' powers and removal of certain itemsperformance issue.
'''XboxPC/PS4:''' A decent portremaster with updated textures, 4K support, a new control style, various graphics settings, and the ability to play in VR from the view of the cockpit.However, Positive and Negative responses don't work also, it does not feature dual-audio language support due to licensing restrictions.|}
'''GameCube:''' A decent port. Has another version, titled "Phantasy Star Online: Episode I & II Plus". It adds challenge mode ==PlayStation Portable==Most ports for PS2 are infamous for bad controls and some missions that were only available in online mode. Can be played in offline modeglitches.
'''PC{| class="wikitable" style="text-align:''' Has another version, titled center;"Phantasy Star Online: Blue Burst! scope="col"|Game! scope="col"|Platforms! scope="col". Has a new episode with extra content. This version is also available in English and probably Chinese.|Notes
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|Resident Evil<br>CodeFinal Fantasy Type-0|style="white-space: Veronicanowrap;"|PlayStation 2Steam [Windows]<br>GameCubePlayStation 4<br>Xbox 360<br>PlayStation 3<br>PlayStation 4One|style="text-align:left;"|Titled ''Resident Evil Code'PlayStation Portable: Veronica X''' 60 FPS hack available. Features additional cutscenes. It was also released on Dreamcast after the original "Code'''PlayStation 4/Xbox One: Veronica"''' better graphics, locked resolution at 1280x720 and locked at 30fps.
'''PS2Steam:''' Doesn't support progressive scanSame as above, but can be [https://github'''PS3com/Banz99/360:''' Changes the lights and shadows (hitFinal-Fantasy-Type-0-orHd-miss for some people), HD resolution and 16:9 aspect ratio.Unlocker patched]
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|Rentstyle="white-A-Hero No. 1space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories|XboxPlayStation 2<br>Android<br>iOS<br>Fire OS|style="text-align:left;"|'''DreamcastPlayStation 2:''' Japanese onlyBetter textures and geometry in places, better lighting, visual effects, and draw distance. '''XboxMobiles:''' The intro was improved Reworked textures, lighting and added online capabilities. An English prototype in a complete state - with only minor text errors present - was leaked onlinevisual effects.
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|RezKingdom Hearts: Birth By Sleep|DreamcastWindows<br>PlayStation 2<br>Xbox 3603<br>PlayStation 4<br>Microsoft Windows<br>Android<br>PlayStation 5Xbox One|style="text-align:left;"|'''PS2:''' Lower quality port. '''360:''' HD Port with widescreen support. '''PC/PS4:''' Titled ''Rez Infinite'', based on X360 port with new levels. Made on UE4remaster of the Final Mix version.
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|Sonic AdventureMetal Gear Solid: Peace Walker|GameCube<br>Microsoft WindowsPlayStation 3<br>Xbox 360<br>PlayStation 3|style="text-align:left;"|Titled ''Sonic Adventure DX: Director's Cut''. Features updated character models and a new mission mode. Doesn't include Chao Adventure due to a lack of VMUHD remaster. The 2003 version includes unlockable Game VOCALOID has been removed from Metal Gear games. The GC version features GBA connectivity for the Chao GardensZEKE. Unfortunately, each successive port of the game manages to be more bugSome dialogues were re-ridden than the last. Unofficial patches to fix many issues exist for the PC release(s)recorded.
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|Sonic Adventure 2
|GameCube<br>Microsoft Windows<br>Xbox 360<br>PlayStation 3
|style="text-align:left;"|Titled ''Sonic Adventure 2: Battle''. Features slightly better character models, a more in-depth multiplayer mode, and a new Chao minigame. Doesn't include Chao Adventure 2 due to a lack of VMU. The GameCube version features GBA connectivity for the Chao Gardens. The most recent ports have HD resolution and a 16:9 aspect ratio but separate the multiplayer content as paid DLC.
|}
==XboxPlayStation 3==Most Xbox ports for PC are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox. 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
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|Advent RisingDark Souls|Windows<br>PlayStation 4<br>Xbox One<br>Switch|style="text-align:left;"|Missing some cutscenesTitled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, can be fixed by using mods[https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
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|Cel Damage|style="white-space: nowrap;"|GameCube<br>Demon's Souls|PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>PlayStation 4<br>Xbox 360<br>Xbox One5|style="text-align:left;"|'''GC:''' Inferior-looking port. '''PS2:''' Titled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, the player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, the player needs 10 points to win, which are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race Remake with 8 laps. The progress screen is removed. Instead, checkmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, better graphics and new features such as Stunt Mode, A boost meter is added. Health-bar. '''Switch/Vita/PS3/PS4/360/Xbox One:''' Based on The PS2 version with widescreen support but the opening theme on the main menu is removed. The menu interface has a new look. A lot of sound effects are missing. Taunt voices are switched with introduction/death voiceslife quality improvements.
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|Dead to RightsGod of War III|PlayStation 2<br>GameCube4|style="text-align:left;"|PS2 Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in features a much more approachable game than photo mode. All of the original Xbox titleDLC that was released is included with.
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|Dennou TaisenNieR|style="white-space: DroneZnowrap;"|Windows(R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)|style="text-align:left;"|Started as '''PlayStation 3 (Japan):''' The protagonist is a 2001 tech demo but became a full retail game on kid.'''Xbox in the Japan region later ported to PC360/PlayStation 3 (North America):''' The protagonist is an adult.
There are 2 PC versions'''Windows/PlayStation 4/Xbox One1. An extended version of ''' Remake with enhanced gameplay, the 2001 tech demo has protagonist is a completely different level design and some changes in the game mechanics. Titled "Dennou Taisen: DroneZ". 2. A port of the Xbox realized only in Russia region, requires Windows XP to run the game. Titled "DroneZ XL"kid.
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|Ninja Gaiden BlackThe Last of Us|Windows<br>PlayStation 34<br>PlayStation 45 (R)<br>Xbox One<br>Nintendo SwitchPC (R)|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma". FMV was removed. It removed the puzzles60 FPS, weaknesses of bosses, human beheadings, some costumes, and some cutscenesresolution is increased to 1080p. Changed some musicNew photo mode, reworked a lot of the mechanicsDLC "Left Behind" is includedBetter Graphics, enemies gush more blood. Added a few more save points. The ability Remake has been ported to jump while shooting arrows was added. Added many more Muaramasa statues. New enemies for all difficulty levels. New back-flip and somersault animations. Redesigned and new bosses. New weapons. New areas. Ticket fetching removed. 3 new chapters as Rachel. The underwater segment was significantly shortenedthe PC.
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|Prince of Persia:Uncharted 1<br>The Sands of Time Prince of Persia:Uncharted 2<br>Warrior Within Prince of Persia:<br>The Two ThronesUncharted 3|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 34|style="text-align:left;"|'''PS2/GC:''' inferior-looking Ports. '''PC:''' Best looking version, 60 FPS, resolution is increased to 1080p. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consolesBetter lighting, textures and models; a new mode called "Speed Run", but not in the PC version2 new weapons. Mods should be used for modern systemsMultiplayer was removed'''PS3:''' cropped widescreen, 60 FPS, sound mix quality Gameplay is worse. The cinematic in which the Prince turns into virtually unchanged &mdash; even from the Sand Wraith has been inexplicably censoredfirst game, The Dark Prince's golden markings are nowhere to be seen in The Two Thrones and when the final collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this versionunfortunately.
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|Spider-Man 2Vanquish|Windows<br>PlayStation 24<br>GameCubeXbox 360<br>WindowsXbox One|style="text-align:left;"|'''PS2/GCXbox 360:''' Inferior-looking Decent port. '''PCWindows/PlayStation 4/Xbox One:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic Improved resolution and less challenging gameplayFPS.
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|style="white-space: nowrap;"|Tom Clancy's Splinter Cell}
Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>==PlayStation 2<br>PlayStation 3Vita=={|class="wikitable" style="text-align:leftcenter;"! scope="col"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed with mods.Game! scope="col"|Platforms'''GC/PS2:''' Inferior-looking ports. Altered level design. '''PS3:''' Based on the PC version, HD textures, a new menu interface, and HUD, a manual quick-save system (carried on from the PC), cropped widescreen, an option to invert the camera was added, does not include multiplayer for Pandora Tomorrow and Chaos Theory, nor does it include DLC levels. Chaos Theory is locked at 35fps.! scope="col"|Notes
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|Tom Clancy's Splinter Cellstyle="white-space:nowrap;"|Persona 4<br>Double AgentGolden|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can''GC/t handle running a PS2emulator (if you wanted to play the original instead) and especially considering the [https:''' inferior-looking ports//www. Altered level designyoutube'''PS3com/360/PC:watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn''' completely different gamet use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|Halo 1<br>Halo 2Tearaway|Windows<br>Xbox Onestyle="white-space: nowrap;"|PlayStation 4 (R)|style="text-align:left;"|'''PC/Xbox One:''' Part of the Remake, titled "Master Chief CollectionTearaway - Unfolded". Halo 1 is Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a remake with optional updated graphics. Supports widescreenVita.
|-
|}
==Xbox 360PlayStation 4==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|Bayonettastyle="white-space: nowrap;"|Marvel's Spider-Man|PlayStation 3<br>PlayStation 45<br>Windows<br>Xbox One<br>Wii U<br>Switch|style="text-align:left;"|Titled "Marvel'''PS3:''' Terrible frame rates Spider-Man Remastered".|-|}
'''PS4/==Xbox One/==Most Xbox ports for PC:''' Decent are decent ports, and most multi-platform games on consoles of the six generation were superior on the Xbox.
'''Switch/Wii U{| class="wikitable" style="text-align:''' Has exclusive costumes.center;"! scope="col"|Game! scope="col"|Platforms! scope="col"|Notes
|-
|Dead Advent Rising|WiiWindows|style="text-align:left;"|Titled "Dead Rising: Chop Till You Drop". Motion controlMissing some cutscenes, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him can be fixed by Otis, Brad, and Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and some areas are now smallerusing mods.
|-
|Deadly PremonitionCel Damage|style="white-space: nowrap;"|GameCube<br>PlayStation 2<br>Nintendo Switch<br>PlayStation Vita<br>PlayStation 3<br>WindowsPlayStation 4<br>Xbox 360<br>Nintendo SwitchXbox One|style="text-align:left;"|'''Xbox 360GC:''' Most stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, and a muddy red/green color filter over everythingInferior-looking port.
'''PS3PS2:''' Extra non-canon scenesTitled "Cel Damage Overdrive". The difficulty and the speed of the cars is lowered. There are no instant kills. The death animations are now all the same. Car parts now glitch through the ground. The ability to swing on vines is removed. Unlock Mode is removed. The primary weapon will not give the player Smack points. The AI players do not use the boost feature. The 6 main characters' intro videos are not available from the start. The AI players can not use the stunt feature. A stunt feature is added. The weapons will unlock differently. In Flag Rally, vastly superior camera and controlsthe player doesn't need to bring 4 flags at the same time to the Winner's Circle to win the match. Instead, better colorsthe player needs 10 points to win, no muddy filterwhich are earned by bringing flags to the Winner's Circle. Gate Relay has more gates now. It is changed to a checkpoint race with 8 laps. The progress screen is removed. Instead, many improved texturescheckmarks are used on the Stage Selection screen. Taunts and the horn now use the same button. Has extra stage and the weapons, some improved modelsand new features such as Stunt Mode, runs at about 20 FPS (Locked 60 FPS when using emulation)A boost meter is added. Health-bar.
'''PCSwitch/Vita/PS3/PS4/360/Xbox One:''' Has Based on The PS2 version with widescreen support but the improvements of opening theme on the PS3 version, heavy crashing issue (GOG version main menu is better but still suffers from it), missing voice acting in mission 20removed. The menu interface has a new look. A mod called DPfix (cannot be played on windows 7 or lower) can increase the resolution, and lock the frame rate at 60 FPS, fix bugs not mentioned here and improve the visuals. '''Switch:''' Has the improvements lot of the PS3 version but doesn't have the no non-Canon cutscenes, Some additional FX, minor crashing issue (still better than PC version)sound effects are missing. Runs at 40-20 FPS (Locked 60 FPS when using emulation)Taunt voices are switched with introduction/death voices.
|-
|Halo 3<br>Halo 4Dead to Rights|WindowsPlayStation 2<br>Xbox OneGameCube|style="text-align:left;"|'''PS2 and GameCube versions added hotkeys for weapons and drastically tweaked the difficulty to result in a much more approachable game than the original Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changestitle.
|-
|Ninja Gaiden IIDennou Taisen: DroneZ|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Started as a 2001 tech demo but became a full retail game on Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making in the enemies much more difficult Japan region later ported to use the "delimbing" mechanic. Almost all the gore has been removed. The throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. Keys have been completely removed, doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrowsPCThere are 2 PC versions:
Five new bosses were added, replacing two old boss encounters1. Enma's Fang is a new melee weapon, An extended version of the 2001 tech demo has a greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as completely different level design and some changes in the girls' side charactersgame mechanics. Better Texture QualityTitled "Dennou Taisen: DroneZ".
2. A [https://www.nexusmodsport of the Xbox realized only in Russia region, requires Windows XP to run the game.com/ninjagaidenmastercollection/mods/37 mod for PC] called Titled "NGS2 BlackDroneZ XL" for difficulty increase.
|-
|Ninja Gaiden IIIBlack|Windows<br>Xbox OnePlayStation 3<br>PlayStation 4<br>PlayStation 3Xbox One<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Ninja Gaiden 3 Razor's EdgeSigma". More FMV was removed. It removed the puzzles, weaknesses of bosses, human beheadings, some costumes, and some cutscenes. Changed some music, reworked a lot of the mechanics. Better Graphics, enemies gush more blood and gore. More enemy variationsAdded a few more save points. The ability to jump while shooting arrows was added. More weaponsAdded many more Muaramasa statues. improved enemy AI and attacksNew enemies for all difficulty levels. New gameplay mechanics back-flip and improvementssomersault animations. 2 Redesigned and new playable charactersbosses. New weapons. Alternate costumesNew areas. Chapter challenge modeTicket fetching removed. New missions on Ninja Trials3 new chapters as Rachel. The underwater segment was significantly shortened.
|-
|style="white-spacePrince of Persia: nowrap;"|Red Dead Redemption|PlayStation 3<br>Xbox One (E)<br>PlayStation 4The Sands of Time Prince of Persia:<br>Nintendo Switch|style="text-align:left;"|'''PS3:''' runs at a significantly lower resolution than the Xbox 360 version, uses simpler visual post-processing effects, has missing objects throughout the game, areas of grass are more patchy, shadows are simpler (and sometimes missing), and textures appear more basic and low resolution.Warrior Within
Prince of Persia:<br>The Two Thrones|PlayStation 2<br>GameCube<br>Windows<br>PlayStation 3|style="text-align:left;"|'''PS4PS2/SwitchGC:''' released on August 17 2023, runs at higher resolutionsinferior-looking Ports.
'''Xbox OnePC:''' actually just Best looking version, 60 FPS. A remastered version of Prince of Persia (1989) can be unlocked on 6th gen consoles, but not in the 360 PC version running through [[Fission]]. Mods should be used for modern systems.
A fan [https'''PS3://gtaforums''' cropped widescreen, 60 FPS, sound mix quality is worse.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims The cinematic in which the Prince turns into the Sand Wraith has been inexplicably censored, The Dark Prince's golden markings are nowhere to improve be seen in The Two Thrones and when the game and is available for 360 and Switchfinal collision against the Dark Prince the sun goes down with each strike against him that doesn't happen in this version.
|-
|}Spider-Man 2|PlayStation 2<br>GameCube<br>Windows|style="text-align:left;"|'''PS2/GC:''' Inferior-looking port.
'''PC:''' Completely different game, developed by a different studio. It was "dumbed down" for a young audience and thus featured more simplistic and less challenging gameplay.|-|style="white-space: nowrap;"|Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell:<br>Pandora Tomorrow Tom Clancy's Splinter Cell:<br>Chaos Theory|Windows<br>GameCube<br>PlayStation 2<br>PlayStation 3|style=SNES==Some SNES games suffered from slowdown which may "text-align:left;"|'''PC''' Best looking version. Has DLC levels and 60 FPS. Has problems with modern hardware, but can be fixed in with mods. '''GC/PS2:''' Inferior-looking ports. Altered level designMany SNES games were ported to '''PS3:''' Based on the GBA. These versions may have extra featuresPC version, HD textures, but at the cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the usual 256 x 224 of SNES games. This leads to a smaller visible playing areanew menu interface, which can be devastating in some cases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason HUD, a manual quick-save system (designated as "worse audio"carried on from the PC). Also, most GBA games use much brighter colors cropped widescreen, an option to compensate invert the camera was added, does not include multiplayer for the lack of contrast in the original GBA displayPandora Tomorrow and Chaos Theory, nor does it include DLC levels. To have these games display as intended, a shader or a palette patch Chaos Theory is neededlocked at 35fps.|-|Tom Clancy's Splinter Cell:<br>Double Agent|GameCube<br>PlayStation 2<br>Windows<br>PlayStation 3<br>Xbox 360|style="text-align:left;"|'''GC/PS2:''' inferior-looking ports. Additionally, the GBA has two fewer buttons, leading to compromised control layoutsAltered level design.
Several SNES games were ported to the PlayStation'''PS3/360/PC:''' completely different game. More often than not |-|Halo 1<br>Halo 2|Windows<br>Xbox One|style="text-align:left;"|'''PC/Xbox One:''' Part of the PS1 ports offer more features"Master Chief Collection". However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulatedHalo 1 is a remake with optional updated graphics. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the programming being original workSupports widescreen. |-|}
==Xbox 360==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Notes
|-
|ActRaiserBayonetta|PlayStation 3<br>PlayStation 4<br>Windows<br>Nintendo SwitchXbox One<br>PlayStation 4Wii U<br>Switch|style="text-align:left;"|'''PS3:''' Terrible frame rate. '''PS4/Xbox One/PC:''' Decent ports. '''Switch/Wii U:''' Has exclusive costumes.|-|Dead Rising|Wii|style="text-align:left;"|A remake Titled "ActRaiser RenaissanceDead Rising: Chop Till You Drop" which has a completely new art style. Motion control, Frank now operates from out of the mall's security room and that he advances the main plot of the game by completing missions given to him by Otis, new gameplay mechanicsBrad, new bossesand Jessie; others see him rescuing the various survivors of the outbreak. New Zombies. New mini-games. Costume blood color, but Frank can't jump and remastered OSTsome areas are now smaller.
|-
|Chrono TriggerDeadly Premonition|style="white-space: nowrap;"|PlayStation3<br>Nintendo DSWindows<br>iOS<br>Android<br>WindowsNintendo Switch|style="text-align:left;"|'''PS1Xbox 360:''' Extra content including FMV & bestiaryMost stable version, but has tank controls, behind the shoulder camera, locked at 30 FPS, longer load timesand a muddy red/green color filter over everything.
'''NDSPS3:''' PS1 extra content (with load times fixed) plus more extra contentExtra non-canon scenes, touch vastly superior camera and controls, more literal translationbetter colors, no muddy filter, French translation addedmany improved textures, some improved models, runs at about 20 FPS (Locked 60 FPS when using emulation).
'''iOS/AndroidPC:''' Translation based Has the improvements of the PS3 version, heavy crashing issue (GOG version is better but still suffers from it), missing voice acting in mission 20. A mod called DPfix (cannot be played on NDS with additional languageswindows 7 or lower) can increase the resolution, touch controlsand lock the frame rate at 60 FPS, mostly unchanged graphicsfix bugs not mentioned here and improve the visuals.
'''PCSwitch:''' Was a broken PC port at first, as it was directly based off from Has the improvements of the mobile PS3 version with but doesn't have the no effortnon-Canon cutscenes, Some additional FX, but was eventually fixed officially due to negative reception the minor crashing issue (still better than PC version got). Runs at 40-20 FPS (Locked 60 FPS when using emulation).
|-
|Clock TowerHalo 3<br>Halo 4|Windows<br>Xbox One|style="text-align:left;"|'''Xbox One/PC:''' HD Remaster with new features such as Profanity filter, Tech suits in Halo 3, and Halo 4 Squad Battle changes.|-|Ninja Gaiden II|Windows<br>Xbox One<br>PlayStation 4<br>PlayStation3<br>WonderSwanNintendo Switch|style="text-align:left;"|'''PS1PS3/Xbox One/PC/Switch/PS4:''' Titled "Clock Tower: Ninja Gaiden Sigma 2". This version lessened the enemy count drastically while making the enemies much more difficult to use the "delimbing" mechanic. Almost all the gore has been removed. The First Fear"throw damage was increased. Projectile spam has been greatly reduced from NG2. Costume recolors (Legendary Black Falcon to Type 20; same shape, different texture) were removed. Some ranged weapons have been removed. FMVKeys have been completely removed, minor graphical changes; additional doors simply popping open now. It's no longer needed to spend points on upgrading weapons. Infinite arrows. Five new bosses were added, replacing two old boss encounters. Enma's Fang is a new melee weapon, enemy, & locationa greatsword. You can walk while shooting. It's no longer needed to watch the mission description every time the player dies. added 3 levels when you play as the girls' side characters. Better Texture Quality.
'''WonderSwanA [https:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size//www.nexusmods.com/ninjagaidenmastercollection/mods/37 mod for PC] called "NGS2 Black" for difficulty increase.
|-
|Contra Ninja Gaiden III: The Alien Wars|Game Boy AdvanceWindows<br>Xbox One<br>PlayStation 4<br>PlayStation 3<br>Nintendo Switch|style="text-align:left;"|'''PS3/Xbox One/PC/Switch/PS4:''' Titled "Contra Advance: The Alien Wars EXNinja Gaiden 3 Razor's Edge". Removed dual wielding More blood and gore. More enemy variations. More weapons. improved enemy AI and attacks. New gameplay mechanics and mega bombs, added lock aim, Mode 7 levels replaced with levels from "Contra: Hard Corps", worse audioimprovements. 2 new playable characters. Alternate costumes. Chapter challenge mode. New missions on Ninja Trials.
|-
|Donkey Kong Countrystyle="white-space: nowrap;"|Red Dead Redemption|Game Boy ColorPlayStation 3<br>Xbox One (E)<br>PlayStation 4<br>Game Boy AdvanceNintendo Switch|style="text-align:left;"|'''GBCPS3:''' Weaker graphics & audioruns at a significantly lower resolution than the Xbox 360 version, new stageuses simpler visual post-processing effects, longer version has missing objects throughout the game, areas of "Winky's Walkway"grass are more patchy, mini-gamesshadows are simpler (and sometimes missing), time trialand textures appear more basic and low resolution.
'''GBAPS4/Switch:''' Increased brightness, worse contrast, color saturationreleased on August 17 2023, runs at higher resolutions. '''Xbox One:''' actually just the 360 version running through [[Fission]]. A fan [https://gtaforums.com/topic/989469-rel-wip-rdr-reality-redemption-overhaul-project project] aims to improve the game and is available for 360 and audio; mini-games, time trialSwitch.
|-
|Donkey Kong Country 2:<br>Diddy's Kong Quest}|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.=SNES==|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-Some SNES games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:''' Full 3D remake with party enhancements. Only released suffered from slowdown which may be fixed in Japanports.
'''DS:''' Remake done in a similar vein Many SNES games were ported to the DQIV remakesGBA. Has These versions may have extra features, but at the same mechanics perks cost of poorer video and audio quality. The resolution is significantly lower at 240 x 160 as opposed to the PS2 remakeusual 256 x 224 of SNES games. This leads to a smaller visible playing area, along with which can be devastating in some unique contentcases. The audio is much lower quality than the SNES and almost always uses inferior instrument samples for whatever reason (designated as "worse audio"). Also, most GBA games use much brighter colors to compensate for the lack of contrast in the original GBA display. To have these games display as intended, a shader or a palette patch is needed. Additionally, the GBA has two fewer buttons, leading to compromised control layouts.
'''iOS/Android:''' Port Several SNES games were ported to the PlayStation. More often than not the PS1 ports offer more features. However, the CD format creates loading times. Contrary to popular belief, most of these ports are not emulated. They simply take the text and graphical assets from the SNES game ROM image on the disc, with the rest of the DS versionprogramming being original work.|-|Dragon Quest VI|Nintendo DS (R){|class="wikitable" style="text-align:leftcenter;"! scope="col"|Game! scope="col"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.Platforms! scope="col"|Notes
|-
|EarthBoundActRaiser|Game Boy AdvanceWindows<br>Nintendo Switch<br>PlayStation 4<br>Xbox One|style="text-align:left;"|Worse audio. Japan onlyA remake Titled "ActRaiser Renaissance" which has a completely new art style, new gameplay mechanics, new bosses, and remastered OST.
|-
|Final Fantasy IVChrono Trigger|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original VersionPS1:'''Extra content including FMV & bestiary, longer load times.
'''PS1NDS:''' FMV opening and endingPS1 extra content (with load times fixed) plus more extra content, new featurestouch controls, different more literal translation, longer load timesFrench translation added.
'''WonderSwan ColoriOS/Android:''' Lacks Mode 7 effects (replaced by scaling effects)Translation based on NDS with additional languages, limited palettetouch controls, poorer audio. Japan-onlymostly unchanged graphics.
'''GBAPC:''' Titled Was a broken PC port at first, as it was directly based off from the mobile version with no effort, but was eventually fixed officially due to negative reception the PC version got.|-|Clock Tower|Windows<br>PlayStation<br>WonderSwan|style="text-align:left;"|'''PS1/PC:'Final Fantasy IV Advance''Titled "Clock Tower: The First Fear". Based on the WonderSwan Color version. New translation. Extra contentFMV, minor graphical changes; additional new weapon, updated graphicsenemy, worse audio& location.
'''PSPWonderSwan:''' greyscale colors, poorer audio, lower graphical quality, slightly reduced screen size.|-|Contra III: The Alien Wars|Game Boy Advance|style="text-align:left;"|Titled ''Final Fantasy IV"Contra Advance: The Complete Collection''Alien Wars EX". Includes Removed dual wielding and mega bombs, added lock aim, Mode 7 levels replaced with levels from "The After YearsContra: Hard Corps" as well as an in, worse audio.|-between |Donkey Kong Country|Game Boy Color<br>Game Boy Advance|style="Interludetext-align:left;". Includes all GBA content. Enhanced |'''GBC:''' Weaker graphics& audio, new stage, choice between original and enhanced audiolonger version of "Winky's Walkway", mini-games, time trial.
'''3D RemakesGBA:''' Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 2:<br>Diddy's Kong Quest|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 2". Increased brightness, worse contrast, color saturation, and audio; mini-games, time trial.|-|Donkey Kong Country 3:<br>Dixie's Double Trouble|Game Boy Advance|style="text-align:left;"|Titled "Donkey Kong Country 3". Increased brightness, worse contrast, color saturation; new soundtrack by David Wise; mini-games, time trial.|-|Dragon Quest V|PlayStation 2 (R)<br>Nintendo DS (R)<br>Andoid<br>iOS|style="text-align:left;"|'''PS2:'''Full 3D remake with party enhancements. Only released in Japan.
'''NDSDS:''' Very different 3D Remake done in a similar vein to the DQIV remakes. Has the same mechanics perks as the PS2 remake following Final Fantasy III on DS (no PSP release unlike it), along with some unique content.
'''iOS/Android:''' Port of the DS version.|-|Dragon Quest VI|Nintendo DS (R)|style="text-align:left;"|Remake done in a similar vein to the remakes of the previous two games. Features some core gameplay changes.|-|EarthBound|Game Boy Advance|style="text-align:left;"|Worse audio. Japan only.|-|Final Fantasy IV|PlayStation<br>WonderSwan Color<br>Game Boy Advance<br>PlayStation Portable<br>Nintendo DS (R)<br>iOS (R)<br>Android (R)<br>Windows (R)|style="text-align: left;"|'''Original Version''' '''PS1:''' FMV opening and ending, new features, different translation, longer load times. '''WonderSwan Color:''' Lacks Mode 7 effects (replaced by scaling effects), limited palette, poorer audio. Japan-only. '''GBA:''' Titled ''Final Fantasy IV Advance''. Based on the WonderSwan Color version. New translation. Extra content, updated graphics, worse audio. '''PSP:''' Titled ''Final Fantasy IV: The Complete Collection''. Includes "The After Years" as well as an in-between "Interlude". Includes all GBA content. Enhanced graphics, choice between original and enhanced audio. '''3D Remakes''' '''NDS:''' Very different 3D remake following Final Fantasy III on DS (no PSP release unlike it). '''iOS/Android/PC:''' DS version port, followed by 3D remake of "The After Years".
'''PC:''' HD version of DS remake.
|Windows
|style="text-align:left;"|Same as the above.
|}
 
==PlayStation 3==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Dark Souls
|Windows<br>PlayStation 4<br>Xbox One<br>Switch
|style="text-align:left;"|Titled '''Dark Souls Remastered'''. Based on "Prepare to Die Edition". Can be played at 60 FPS, [https://www.youtube.com/watch?v=n2eos3V7jTI inferior looking] new bugs and glitches.
|-
|style="white-space: nowrap;"|Demon's Souls
|PlayStation 5
|style="text-align:left;"|Remake with better graphics and life quality improvements.
|-
|God of War III
|PlayStation 4
|style="text-align:left;"|Titled '''God of War III Remastered'''. 1080p support targeted at 60 frames per second and features a photo mode. All of the DLC that was released is included with.
|-
|NieR
|style="white-space: nowrap;"|Windows (R)<br>PlayStation 4 (R)<br>Xbox 360<br>Xbox One (R)
|style="text-align:left;"|'''PlayStation 3 (Japan):''' The protagonist is a kid.
'''Xbox 360/PlayStation 3 (North America):''' The protagonist is an adult.
 
'''Windows/PlayStation 4/Xbox One:''' Remake with enhanced gameplay, the protagonist is a kid.
|-
|The Last of Us
|PlayStation 4<br>PlayStation 5 (R)<br>PC (R)
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. New photo mode, DLC "Left Behind" is included. Remake has been ported to the PC.
|-
|Uncharted 1<br>Uncharted 2<br>Uncharted 3
|PlayStation 4
|style="text-align:left;"|60 FPS, resolution is increased to 1080p. Better lighting, textures and models; a new mode called "Speed Run", 2 new weapons. Multiplayer was removed. Gameplay is virtually unchanged &mdash; even from the first game, unfortunately.
|-
|Vanquish
|Windows<br>PlayStation 4<br>Xbox 360<br>Xbox One
|style="text-align:left;"|'''Xbox 360:''' Decent port.
'''Windows/PlayStation 4/Xbox One:''' Improved resolution and FPS.
|-
|}
 
==PlayStation Portable==
Most ports for PS2 are infamous for bad controls and glitches.
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|Final Fantasy Type-0
|style="white-space: nowrap;"|Steam [Windows]<br>PlayStation 4<br>Xbox One
|style="text-align:left;"|'''PlayStation Portable:''' 60 FPS hack available.
'''PlayStation 4/Xbox One:''' better graphics, locked resolution at 1280x720 and locked at 30fps.
 
'''Steam:''' Same as above, but can be [https://github.com/Banz99/Final-Fantasy-Type-0-Hd-Unlocker patched]
|-
|style="white-space: nowrap;"|Grand Theft Auto: Liberty City Stories<br>Grand Theft Auto: Vice City Stories
|PlayStation 2<br>Android<br>iOS<br>Fire OS
|style="text-align:left;"|'''PlayStation 2:''' Better textures and geometry in places, better lighting, visual effects, and draw distance.
'''Mobiles:''' Reworked textures, lighting and visual effects.
|-
|Kingdom Hearts: Birth By Sleep
|Windows<br>PlayStation 3<br>PlayStation 4<br>Xbox One
|style="text-align:left;"|HD remaster of the Final Mix version.
|-
|Metal Gear Solid: Peace Walker
|PlayStation 3<br>Xbox 360
|style="text-align:left;"|HD remaster. VOCALOID has been removed from Metal Gear ZEKE. Some dialogues were re-recorded.
|-
|}
 
==PlayStation Vita==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Persona 4<br>Golden
|Windows
|style="text-align:left;"|The exclusive enhanced port of a popular PS2 game, which many considered to be the reason to own a Vita, is now available on PC. It may be worth getting if you're computer can't handle running a PS2 emulator (if you wanted to play the original instead) and especially considering the [https://www.youtube.com/watch?v=28rb1omrJ-s current state of Vita emulation]. The official Steam version comes with the controversial Denuvo Anti-tamper, but there is a cracked version that doesn't use Denuvo floating around. One problem some users have been noticing is the cutscenes are laggy even on higher-end machines (this is apparently due to the way the video files were encoded).
|-
|Tearaway
|style="white-space: nowrap;"|PlayStation 4 (R)
|style="text-align:left;"|Remake, titled "Tearaway - Unfolded". Many gameplay sections have, of course, been overhauled to work with a DualShock 4 instead of a Vita.
|-
|}
 
==PlayStation 4==
{| class="wikitable" style="text-align:center;"
! scope="col"|Game
! scope="col"|Platforms
! scope="col"|Notes
|-
|style="white-space: nowrap;"|Marvel's Spider-Man
|PlayStation 5<br>Windows
|style="text-align:left;"|Titled "Marvel's Spider-Man Remastered".
|-
|}
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