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GameCube emulators

291 bytes added, 19:16, 27 December 2023
Enhancements
| colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run Dolphin at 8k native with ease anyway.</small>
|-
| rowspan=3 4 | Performance
| [[Overclocking|Overclock]]
| {{Y}}
| Frame generation techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], ExtraSS and FMF)</small>
| colspan=2 | <small>Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation.
|-
| Preload [[Wikipedia:Optical_disc_image|optical disc image]] to RAM<br/><small>Useful enhancement feature for users with slow mechanical HDD seeking performance.<br/>However you need reasonable amount of RAM capacity.</small>
| {{N}}[https://bugs.dolphin-emu.org/issues/11876 *]
| {{N}}
|-
| rowspan=4 | Post-Processing
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