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Emulation accuracy

166 bytes removed, 14:08, 25 December 2023
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Types
==Types==
Emulators tend to favor [[High/Low level emulation|High-Level Emulation (HLE) as opposed to Low-Level Emulation (LLE)]] for hardware demanding systems to emulate, <abbr title="This shouldn't be confused with compatibility though.">which results in lower accuracy</abbr> because instead of mimicking the hardware these games were released on, High-Level emulators mimic how the games themselves behaved on the desired system. While emulators like [[Dolphin]] favor accuracy but still retain HLE for performance and have [[Low_level_emulation#Examples|successfully used it to an advantage<ref>Dolphin blogs: [https://dolphin-emu.org/blog/2014/11/12/the-rise-of-hle-audio/ The Rise of HLE Audio], [https://dolphin-emu.org/blog/2015/08/19/new-era-hle-audio/ The New Era of HLE Audio]</ref>, these types of exceptions are uncommon, and it can still hinder accuracy.
===Low accuracy===
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