Changes

Jump to navigation Jump to search

Nintendo Switch emulators

665 bytes added, 20:26, 20 December 2023
Enhancements
! Strato
|-
| colspanrowspan=2 6 | Graphics| [https://retroachievements.org/game/8988 RetroAchievements[Resolution|Resizable Internal Resolution]]| {{NY}}| {{NY}}
| {{N}}
|-
| colspan=2 | [[ResolutionWidescreen_hacks#Nintendo_Switch|Resizable Internal ResolutionUltrawide hack]]<br/><small>Widescreen already supported on Nintendo Switch system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{Y}}
| {{Y}}
| ?
|-
| [[Texture_packs#Nintendo_Switch|Texture Replacement]]
| {{~}}<ref group=N2>According to a [https://blog.ryujinx.org/progress-report-april-2023/ Progress Report from April 2023], texture replacement, along with all of the Patreon goal features that have been previously met will be finished and delivered. [https://github.com/Ryujinx/Ryujinx/pull/5632 Implement texture replacement support for Ryujinx].</ref>
| {{~}}[https://yuzu-emu.org/help/feature/game-modding/ *]
| {{N}}
|-
| Ray-tracing| colspan=2 3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[OverclockingShader_Presets#Notable_presets_for_ReShade|OverclockScreen-Space Ray Traced Global Illumination]]" using ReShade.</small>|-| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>| {{N}}| {{N?}}| {{N}}|-| Super-resolution and frame generation techniques<br/><small>(DLSS, XeSS and FSR 3)</small>| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
|-
| colspanrowspan=2 | Performance| [[Widescreen_hacks30/60_FPS_cheat_codes#Nintendo_Switch|Ultrawide hackInternal Framerate Hack]]<br/><small>Widescreen already supported on Nintendo Switch system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{Y}}
| {{Y}}
| ?
|-
| colspan=2 | [[30/60_FPS_cheat_codes#Nintendo_SwitchOverclocking|Internal Framerate HackOverclock]]| {{YN}}| {{YN}}| ?{{N}}
|-
| colspan=2 | [[Texture_packs#Nintendo_Switch|Texture Replacement]]| {{~}}<ref group=N2>According to a [https://blog.ryujinxretroachievements.org/progress-report-april-2023game/ Progress Report from April 20238988 RetroAchievements], texture replacement, along with all of the Patreon goal features that have been previously met will be finished and delivered. [https://github.com/Ryujinx/Ryujinx/pull/5632 Implement texture replacement support for Ryujinx].</ref>| {{~N}}| {{N}}[https://yuzu-emu.org/help/feature/game-modding/ *]
| {{N}}
|-
|-
| rowspan=4 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|<abbr title="Shouldn't be confused with 'PrePost-rendering AA' such as 'MSAA' which is NOT considered post-processing."]]<br/><small>Post-rendering AA(FXAA, TXAA and MLAA/SMAA)</abbrsmall>]]
| {{Y}}
| {{Y}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
| {{Y}}
| {{Y}}
11,761
edits

Navigation menu