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PlayStation 4 emulators

75 bytes removed, 22:31, 13 December 2023
Emulators: compatibility column added
! scope="col"|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade<br/>variant]]
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
! colspan="1011"|PC / x86
|-
| [https://github.com/red-prig/fpPS4/ fpPS4]
| {{✗}}
| {{✗}}
| [https://fpps4.net/compatibility/ 6%<br/><small>92 out of 1604 reported titles</small>]
| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
| [https://docs.google.com/spreadsheets/d/1f02oterEI_mcX680ZYzxMSM2Yg4C2FICqooKZ8NVqF0/edit#gid=0 0%<br/><small>0 out of 76 reported titles</small>]
| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{✓}}
| {{✗}}
| {{✗}}
| N/A
| {{?}}
| {{?}}
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{~}}
| {{✗}}
| {{✗}}
| N/A
| ?
| {{✓}}
| {{✗}}
| {{✗}}
| [https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 1%<br/><small>4 out of 360 reported titles</small>]
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{✗}}
| {{✗}}
|-
! colspan="1011"|Console
|-
| PlayStation 5
| {{?}}
| {{✓}}
| [https://www.playstation.com/en-gb/support/games/ps5-backward-compatibility-games/ <small>4,000+ games are playable</small>]
| {{✗}}
| {{✓}}
===Comparisons===
;fpPS4 <small class="plainlinks" style="font-weight:normal;">([https://fpps4.net/compatibility compatibility])</small>: A PlayStation 4 compatibility layer made with Free Pascal. [https://fpps4.net/compatibility/?tag=Playable 92 titles are currently playable].
; Kyty
:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It's in early stages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&name=900x900 boot the commercial game] ''We Are Doomed'' and ''Sonic Mania''. According to DH, [https://imgur.com/a/x98Ylhx the emulator uses code from RPCS4 and RPCS3]. There's no available ETA of when it'll be released.
;[[Spine]] <small class="plainlinks" style="font-weight:normal;">([https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 compatibility])</small>: A compatibility layer that can run 360 games. Of the lot, only 4 are considered playable according to the compatibility list.<ref>[https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 Community Maintained Spine Compatibility List] from latest Spine release</ref> In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,<ref>[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. "I wouldn't mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn't feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn't like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console." (Edited)</ref> despite the fact that there is already interest in getting it working through WSLg.<ref>[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. "no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don't have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!"</ref> Its authenticity has been verified by lead Orbital developer AlexAltea.<ref>[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. "I've analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It's a very early release, with lots of unimplemented parts, but it's real. More importantly, we have tested it locally and it works."</ref>
;[[Orbital]]
: An open-source low-level emulator based on [[QEMU]], Orbital uses existing hypervisors like Intel HAXM to speed up performance. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PS4; It's stuck at the console's Safe Mode<ref>https://www.youtube.com/watch?v=IBBHisNM74o</ref> and, thus, can't boot any games.
;GPCS4
: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata ''Nier: Automata''] and ran its first commercial games, ''We Are Doomed'' and [https://en.wikipedia.org/wiki/Sonic_Mania ''Sonic Mania''], in February 2020. It can only run homebrew tests as of June 2022. It appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project's development has halted. As of June 2022, GPCS4 is now a one-person project.
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