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RetroArch

7 bytes added, 12:58, 7 November 2023
m
Features
*Dynamic rate control for smooth audio and video, even when the game's output rate differs from your system's. Especially obvious with systems like GBA that do not run 60Hz.
*Basic fast forward, SRAM saving, savestate, etc. It supports serialization of the emulation state, which is used to provide real-time rewind and netplay.
*[[Shaders and Filters|Pixel shaders]] and [[Shader_Presets|presets]], primarily using Slang, Cg and GLSL, with HLSL on Xbox 360. The shader format it uses is flexible and fairly easy to use, allowing for complex multi-pass effects with adjustable runtime parameters. Also supports traditional video filter plugins that are run in software.
*Supports audio DSP filter plugins through .dsp configuration files.
*Custom overlay support.
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