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UltraHLE

118 bytes added, 13:36, 5 November 2023
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History
As it was released at the time when the console was still on the market and considered profitable, Nintendo threatened the authors with legal action. This, along with pressure from users who constantly pestered the developers for new features and such, led to Epsilon and RealityMan discontinuing the emulator.
Despite being a proprietary emulator, the source code leaked in 2002 which provided some insight into how the emulator worked. This was used as the basis for an OpenGL port of the emulator called UltraHLE 2064, but by this time newer, better emulators were already available. The source code was also briefly updated as UltraHLE Alpha, which was later incorporated into Surreal64 for the Xbox.
==Review==
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