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Super Nintendo emulators

25 bytes added, 10:35, 2 November 2023
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Comparisons
* Controller support is hit-and-miss, especially when it comes to XInput.
; [[RetroArch]]
* Not a unique emulator, but there There are official cores for bsnes and Snes9x you can obtain easily.
* Very customizable and programmable by nature.
* Tends to have better graphics than standalone software.
:* The viewport is scalable to any resolution.
:* It makes good use of fullscreen with the right choice of interface.
:* A highly robust and flexible [[Shaders_and_FiltersShader_Presets|shaderchain]] system completely separate from the core.
* Dynamic rate control fixes most audio issues.
* Mirrored ROM and RAM maps, allowing ordinary ROM images to be played right away.
* The Snes9x Next (snes9x2010) core was forked from a commit somewhere between upstream version 1.52 and 1.53. It includes some extra speed hacks to run full speed on the Wii, as well as a SuperFX overclock option.
* bsnes-mercury restores things like HLE DSP and SGB emulation using [[Gambatte]], as well as some optimizations that don't sacrifice accuracy. Things like the HLE DSP were removed in higan, and, much like Snes9x Next, it has the option to overclock SuperFX. The default options match bsnes, where HLE emulation is not enabled by default.
* Supports [[#Enhancements|RetroAchievements]].
; [[BizHawk]]
* Multi-system emulator by TASVideos, designed for tool-assisted speedruns, but also doubles as an easy-to-use emulator.
* Primarily for Windows, but some Linux compatibility has been reported, likely through Wine.
* Has support for libretro cores.
* Supports [[#Enhancements|RetroAchievements]].
; [[Mednafen]]
* Like BizHawk, it's multi-system and based on bsnes.
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