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GameCube emulators

47 bytes added, 16:55, 1 November 2023
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Enhancements: Widescreen_hacks#GameCube.2FWii section already covers dolphin situation with widescreen hacks.
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| colspan=2 | [https://retroachievements.org /gameList.php?c=16 RetroAchievements]| [https://retroachievementsgithub.orgcom/gameList.phpdolphin-emu/dolphin/pulls?cq=16 TBDis%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP]
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| colspan=2 | [[Widescreen_hacks#GameCube.2FWii|Widescreen hackshack]]<br/><small>Dolphin has support for widescreen output and can override the original game's aspect ratio. However, this is a hack that rarely works without problems. To get full native widescreen, try [https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List Swiss]. <br/>This can even run on a real GameCube/Wii if you wish.
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| [[Shader_Presets|Shader Chain]]<br| [https://github.com/dolphin-emu/dolphin/pull/>10362 WIP]<smallref group=N2>Dolphin had a [https://forums.dolphin-emu.org/Thread-dolphinfx-post-processing-suite-for-the-opengl-backend?pid=497374#pid497374 DolphinFX] project for OpenGL backend but it's now obsolete.| [https:<//github.com/dolphin-emu/dolphin/pull/10362 WIP]ref>
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| colspan=2 | [[Input_lag|Input lag-mitigating technique]]
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| colspan=2 | Rewind
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