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PlayStation emulators

334 bytes added, 00:20, 30 October 2023
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{|class="wikitable" style="text-align:center; vertical-align:middle;"
|- style="font-weight:bold;"
! colspan=2 | Name
! Duckstation
! Mednafen
! [[Official_emulators#Sony|Official Sony emulators]]
|-
| colspan=2 |[[Netplay#PlayStation_1|<abbr title="Shouldn't be confused with PlayStation Link, see #Hardware Features and Peripherals section for more information.">Netplay</abbr>]]
| {{~}}<ref group=N3>There is a [https://github.com/HeatXD/duckstation-netplay/releases Duckstation fork for GGPO implementation] and also [https://github.com/stenzek/duckstation/pull/3000 Pull request for rollback netplay implementation].</ref>
| {{~}}<ref group=N3 name=mednafenstandalone>Libretro version do not support netplay while standalone [[mednafen]] version does. Also standalone version has more advanced debugging features.</ref>
| {{N}}
|-
| colspan=2 | Resizable Internal Resolution
| {{✓}}
| {{~}}<ref group=N3 name=BeetleHW>Standalone [[mednafen]] do not support these features while Beetle '''HW''' libretro core does.</ref>
| {{~}}<ref group=N3 name=PlayStationOriginals>No PSX backwards compatible game has trophy support or enhancements for PS2/PS3 or PSP/Vita via these official emulators. But [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_4|PSX games that received HD '''ports''' for PS4]], do.</ref>
|-
| colspan=2 | [[PGXP|Parallel/Precision Geometry Transform Pipeline]]
| {{✓}}
| {{~}}<ref group=N3 name=BeetleHW></ref>
| {{✗}}
|-
| colspan=2 | [[Overclocking#PlayStation|Overclock]]
| {{✓}}
| {{~}}<ref group=N3 name=BeetleHW></ref>
| {{✗}}
|-
| colspan=2 | [[30/60_FPS_cheat_codes#PlayStation|Internal Framerate Hack]]
| {{Y}}
| {{~}}<ref group=N3 name=BeetleHW></ref>
| {{✗}}
|-
| colspan=2 | [[Texture Packs#PlayStation|Texture Replacement]]
| {{~}}<ref group=N3 name=Texture>Both [https://github.com/stenzek/duckstation/pull/2224 DuckStation's texture-replacement-PR] and [https://docs.libretro.com/library/beetle_psx_hw/#texture-replacements-vulkan-only beetle-psx-'''hw'''-libretro (mednafen_psx_'''hw'''_libretro)] support this feature but still work-in-progress/experimental and incompatible with each others implementation.</ref>
| {{~}}<ref group=N3 name=Texture></ref>
| {{~}}<ref group=N3 name=PlayStationOriginals></ref>
|-
| colspan=2 | [https://retroachievements.org/gameList.php?c=12 RetroAchievements]
| {{✓}}
| {{~}}<ref group=N3 name=RALibretro>[https://docs.libretro.com/guides/retroachievements/#sony Only available on libretro cores]</ref>
| {{~}}<ref group=N3 name=PlayStationOriginals></ref>
|-
| [[Shader_Presets#ReShaderowspan=3 |Post-Processing Injector Compatible|-| [[Shaders_and_filters|Filters]]
| {{✓}}<ref group=N3>Latest Duckstation release builds comes with [https://github.com/stenzek/duckstation/commit/8a40c7bf944b3a4209d90134a379c9d1f0cc7e20 built-in ReShade .fx shader support as well].</ref>
| {{✓}}
| {{✗}}
|-
| [[Shader_Presets|Shader Chain]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| colspan=2 | [[Widescreen_hacks#PlayStation|Widescreen Hack]]
| {{✓}}
| {{~}}<ref group=N3 name=BeetleHW></ref>
| {{~}}<ref group=N3 name=PlayStationOriginals></ref>
|-
| colspan=2 | [[Controllers|Mouse Injector Compatible]]
| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
| {{~}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
| {{N}}
|-
| colspan=2 | Savestates
| {{✓}}
| {{✓}}
| ?
|-
| colspan=2 | [[Input_lag|Input lag-mitigating technique]]
| {{✓}}
| {{~}}<ref group=N3 name=BeetleHW></ref>
| {{N}}
|-
| colspan=2 | Rewind
| {{✓}}
| {{✓}}
| {{N}}
|-
| colspan=2 | Fast-Forward/Turbo Speed
| {{✓}}
| {{✓}}
| {{N}}
|-
| colspan=2 | [[Wikipedia:Macro_(computer_science)|Macros]]
| {{✓}}
| {{N}}
| {{N}}
|-
| colspan=2 | [[Save_disk_space_for_ISOs#PlayStation_1|Streamable compression format]]
| {{✓}}
| {{~}}<ref group=N3 name=BeetleHW></ref>
| {{N}}
|-
| colspan=2 | [[Wikipedia:Debugger|Debug Features]]
| {{✓}}
| {{~}}<ref group=N3 name=mednafenstandalone></ref>
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