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Super Nintendo emulators

703 bytes added, 22:57, 15 September 2023
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| {{✗}}[https://forum.fobby.net/index.php?t=msg&goto=4804& *]
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| colspanrowspan=2 | Overclock| [[#SuperFX_OverclockSuperFX_and_SA-1|SuperFX Overclock]]
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| {{✓}}[https://github.com/snes9xgit/snes9x/issues/140 *]
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| [[#SuperFX_and_SA-1|SA-1]]
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* [http://www.dforce3000.de/?uid=48 Super Road Blaster] (port of the FMV arcade game)
===SuperFX Overclockand SA-1===
Overclocking has been a thing in other SNES emulators previously, but as the bsnes dev explains it;
Existing SNES emulators sometimes allowed overclocking the SNES CPU by a fixed amount, but it was done in a way that would either increase the video and audio rate, or break games.
bsnes and Mesen-S now feature a new way of overclocking that comes from the NES emulation scene: inserting additional scanlines into the CPU thread, without running the video and audio during this time. The result is a method of removing slowdown in just about any SNES game, without any framerate or pitch distortion, and without harming compatibility in 99% of games (even streaming audio games such as Tales of Phantasia work as expected.)
The SA-1 and SuperFX can also be overclocked in this way. The other coprocessors (DSP-1, Cx4, etc) support HLE which results in all of their operations occurring.<ref>[https://gbatemp.net/threads/bsnes-and-mesen-s-add-newly-developed-snes-overclocking-method.545475/ bsnes and Mesen-S add newly developed SNES overclocking method]</ref>
===High-Resolution Affine Transformations===
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! Mesen S/SX
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| [[#Super Game Boy|Super Game Boy]]
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| {{✗}}[https://github.com/snes9xgit/snes9x/issues/357 *]
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| {{✓}}<ref group=N2>[https://tasvideos.org/Bizhawk/GB Super Gameboy is available and implemented using the bsnes core]. However, it is by far the least maintained of the GB cores and is missing a significant amount of accuracy improvements to bsnes + SameBoy.</ref>
| {{✗}}<ref group=N2>[https://mednafen.github.io/documentation/snes.html Super Game Boy is presently not supported. If it ever is supported in the future, it will likely be via the mednafen's SNES module instead of the GB module].</ref>
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| {{✗}}<ref group=N2>[https://mednafen.github.io/documentation/snes.html Super Game Boy is presently not supported. If it ever is supported in the future, it will likely be via the mednafen's SNES module instead of the GB module].</ref>
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| [[#Super Scope|Super Scope]]
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| [[#Konami Justifier|Konami Justifier]]
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| [https://snescentral.com/article.php?id=0901 M.A.C.S. Rifle]
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| [[#Voice-kun|Voice-kun]]
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| [[#JRA_PAT,_SNES_Modem,_and_NTT_Data_Controller|ModemJRA PAT/NTT modem]]| {{✗}}
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| [[#XBAND_Modem|XBⱯND modem]]
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<references group=N2/>
Made by Hudson Soft and licensed by Nintendo, this functions similarly to the [[Nintendo Entertainment System emulators|NES Four Score]]. Instead of using both controller ports, it just used one, allowing up to 5 players at once. [[wikipedia:List_of_Bomberman_video_games|''Bomberman'' games]] used this accessory. Some emulators, including Snes9x and bsnes/higan, support five players.
===[https://niwanetwork.org/wiki/JRA-PAT JRA PAT, SNES Modem, and NTT Data Controller]===
This is a rather obscure Super Famicom game with compatible accessories. ''JRA PAT'' is a horse race gambling game that allowed you to use real money.<ref>https://www.youtube.com/watch?v=wtMlEcf8x6Q</ref> The service is dead. No emulator appears to support the special controller and modem that plugs into the player 1 and player 2 slots.
===[[Wikipedia:XBAND|XBAND Modem]]===The XBAND was the very first console modem to allow online multiplayer using a dial-up connection. It was released on the SNES for a range of games in the mid-nineties - as well as the [[Sega_Genesis_emulators#Accessories|Genesis]]<ref>[https://old.reddit.com/r/snes/comments/f4jvg7/the_xband_was_the_very_first_console_modem_to/ XBAND: Wonders of the Retro Gaming World]</ref>. :[[wikipedia:XBAND#Supported_games|SNES XBand XBAND Modem compatible games list]]
===Voice-kun===
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