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*GSDX: GSDX development is primarily focused on PCSX2 but can also be used in PSX mode. Its limited to software rendering and has inferior feature set compared to PCSX2 mode but its notable for being only open source PSX plugin which can increase internal resolution. So there is hope for improvement if PCSX2 developers ever decide to emulate PSX in PCSX2.
*Modified PEOp.S. Soft GPU Plugin with xBRZ filter.[http://ngemu.com/threads/modified-peops-soft-gpu-plugin-with-zenjus-xbrz-filter.161537/][http://www.aep-emu.de/index.php?name=PNphpBB2&file=viewtopic&t=20054]
*New PSX GPU Plugin AmiDog[http://ngemu.com/threads/amidog-gpu-plugin-and-tools.161617/]
*Asmodean's PSXFX shader pack[http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx?page=64][http://www.emucr.com/2014/04/psfx-15b.html]