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Mascot Capsule 3D

2,160 bytes removed, 21:27, 14 July 2023
Made it easier to read
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'''<span style="font-size: 120%; font-weight: 400; color: #000000; -webkit-text-stroke-width: 0.5px; -webkit-text-stroke-color: black;">Mascot Capsule</span>''' is a proprietary high-graphic 3D gaming engine developed by Hi Corporation (Japan) in 2001, written in C. It was mostly used in [[Cellphone emulators#Japanese cellphones|Japanese devices]] such as NTT DoCoMo's i-mode (Doja/Star), Softbank's Yahoo! Keitai, J-Phone's J-Sky/Vodafone Live!, Au/KDDI's EZweb (BREW), WILLCOM's Club Air-Edge, EMOBILE, Symbian^2 (also N-Gage-jp) as well as [[Cellphone emulators#Korean cellphones|Korean mobiles]] such as WIPI includes SKT (SK-VM + GXG) and KTF (MIDP/BREW + GPANG) and LGT (MIDP) but it also made it overseas featured in many Sony Ericsson mobile phones (W and K series) and Motorola (3D supported only) mobile phones. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games. Mascot Capsule 3D is an engine for 3D graphics of the [[PlayStation emulators|PlayStation 1]] level, exclusive for Sony Ericsson devices. There were almost more than 600 games on this engine, but most of them were high-quality. The number of "Mascot Capsule 3D" installed is said to be about '''2:1''' in Japan and overseas.
Hi Corporation announced that the company has executed a worldwide license agreement with <i>Sony Ericsson Mobile Communications AB (Sony Ericsson)</i> for its 3D rendering engine "Mascot Capsule Engine".
|[https://github.com/hex007/freej2me/actions git]
| J2ME
| [https://cdn.discordapp.com/attachments/623944119617847306/806514608470229022/MascotCapsuleV3_J2SE.zip wrapper] <ref group=> <small><code><b><span style="color:#FE2E2E">"'''%ProgramFiles(x86)%\Java\jre1.8.0_231\bin\javaw.exe" -classpath "libs/*;freej2me.jar" org.recompile.freej2me.FreeJ2ME</code></small></b></span></code>'''</ref> <small>([https://github.com/woesss/MascotCapsuleV3_java-wrapper source])</small>
| 50%
| 32-bit
==List of Mascot Capsule 3D games==
<span style="font-size: 80%; font-weight: 100; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;"><b>Japan:</b> '''NTT Docomo's Doja and KDDI's BREW support Mascot Capsule GUI, also using JSR-184 (M3G) / pseudo 3D / OpenES GUI.</span>'''
<span style="font-size: 80%; font-weight: 100; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;"><b>Overseas:</b> '''Sony Ericsson's W/K series support Mascot Capsule GUI, The version of Nokia and Samsung are using JSR-184 (M3G) / pseudo 3D / OpenES GUI.</span>'''
{|class="wikitable mw-collapsible mw-collapsed" width="331px"
|+ style="background: #ECECEC;"| <span style="font-size: 105%; font-weight: 300; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">'''Mascot Capsule Ver.3 (J2ME) - Overseas</span>'''
! class=sortable | Title
! class=sortable | Release date
{|class="wikitable mw-collapsible mw-collapsed" width="270px"
|+ style="background: #ECECEC;"| <span style="font-size: 105%; font-weight: 300; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">'''Mascot Capsule Ver.3 (N-Gage)</span>'''
! class=sortable | Title
! class=sortable | Release date
{|class="wikitable mw-collapsible mw-collapsed" width="358px"
|+ style="background: #ECECEC;"| <span style="font-size: 105%; font-weight: 300; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">'''Mascot Capsule Ver.3 (EZweb/BREW, Zeebo)</span>'''
! class=sortable | Title
! class=sortable | Platform(s)
{|class="wikitable mw-collapsible mw-collapsed" width="306px"
|+ style="background: #ECECEC;"| <span style="font-size: 105%; font-weight: 300; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">'''Mascot Capsule Ver.3 (KTF) - Korean</span>'''
! class=sortable | Title
! class=sortable | Platform(s)
{|class="wikitable mw-collapsible mw-collapsed" width="527px"
|+ style="background: #ECECEC;"| <span style="font-size: 105%; font-weight: 300; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">'''Mascot Capsule Ver.1-Ver.3 (J-Sky/Vodafone Live!/Y! Keitai) - Japanese</span>'''
! class=sortable | Title
! class=sortable | Platform(s)
{|class="wikitable mw-collapsible mw-collapsed" width="412px"
|+ style="background: #ECECEC;"|<span style="font-size: 105%; font-weight: 300; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">'''Mascot Capsule Ver.3-Ver.4 (i-mode/Doja) - Japanese</span>'''
! class=sortable | Title
! class=sortable | Platform(s)
{|class="wikitable mw-collapsible mw-collapsed" width="453px"
|+ style="background: #ECECEC;"| <span style="font-size: 105%; font-weight: 300; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">'''Mascot Capsule Ver.x (Club Air-Edge/WILLCOM) - Japanese</span>'''
! class=sortable | Title
! class=sortable | Platform(s)
{|class="wikitable mw-collapsible mw-collapsed" width="397px"
|+ style="background: #ECECEC;"| <span style="font-size: 105%; font-weight: 300; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">'''Mascot Capsule eruption/eruptionST (Android/iOS)</span>'''
! class=sortable | Title
! class=sortable | Platform(s)
==Screenshots==
<span style="font-size: 105%; font-weight: 300; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">'''Mascot Capsule Ver.3</span>'''
{|class="wikitable mw-collapsible mw-collapsed"
|}
<span style="font-size: 105%; font-weight: 300; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">'''Pre-installed</span>'''
{|class="wikitable mw-collapsible mw-collapsed"
|-
<center>
|The most reliable way is to open the <code>.JAR</code> with a decompiler and watch the main imports and see what is inside the JAR file, there are two formats<ref group=> Mascot Capsule uses two proprietary formats - .mbac (for 3D models), .mtra (for animations) and .bmp (for textures)</ref> - <code><b><span style="color:#FE2E2E">.mbac</span></b></code> and <code><b><span style="color:#FE2E2E">'''.mtra</code></span></b>''', that's represents Mascot Capsule engine. Its available for [[Cellphone emulators#Japanese cellphones (feature devices / フィーチャー・フォン)|Japanese devices]] such as NTT DoCoMo's i-mode (Doja/Star), Softbank or J-Phone's Yahoo! Keitai (J-Sky/Vodafone Live!), Au/KDDI's EZweb (BREW),
also [[Cellphone emulators#Korean cellphones|Korean devices]] such as SKT (SKVM) and KTF (MIDP/BREW) but it also made it overseas featured in many Sony Ericsson devices (W and K series), That used Mascot Capsule's <b>[https://minexew.github.io/2018/12/29/mascotcapsule.html MBAC & MTRA technology]</b>, which makes launching / modding games for Sony Ericsson 3D even more affordable!. Most Mascot Capsule 3D games has this technology. <b>MTRA</b> file is a Mascot Capsule Resource Data. Mascot Capsule is a series of Java based 3D game engine for mobile and limited hardware devices.
<references group= />
|-
<center>
|The most reliable way is to open the game file with a decompiler and watch the main imports and see what is inside the game file, there are two formats<ref group=> Mascot Capsule eruption/eruptionST uses two proprietary formats - .mcm (for 3D models), .mca, .mct (for actions)</ref> - <code><b><span style="color:#FE2E2E">'''.mcm</span></b></code> ''' and <code><b><span style="color:#FE2E2E">'''.mca</code></span></b>''',<code><b><span style="color:#FE2E2E">'''.mct</code></span></b>, ''' That's represents Mascot Capsule eruption/eruptionST engine. It's available for iOS, Android. Most Mascot Capsule eruption/eruptionST 3D games has this technology.
<references group= />
|-
<center>
|This file is placed in the <code><b><span style="color:#FE2E2E">'''lib</code></span></b> ''' folder of game. It is a framework library. That's represents Mascot Capsule eruption, which is specially designed for Android Stereoscopic 3D devices such as Lynx 3D and Sharp 3D.
|}
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