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PlayStation 3 emulators

386 bytes added, 12:51, 12 March 2023
Emulators
|{{~}}[https://github.com/RPCS3/rpcs3/issues?q=is%3Aissue+is%3Aopen%2Bclosed+Namco+System+ *]
|{{~}}<ref group=N2>[https://twitter.com/rpcs3/status/1125179092507201537?lang=en RPCS3 supports Sony's PS1emu as of today. PS2emu is not yet supported.] Both these emulators are present in the PS3 Firmware for backwards compatibility.</ref>
|{{✗}}<ref group=N2>[https://github.com/RPCS3/rpcs3/issues/11575 *Feature Request: XLink Kai support]. There is a Discord server however, which is focused on reviving Uncharted 2 and 3 multiplayer on PS3 and there are some users on that server as well who [https://www.youtube.com/watch?v=f6xVy7bmnN8 play with Uncharted 3's Multiplayer via X-Link Kai using RPCS3]. If you'd like to join: [https://discord.gg/qr6SjGM4gH Discord link].</ref>
|{{~}}<ref group=N2>Netplay in RPCS3 was introduced by GalCiv, who developed [https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN], an open-source server that emulates the '''P2P match-making''' done on the PlayStation 3. RPCN can also be used to '''communicate with private servers for games that require a dedicated server''' for multiplayer features. In this regard, '''games that require a custom server will not work unless a fan-made, private server is created'''. This is outside the scope of the emulator and will have to be developed by the community.<br />
'''[https://github.com/DestinationHome/Destination-Home-Online Destination Home]''': a preservation team dedicated to restoring '''PlayStation Home's original online functionality & network services''', but progress is heavily reliant on the development of RPCN - the emulated version of PSN used by RPCS3 - as key networking functionality is yet to be implemented.</ref>
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