Changes

Jump to navigation Jump to search

NTSC filters

901 bytes added, 23:07, 12 January 2023
Added LMP88959's filter
As with GTU, the GTU-Famicom shader is multipass so the Famicom NTSC emulation passes can be decoupled from the CRT scanline emulation pass and be used with other CRT shaders or by itself.
 
===NTSC-CRT by LMP88959 (EMMIR)===
 
'''NTSC-CRT by LMP88959 (EMMIR)''' is an NTSC emulator<ref>https://github.com/LMP88959/NTSC-CRT</ref> which encodes RGB images and/or "raw" NES palette indices into an NTSC signal and decodes the signal in a manner similar to an analog television.
It can be used for emulating real-time interlaced or progressive composite video for a wide range of systems including the Apple II, NES, and more.
 
NTSC-CRT emulates vertical sync, horizontal sync, and color burst detection, so noise in the signal can realistically effect image warping/scrolling/quality.
It accurately reproduces color artifacting, chroma bleed, and dot crawl.
 
It has controls for hue, saturation, brightness, contrast, artifact color phase, black point, and white point.
 
Go [https://github.com/LMP88959/NTSC-CRT/blob/main/README.md here] to see images of example output along with some videos.
==Gallery==
10
edits

Navigation menu