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{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|Local
! scope="col"|Download Play
! scope="col"|Wi-Fi
! scope="col"|GBA/DS
|-
|[[melonDS|melonDS]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}] <br> [https://github.com/Arisotura/melonDS/actions Dev Bulids]
|{{~}} ||{{~}} ||{{✓}} ||{{✓}}
|-
|[[DeSmuME]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://desmume.org/download/ {{DeSmuMEVer}}]
|{{✗}} ||{{✗}} ||{{~}} ||{{✓}}
|-
|[[No$|No$GBA]]
|align=left|{{Icon|Windows|DOS}}
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|}
→Connectivity
* '''DS/Wii connectivity'''
* '''GBA/DS connectivity'''
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them. So far, the only emulator to actually make any progress is melonDS, but even that is still under development.