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Emulators on 3DS

2 bytes added, 17:05, 9 December 2022
Source ports: Tested Sonic Mania's special stage on New 3DS. It performs almost as good as the Wii U port and not as terrible as the Wii port. But I'll keep it at "~" due to the long load times. Special stages: Acceptable. Loading: Time wasting
! colspan="9"|Platform
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| [https://www.gamebrew.org/wiki/Abbaye_Des_Morts_3DS Abbaye Des Morts 3DS]| [https://github.com/nop90/Abbayedesmorts-3ds git]| ?| {{✓}}| {{✗}}| ?| ?| ?| L'Abbaye Des Mort
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| [https://www.gamebrew.org/wiki/Amphetamine_3DS Amphetamine]| [https://github.com/nop90/Amphetamine git]| ?| {{✓}}| {{✗}}| ?| ?| ?| Amphetamine
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| Cave Story Engine 2| [https://github.com/gameblabla/CSE2 git]<br/>[https://archive.org/details/CaveStoryE2 archive]| ?| {{✗}}<sup>[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt]</sup>| {{✗}}<ref group=N name=cse2>There is also an official Nintendo 3DS remake called ''Cave Story 3D'' with 3D graphics and more gameplay features that may be more recommendable depending on the user's preference. Cave Story Engine 2, or CSE2 for short, is a source port of the classic ''Cave Story'' by Daisuke "Pixel" Amaya. CSE2 came with a portable version and an enhanced version of the original freeware but in November 2020, the CSE2 source port has received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story''.</ref>| {{~}}<ref group=N name=CitraNoAudio>Audio for these games does not output in Citra, but other than that, it is playable.</ref>| {{✓}}<ref group=N name=cse2/>| ?| Cave Story
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| [https://www.gamebrew.org/wiki/Ccleste_3DS ccleste]| [https://github.com/lemon32767/ccleste git]| Mid| {{✓}}| {{✓}}| ?| {{✓}}| {{✓}}| [https://www.lexaloffle.com/bbs/?tid=2145 Celeste Classic]
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| [https://www.gamebrew.org/wiki/Maze_of_Galious_3DS MazeOfGalious-3DS]| [https://github.com/nop90/MazeOfGalious-3ds git]| ?| {{✓}}| {{✗}}| ?| ?| ?| [https://mog.jorito.net The Maze of Galious remake]
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| [https://www.gamebrew.org/wiki/OpenTitus_3DS OpenTitus 3DS]| [https://github.com/MrHuu/opentitus-3ds git]| Mid| {{✓}}| {{✗}}| ?| {{✓}}| {{✓}}| Titus the Fox/Moktar
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| [https://www.gamebrew.org/wiki/Sonic_1_and_2_3DS Sonic 1 and 2 3DS]| [https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation git]| Mid| {{✓}}| {{✓}}| {{✗}}| {{✓}}| {{~}}| Sonic the Hedgehog 1 (2013)<ref group=N name=sonic>Sega Forever classics version on Android or iOS can also be used.</ref>, Sonic the Hedgehog 2 (2013)<ref group=N name=sonic/>
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| [https://www.gamebrew.org/wiki/Sonic_CD_2011_3DS Sonic CD 2011 3DS]| [https://github.com/SaturnSH2x2/Sonic-CD-11-3DS git]| Mid| {{✓}}| {{✓}}| {{✗}}| {{✓}}| {{✓}}<sup>(HW)</sup>| Sonic the Hedgehog CD (2011)<ref group=N name=sonic/>
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| Sonic Mania 3DS| [https://github.com/SaturnSH2x2/RSDKv5-Decompilation git]| Mid| {{✓}}| {{✓}}| {{✗}}| {{~}}<ref group=N>As of v1.0, the Sonic Mania 3DS port has long load times booting up the game and transitioning between screens but other than that, it's playable at a good frame rate on a New Nintendo 3DS. The audio is slightly delayed but not too bad. There are some frame drops during the giant ring special stages but it's arguably bearable.</ref>| {{✗}}<ref group=N>Old Nintendo 3DS is planned to be supported for Sonic Mania 3DS in a future update.</ref>| Sonic Mania (Encore DLC optional but the user must compile the port to access it)
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| [[Super Mario 64 Port]]| [https://github.com/mkst/sm64-port git][https://archive.org/details/sm64_3ds fix]| Mid| {{✓}}| {{✓}}| {{✓}}| {{✓}}| {{~}}<ref group=N>New Nintendo 3DS/2DS is highly recommended to use any of the Super Mario 64 3DS ports (sm64ex-alo, sm64-minimap, etc.) and can use 800px but even then, using certain graphical settings such as No Drawing Distance when building a custom version can greatly reduce frame rate even on a New Nintendo 3DS/2DS. On older Nintendo 3DS/2DS models, use the 400px version.</ref>| Super Mario 64
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! colspan="9"|Pinball
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