Changes

Jump to navigation Jump to search

Mascot Capsule 3D

757 bytes added, 05:45, 9 July 2022
fx
__NOTOC__
{{Infobox console
|title = Mascot Capsule 3D
|image = Hi_corp.png
|image2 = Mascot_capsule_3d.png
==Emulators==
{| class="wikitable" style="text-align:center;" width="3001000px"
|-
! scope="col"|Name
|[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 mod]
| J2ME
| [https://cdn.discordapp.com/attachments/623944119617847306/806514608470229022/MascotCapsuleV3_J2SE.zip wrapper]<small>([https://github.com/woesss/MascotCapsuleV3_java-wrapper source])</small>
| Mid-Low
| Host JVM
|[https://github.com/hex007/freej2me/actions git]
| J2ME
| [https://cdn.discordapp.com/attachments/623944119617847306/806514608470229022/MascotCapsuleV3_J2SE.zip wrapper]<ref group=> <small><code><b><span style="color:#FE2E2E">"%ProgramFiles(x86)%\Java\jre1.8.0_231\bin\javaw.exe" -classpath "lib/*;freej2me.jar" org.recompile.freej2me.FreeJ2ME</code></small></b></span></code></ref> <small>([https://github.com/woesss/MascotCapsuleV3_java-wrapper source])</small>
| Mid-Low
| Host JVM
| —
| High
| ?| ?
| {{✗}}
| {{✗}}
| —
| High
| ?| ?
| {{✗}}
| {{✗}}
| {{✓}}
|-
| Docomo 's SDK
| align=left|{{Icon|Windows}}
| Unavailable?
| i-mode (Doja)
| —
| High
| ?| ?
| {{✗}}
| {{✗}}
;[[JL-Mod]] <small>([[Mascot Capsule 3D compatibility list|compatibility]])</small>
:Currently, the Android-exclusive J2ME Loader fork JL-Mod can run plenty of play the Mascot Capsule 3D exclusive games.
;NTT Docomo's Star 2.0 emulator
:It can run i-mode games, for run Mascot Capsule game support pre-installed wrappergames. Latest version is 1.01.
;[[KEmulator]]
:To play Hi Corp's 3D Engine (Mascot Capsule 3D) games on Windows, required [https://cdn.discordapp.com/attachments/623944119617847306/806514608470229022/MascotCapsuleV3_J2SE.zip Java wrapper] created by woesss. Try [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view KEmulator 1.0.3 mod + Mascot Capsule wrapper]
;[[FreeJ2ME]]
:Open source J2ME emulator for Windows and Libretro (Raspberry Pi). Required [https://cdn.discordapp.com/attachments/623944119617847306/806514608470229022/MascotCapsuleV3_J2SE.zip java wrapper] for run Mascot Capsule game on it, but it's more difficult - you need to make a batch file and run it through it, and always on a 32-bit JRE. <small><code><b><span stylereferences group="color:#FE2E2E">"%ProgramFiles(x86)%\Java\jre1.8.0_231\bin\javaw.exe" -classpath "lib/*;freej2me.jar" org.recompile.freej2me.FreeJ2ME</code></small></b></span></code>
==Screenshots==
|[[File:4x4_extreme_rally_3d.jpg|150px]]
|[[File:4x4_ultimate_power_3d.jpg|150px]]
|-
|[[File:3d_gp_bikes_challenge.jpg|150px]]
|[[File:mini_golf_las_vegas_3d.jpg|150px]]
|[[File:nfs_undercover_3d.jpg|150px]]
|[[File:penalty_cup_3d.jpg|150px]]
|[[File:3d_real_billiards_2007.jpg|150px]]
|[[File:3d_solid_weapon.jpg|150px]]
|[[File:aero_mission_3d.jpg|150px]]
|[[File:3d_alien_attack.jpg|150px]]
|-
|[[File:re_the_mission_3d.jpg|150px]]
|[[File:amf_3d.jpg|150px]]
|[[File:anytime_pool_3d.jpg|150px]]
|[[File:namco_arcade_golf_3d.jpg|150px]]
|[[File:3d_roller_coaster.jpg|150px]]
|[[File:3d_roller_coaster_underground.jpg|150px]]
|[[File:battle_chess_3d.jpg|150px]]
|[[File:v8super3_3d.jpg|150px]]
|}
==Overview==
 
Sony Ericsson puts great emphasis on Java implementation consistency and has been one of the most aggressive advocates of Mobile Java 3D with support for the two 3D API's Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D and JSR-184, which describes the Mobile 3D Graphics (M3G) API for the J2ME. Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources. Sony Ericsson has increased the quality of the Java performance on its phones by spending more engineering time on development, analyzing the source code of third party technology like Fishlabs' ABYSS game engine, and testing of software implementations. The Java development team has also made bug fixes and performance upgrades in general for JSR-184 and the Mascot Capsule v3 API for JP-7 phones
4,086
edits

Navigation menu