Changes

Jump to navigation Jump to search

JL-Mod

52 bytes added, 14:09, 17 May 2022
no edit summary
==Overview & compatibility==
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]]. JL-Mod dev wrote [https://github.com/woesss/MascotCapsuleV3_java-wrapper a wrapper]/+ [https://cdn.discordapp.com/attachments/623944119617847306/806514608470229022/MascotCapsuleV3_J2SE.zip patchCompiled] for the Win32 version of the Mascot engine, which was provided to the NTT DoCoMo i-mode (DoJa/Star) emulators. Using this wrapper, for support Mascot Capsule 3D on [[KEmulator]] and [[FreeJ2ME]] on Win32 version of JRE or It's worked on use [[KEmulator]] [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 mod] / Official [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] or [http://ae-mods.ru/publ/progs_4_pc/se_java_sdk_ehmuljator_java_dlja_se/3-1-0-248 here] for Windows, JDK doesn't work on X64.
==Features==
|-
|<i>176x220 / 230x320</i>
|* Sony Ericsson F305 / F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750i / S700 / W350 / W550 / W600i / W800 / W910i / T707a / Z500<br/>* i-mode 504i / D504i / D504iS / 505i / FOMA 900i series / FOMA P902i / 903 series / FOMA 903i or later / F-01A and later devices<br/>* EZweb (BREW) Toshiba A5304T<br/>* J-PHONE SKY J-SH07 / J-SH51 / J-SH53<br/>* Vodafone Live! 602SH / V601T / V601SH / 705SH</br>* SK-VM</br>* Sharp GX10<br/>
|}
<i><span style="font-size: 110%; font-weight: 110; color: #FF5500; -webkit-text-stroke-width: 0.9px; -webkit-text-stroke-color: black;">
* Mascot Capsule 3D is a proprietary 3D graphics engine developed by Hi Corporationwritten in C. It was mostly used in Japanese devices, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games. * The There are two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D V3 and JSR-184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.
* The Mascot Capsule should not be confused with normal JSR-184 implementations. Normally the Mascot Capsule was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR-184, as for example in Worms Forts 3D or Asphalt 3 3D
* Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japanese devices such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=489&ref=200603 series], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc.
* Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM [https://www.businesswireindia.com/hi-corporation-and-xce-supply-3d-engine-to-skt-corporation-of-south-korea-for-its-giga-project-3338.html *]and KTf, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games released. BREW version of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule 3D" installed is said to be about 2:1 in Japan and overseas.
|}
</i></span>
[[File:JL_MCV3T.png|340px]]
— The most reliable way is to open the .JAR with a decompiler and watch the main importsimport parts, .as you can see inside the JAR file into it , <code>.mbac</code> and <code>.mtra</code> formats, Itthat's represent represents Mascot Capsule V3!engine. Its available only forSony Ericsson phones, Motorola and JPN devices also KTF, That used Mascot Capsule 3D [https://minexew.github.io/2018/12/29/mascotcapsule.html MBAC / MTRAtechnology] technology, which makes launching / modding games for SE 3D even more affordable!, mostly Mascot Capsule 3D games has this technology.
</small></i>
| Star Wars: Death Star Assault 3D <small> (2006)</small>
| J2ME
| THQ Wireless Inc.?
| Hi Corp.
| Action, Space, Shooting
<small><i>Another advantage of the Mascot capsule was that, unlike the M3G, 3D models were easily replaced.
— [https://github.com/Durik256/MBAC-to-OBJ MBAC2OBJ] Windows shell for converting Mascot Capsule files (.mbac) into an understandable format for most 3D editors (.obj)!— [https://github.com/Durik256/Noesis-plugin-.mbac- Noesis plugin] for open (.mbac) and export all support format and for fishlabs model use [https://drive.google.com/file/d/1-jIxHWXWrcThrP-oiv0UOXGtb99h3Moq/view?usp=sharing FishPic.exe]
[https://github.com/Durik256/Noesis-plugin-.mbac- Noesis plugin] for open (.mbac) and export all support format and for fishlabs model use [https://drive.google.com/file/d/1-jIxHWXWrcThrP-oiv0UOXGtb99h3Moq/view?usp=sharing FishPic.exe]. Also [https://github.com/minexew/mbac-gallery Render a gallery of MBACmodels] models... information want to know more about [https://github.com/j2me-preservation/MascotCapsule/blob/master/Format_Descriptions/MBAC.md MBAC] file format.
Mascot Capsule [https://github.com/j2me-preservation/MascotCapsule Here] you can find out Mascot Capsule Micro3D resources, research, libraries and tools].
— If you want to make your own custom model in a game that has mbac / mtra technology, you should know that mbac - model, mtra - animation is a container with (bac / tra) models in the limit of 4Mb. [https://sourceforge.net/projects/bactra-blender BAC / TRA Export (Blender)] for Blender.
The Bac/Tra format is common to versions of Mascot Capsule 3D rendering engine released by Hi Corporation.
— Program for converting [https://web.archive.org/web/20181004073841/http://javamodel.ucoz.ru/load/soft/mascot_capsule/2 Bac/Tra to MBAC / MTRA] And and remember no less than 4MB! , if the model is new, you will need texturing for the main textures of the game, decrypted by the same Fishpic and encrypted back!.
</small></i>
! class=sortable | Download
|-
| ActiveHateActive Hate
| J2ME
| Shooting
38
edits

Navigation menu