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Xbox emulators

418 bytes added, 20:23, 27 August 2013
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|[https://github.com/espes/xqemu Git]
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| style="text-align: center;"|✗|-|Xbox 360|Xbox 360|Patch based| style="text-align: center;"|?| style="text-align: center;"|Yep
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==Emulation==
The common misconception with the Xbox is that due to being x86-based, it should be easier to emulate. [http://www.ngemu.com/forums/showthread.php?t=132032 This couldn't be more wrong]. While the x86 architecture itself is fairly well documented, it is HUGE, as well as the fact that the specific hardware components within the Xbox are not very well documented at all, especially the Nvidia components. This has meant that overall compatibility of emulators for Xbox have been extremely low, supporting only [http://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html a handful of games].
 
While the Xbox 360 is backwards compatible, it is not 100% like the Wii is with the Gamecube. While some work off the bat, some need patches downloaded and even then there are still issues with many games from graphical glitches and slowdown to fullblown programming fails (falling through floors in half life 2).
[[Category:Consoles]]
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