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Using RetroArch

95 bytes removed, 16:38, 29 August 2013
Problems and Solutions
===NES===
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|320px|Example of faulty visuals that are exposed due to crop overscan not working. Note the blank blue area to the left and the green garbage on the right.]]'''Note:''' This issue has been fixed in the latest SVN version of the Nestopia/FCEUmm cores. Grab the latest version of in the Nestopia core (Win64) [http://www.mediafire.com/download/5dxf9w3t08h56h4/nestopia_libretro_x86_64_20130821.dll here]RetroArch updater.
Crop overscan does not work properly in NES games. Even if you turn it on in the options, it has no effect, likely because the NES cores have not been configured to make use of it. While this isn't always a problem, some games such as Super Mario Bros. 3 have blank areas or show garbage on the sides, quirks that would have been hidden on a real TV due to overscan. With the lack of overscan cropping, these blemishes become fully visible. If this bothers you, there are shaders which crop a certain percentage of the edge pixels, such as [[CRT-Geom]].
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