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J2ME Loader

156 bytes removed, 15:53, 26 December 2021
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==Overview==
Released in 2017, the emulator is currently capable of playing around lot thousands of games. This is currently the highest compatibility J2ME / ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D V3), due to the fact that the Mascot Capsule 3D V3 is almost difficult to port. This is partially implemented with [[JL-Mod]] emulator.
★ <b>System requirements :</b>
==Features / Settings==
* Fast emulation
* High Highly compatibility
* KDDI ezplusアプリ <code>.kjx</code> games are support. Required 128x160 resulation (ezplus has small size games) and font option recommend: <small>(9 - 13 - 15)</small>
* Bluetooth API support
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.
* Hardware acceleration support (but games won't run too fast)
* Screen gravity support <small>(Up / Down / Left / Right)</small>
* Screen orientation
* Accelerometer support
* Scaling support
* Immediate processing mode
*
; → <i>Add support of external shaders filters</i>
Only shaders for [[PPSSPP]] (.vsh format) shaders are supported to use, you need to put them in the <code>J2MEJL-LoaderMod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders shadersHere]
; → <i>Game Settingsetting</i>
{| class="wikitable mw-sortable"
|-
<b>Q.</b><i> Enable Action bar<br/></i>
[[File:JL_menu_ab.png|270px300px]]
– Enable display of screenshot button, side menu
<b>Q.</b><i> Resulation<br/></i>
[[File:JL_ej.jpg|270px280px]]
<b>A.</b> You need to set Set the resolution of the loaded game here.You can select Select in the game settings and also specify your any resolution, you can specify any for 3d 3D and touch games, since they often have auto-scale, supports 4k.
---------------------------------------------
<b>Q.</b><i> Background<br/></i>
[[File:JL_tm_bg.jpg|270px300px]]
<b>A.</b> Choosing a background color under the main game image.
---------------------------------------------
<b>Q.</b><i> Scale<br/></i>
<b>A.</b> Image scale from the specified resolution. --------------------------------------------- <b>Q.</b><i> Screen gravity<br/></i>[[File:JL_sg.png|350px]]
---------------------------------------------
<b>Q.</b><i> Screen orientation<br/></i>
[[File:JL_so.png|300px350px]]
<b>A.</b> Changes screen orientationFor example: landscapeLandscape, portraitPortrait, autoAuto
---------------------------------------------
<b>Q.</b><i> Filter<br/></i>
<b>A.</b> This function increases the quality of the imagegame, but may also decrease the performance.
---------------------------------------------
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
[[File:JL_gm.png|350px]] 1. Software - Used by cpu CPU to output 2D and 3D graphics
2. Hardware OpenGL ES - The mode uses OpenGL ES2ES 2.0 directly - this can be more profitable if the device does not supports newer versions
3. Hardware window - Outputs a frame in a way that is used for buttons, lists, progress bars and other uiUI
4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output
<b>Q.</b><i> Shaders<br/></i>
<b>A.</b> Shaders are GPU microprograms that affect the image game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the imagegame, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.Here
---------------------------------------------
<b>Q.</b><i> Limit fpsFPS limit<br/></i><b>A.</b> When playing game running fast, it allows you to reduce fps for a comfortable game, for example: Rayman 3 128x128 for example.
---------------------------------------------
<b>Q.</b><i> Touch input<br/></i>
[[File:JL_tinput.jpg|300px350px]]
<b>A.</b> Used in games with touch controls, for example Ex. 640x360 / 800x480 resulation games 640 × 360 / 800 × 480.
You can also disable the button overlay, as they are not needed
---------------------------------------------
<b>Q.</b><i> Save / Load state supportsupported?<br/></i><b>A.</b> Because No, because It's impossible, J2ME Loader JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state. --------------------------------------------- <b>Q.</b><i> xx.rsr edit?<br/></i><b>A.</b>
---------------------------------------------; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
<b>QHere you can set the sizes of small, medium and large fonts that will be used by the Games.</b><i> Touch games supports<br/></i><b>ADimensions are in pixels.</b> Yes, but multi touch don't work
; → <i>Font option <small>(small — midium — large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref> Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels. If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240 x 320 240x320 pixels.
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
; → <i>Screen option</i>
* Width and Height set the size of the virtual screen that will be available to the MIDletgames. Many MIDlets Games are optimized for a specific screen resolution (usually 240 x 320240x320) and may not display correctly at other resolutions.
* Scale if virtual screen resolution does not match smartphone screen resolution:
enabled - the virtual screen is scaled to fit the smartphone screen
off - the virtual screen is located in the center of the smartphone screen without resizing
* Maintain aspect ratio when scaling:
enabled Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it
off Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics
* Screen filtering when scaling improves image quality, but requires more hardware resources
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960 x 540960x540)
{| class="wikitable mw-sortable"
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 
; → <i>Recommended Devices</i>
|<b>Resulation</b>
|<b>Devices</b>
|-
|<i>960x540</i>
|* HTC Evo 3D
|-
|<i>480x800</i>
==How to use==
; → <i>Installation <small> (J2ME / ezplusアプリ)</small></i>
 
Download a latest version of J2ME Loader on your Android device.
{|
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]'''
|}
 
Download a latest version of J2ME Loader on your Android device.
Next,
{| class="wikitable mw-sortable"
|<b>SitesSite(s)</b>
|<b>Rating</b>
|-
|-
|[https://phoneky.com phoneky.com]
|★★★★★★★★★
|-
|[https://rugame.ml RuGame Archive]
|-
|[https://seclub.org/downloads/games seclub.org]
|★★★
|-
|[http://oldfag.top/downloads oldfag.top]
|★★★
|-
|[https://series40.kiev.ua/java_games series40.kiev.ua]
|★★★
|-
|[http://sleza-mobile.ru/gam sleza-mobile.ru]
|★★★
|-
|★★★
|-
|[http://se.tom.ru/java-games se.tom.ru]|★★★|-|[https://240x320m.at.ua 240x320m.ar.ua]|★★★|-|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (For siemens only)</small>
|★★★
|}
* Also recommend recommends Archive.org full set collections J2ME collection [[Cellphone emulators#Cellphone / PDA Collections|here]]
; → <i>ezplusアプリ</i>
==External links==
* [https://discord.com/invite/Ag4rcpz Official Discord server] - If you have any questions about future request or J2ME games related then ask on discord server. It a great place to discuss for J2ME stuffs.
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
* [https://crowdin.com/project/J2ME-Loader Crowdin] - You can help Translation J2ME-Loader .xml file in your native language by using crowdin.
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
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