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Project Nested

51 bytes added, 06:32, 26 December 2021
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==History==
The project began in 2015 as improving a NES private SNES emulator on PCto recompile code instead of interpreting. The emulator was already running at full speed, and development was going "pretty well", but was not considered challenging, so it was decided to move it to the do NES on SNES. After three years of casual development design and thinking about how to achieve 100% performance (otherwise it would have been considered pointless) until summer 2018, the emulator began official development.
As of v1.3, the model has been improved since, but not by much. The speed was calculated by multiplying the average amount of times each instruction executed each frame and the overhead. However, the maths were 5 percent off on first implementation. Most implementations were made after approximately one month.
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