Changes

Jump to navigation Jump to search

JL-Mod

713 bytes removed, 01:49, 19 December 2021
no edit summary
Android 4.0 +
==Features/ Settings==
* Fast emulation
* High compatibility
* 3D support with Mascot Capsule V3 support
* Bluetooth API support
* Touchscreen input support<small>(Play touch games)</small>* Supports external virtual keyboards and QWERTY input<small>(PC keyboard / GameKeyboard+)</small>* 3D support + Mascot Capsule 3D V3 support
* Menu key remapping support
* Buttons customisation support* Supports different keyboard layouts and customization.
* Individual settings for each application.
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration. * Hardware acceleration support (but games won't run too fast).* Screen gravity support* Screen orientation* Accelerometer support.* Scaling support.* Immediate processing mode
; → <i>Add support of external shaders filters</i> :
; → <i>Recommended Devices</i>
 
{| class="wikitable mw-sortable"
|-
|-
|<i>480x800</i>
|* Samsung GT-S8000<br/>Samsung Galaxy S II
|-
|<i>480x360</i>
|* BlackBerry 9360 / 9700 / 9020 / 9780
|-
|<i>640x480</i>
|* Nokia E6-00
|-
|<i>360x640 / 640x360</i>
|* Nokia 5800 Xpress Music / 5530 Xpress Music<br/> * Nokia N8 / C7 <br/> * Sony Ericsson SATIO / U5i Vivaz
|-
|<i>320x480</i>
|* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X8
|-
|<i>320x240</i>
|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353
|-
|<i>352x416</i>
|* Nokia N80
|-
|<i>240x432</i>
|* Sony Ericsson Aino
|-
|<i>240x400</i>
|* Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
|-
|<i>240x320</i>
|* Sony Ericsson K800i / W595a / Z750i / W595 / W910i, Nokia 6280 / 6300 / 5300 / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / U600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2
|-
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
|-
|<i>176x208</i>
|* Nokia N70 / 7610
|-
|<i>128x160</i>
|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/> * Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i
|-
|<i>128x128</i>
|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120|} ★ <small>Mascot Capsule 3D supported Devices</small>{| class="wikitable mw-sortable"|-|<b>Resulation</b>|<b>Devices</b>|-|<i>240x320 / 176x220</i>|Sony Ericsson F500 / J300 / K300 / K500 / K700 / S700 / Z500 / W350
|}
==Key binding / mapping==
 
Keys : <i>Default</i>
==Compatibility==
 
JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support.
==Mascot Capsule 3D==
 
[[File: Mascot capsule 3d.jpg|150px|center]]
 
 
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition").
Adopted for mobile phone terminals of all carriers in Japan such as NTT DoCoMo , au ( KDDI / Okinawa Cellular Phone ), Softbank Mobile , WILLCOM , EMOBILE , and overseas mobile phone terminals such as Motorola , Sony Ericsson Mobile Communications , Samsung Electronics, etc. The cumulative worldwide shipment of on-board equipment has exceeded 600 million units (as of the end of March 2010).
The following versions exist to date.Mascot Capsule Version: * Mascot Capsule V1-V4* Mascot Capsule nano* Mascot Capsule eruption (eruptionST)* Mascot Capsule Renderion
MascotCapsule V1-V4
MascotCapsule nano
MascotCapsule eruption
MascotCapsule Renderion
In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched.
Mascot Capsule Engine is installed on 5.4 billion devices worldwide. There are more than 300 3D games, such as 'Cushion'.
 
Sony Ericsson is a joint venture between Sony and Ericsson focused on the mobile phone market, and delivers a full range of handsets to markets around the world. HI and Sony Ericsson have reached a worldwide license agreement in which HI has licensed to Sony Ericsson Micro 3D Edition for mobile terminals planned for manufacture and distribution around the world by Sony Ericsson in connection with JSR-184 (Java Mobile Graphics 3D API). The plan calls for supply of Micro 3D Edition Version 4, and includes support for Open GL (R) ES.
→ Mascot Capsule Engine Micro3D Edition
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, including the background, with the introduction of Z sorting. Already implemented in Japan for NTT DoCoMo 504i and 505i series handsets, Vodafone Japan handsets, and KDDI handsets, Micro 3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software.
 
Powered by Mascot Capsule(R) Engine. Mascot Capsule is a registered trademark of HI Corporation. Other products and company names are trademarks or registered trademarks of their respective holders.
Mascot Capsule 3D rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources.
* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.
* MascotCapsule Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
* Displays the special file format converted from the data, which was created in commercial 3D authoring tools.
==Mascot Capsule 3D compatibility list==
 
{|class="wikitable" width=500px
! colspan="2" | Key
4,086
edits

Navigation menu