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JL-Mod

3,843 bytes added, 13:58, 13 December 2021
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==Overview==
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule).
 
<b>System requirements :</b>
Android 4.0 +
==Features==
 
* Fast emulation
* Highly compatibility
* Mascot Capsule 3D V3 support
* Bluetooth API support
* Touchscreen input support
* Supports external virtual keyboards and QWERTY input
* 3D support
* Menu key remapping support
* Supports different keyboard layouts and customization.
* Individual settings for each application.
* Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
* Hardware acceleration support (but games won't run too fast).
* Accelerometer support.
* Scaling support.
 
; → <i>Add support of external shaders filters</i> :
Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
 
<h4>!Attention!</h4>
 
<u><i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</u></i>
display of all parameters added by the emulator.
- Add support of external filters (shaders).
Only shaders for [https://www.ppsspp.org PPSSPP] (same format) are supported
To use, you need to put them in the `shaders` folder in the working folder of the emulator,
further in the game settings, select the graphics output mode: "HW acceleration (OpenGL ES)" and select the shader of interest
A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders PPSSPP_Shaders]
<b>Support for Mascot Capsule 3D V3 (alpha build):</b>
without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
==DownloadHow to use==; → <i>Installation</i> : 
{| cellpadding="4"
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Download a latest version of JL-Mod on your Android device. Next,Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures. ==Key binding== Keys : <i>Default</i> {| class="wikitable mw-sortable"|-|<b>Key</b>|<b>Action</b>|-|D-PAD Up|<code>↑</code>|-|D-PAD Down|<code>↓</code>|-|D-PAD Left|<code>←</code>|-|D-PAD Right|<code>→</code>|-|D-PAD Center|<code>F</code>|-|LEFT-Soft Key|<code>L</code>|-|RIGHT-Soft Key|<code>R</code>|-|NUM1|<code>1</code>|-|NUM2|<code>2</code>|-|NUM3|<code>3</code>|-|NUM4|<code>4</code>|-|NUM5|<code>5</code>|-|NUM6|<code>6</code>|-|NUM7|<code>7</code>|-|NUM8|<code>8</code>|-|NUM9|<code>9</code>|-|NUM0|<code>0</code>|-|*|<code>*</code>|-|#|<code>#</code>|} ==Compatibility== JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support.  ==Mascot Capsule 3D compatibility listEngine== [[File: Mascot capsule 3d.jpg|100px]] HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition"). Sony Ericsson is a joint venture between Sony and Ericsson focused on the mobile phone market, and delivers a full range of handsets to markets around the world. HI and Sony Ericsson have reached a worldwide license agreement in which HI has licensed to Sony Ericsson Micro 3D Edition for mobile terminals planned for manufacture and distribution around the world by Sony Ericsson in connection with JSR-184 (Java Mobile Graphics 3D API). The plan calls for supply of Micro 3D Edition Version 4, and includes support for Open GL (R) ES. Micro 3D Edition already enjoys the mainstream of mobile 3D usage in Japan, enabling operation of major titles such as Ridge Racer, Biohazard, I.Q., and Train to Go! 3D. Implementation of Micro3D Edition signifies the preparation of an environment for major content to operate around the world in the near future. The first handsets implemented with Micro 3D Edition in accordance with the agreement are planned for launch in Q2 2004. → Mascot Capsule Engine Micro3D Edition Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, including the background, with the introduction of Z sorting. Already implemented in Japan for NTT DoCoMo 504i and 505i series handsets, Vodafone Japan handsets, and KDDI handsets, Micro 3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. Powered by Mascot Capsule(R) Engine. Mascot Capsule is a registered trademark of HI Corporation. Other products and company names are trademarks or registered trademarks of their respective holders.
Mascot Capsule 3D V3 Supported Device :
* Displays the special file format converted from the data, which was created in commercial 3D authoring tools.
 
==Mascot Capsule 3D compatibility list==
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models.</small></i>
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