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Shaders and filters

494 bytes added, 17:04, 21 July 2013
Moving chart down
 ==Types=={{Main|List of shaders and filters}}[[File:Crt-geom.png|thumb|170px|crt-geom-flat.cg]]===CRT Shaders==={{Main|CRT Shaders}} These replicate aperture grille CRTs, which have sharp images and strong scanlines. If you find that this doesn't look a damn thing like your old TV, it's probably because you owned a shadow-mask style CRT, which has less noticeable scanlines (the easiest way to tell the difference is to feel the curve of the screen; aperture grilles only curve horizontally if at all). Unfortunately, shadow masks require resolutions of upwards of 3000x4000 to emulate accurately, so all we have for the time being are aperture grille shaders. ===NTSC Filters=== These replicate the cables used to connect the system to the TV. They vary in quality, with the lowest being RF, then composite, then s-video and RGB (scart) being the highest quality. They are created by blargg. They are in .filter format.[[File:Gb.png|thumb|170px|GameBoy Shader]]===GameBoy Shader=== This .cgp shader replicates the dot matrix screen of a Game Boy, complete with the ghosting problems to reproduce certain visual effects. Made by Harlequin. Requires [[RetroArch]].==Emulators[http://emulation-general.wikia.com/wiki/Shaders_and_Filters?action=edit&section=1 Edit]==
List of emulators and what shaders they use.
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
! scope="col" style="text-align: center;"|Notes
|-
| style="text-align: center;"|[[http://emulation-general.wikia.com/wiki/RetroArch RetroArch]]
|.cg, .cgp, .filter, .shader
|
.cgp stacks several .cg files on top of one another
|-
| style="text-align: center;"|[[http://emulation-general.wikia.com/wiki/DOSBox DOSBox]]
|.fx
|Only on special builds such as [http://ykhwong.x-y.net/ SVN Daum]
|-
| style="text-align: center;"|[[http://emulation-general.wikia.com/wiki/Higan Higan]]
|.filter,
|
.shader removed in [http://board.byuu.org/viewtopic.php?f=10&t=3806 future higan releases],
.fiter works in old [[http://emulation-general.wikia.com/wiki/Bsnes bsnes]]  Not current Higan.
|-
| style="text-align: center;"|[[http://emulation-general.wikia.com/wiki/MAME MAME]]
|.fx
|
|
|-
| style="text-align: center;"|[[http://emulation-general.wikia.com/wiki/Snes9x Snes9x]]
|.cg, .shader
|
|-
| style="text-align: center;"|[[http://emulation-general.wikia.com/wiki/Project64 Project64]]
|.fx
|Only with a [http://www.lanpartyguide.com/zelda/shaders.html custom Rice Video plugin].
|-
| style="text-align: center;"|[[http://emulation-general.wikia.com/wiki/PCSX-R PCSX-R]]
|.slv/.slf, .vp/.fp
|Requires Pete's OpenGL2 or gpuBladeSoft
|-
| style="text-align: center;"|[[http://emulation-general.wikia.com/wiki/EPSXe ePSXe]]
|.slv/.slf, .vp/.fp
|Requires Pete's OpenGL2 or gpuBladeSoft
|}
 
==Types==
{{Main|List of shaders and filters}}
[[File:Crt-geom.png|thumb|170px|crt-geom-flat.cg]]
===CRT Shaders===
{{Main|CRT Shaders}}
 
These replicate aperture grille CRTs, which have sharp images and strong scanlines. If you find that this doesn't look a damn thing like your old TV, it's probably because you owned a shadow-mask style CRT, which has less noticeable scanlines (the easiest way to tell the difference is to feel the curve of the screen; aperture grilles only curve horizontally if at all). Unfortunately, shadow masks require resolutions of upwards of 3000x4000 to emulate accurately, so all we have for the time being are aperture grille shaders.
 
===NTSC Filters===
 
These replicate the cables used to connect the system to the TV. They vary in quality, with the lowest being RF, then composite, then s-video and RGB (scart) being the highest quality. They are created by blargg. They are in .filter format.
[[File:Gb.png|thumb|170px|GameBoy Shader]]
===GameBoy Shader===
 
This .cgp shader replicates the dot matrix screen of a Game Boy, complete with the ghosting problems to reproduce certain visual effects. Made by Harlequin. Requires [[RetroArch]].
==Downloads==
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