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Shaders and filters

158 bytes added, 01:37, 25 April 2013
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==Work in progress. Please add to it. Images needed.==
==CRT shaders==
These replicate Aperture Grille CRTs. These have sharp images and strong scanlines. Shadow-mask CRTs are far more common. However, to replicate that that one would need a very high resolution display (4K or around there). For this reason, shaders replicating Aperture Grille CRts are all that we will see for the time being.
==NTSC filteers==
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