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Wii emulators

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Grammar and a few redundancy fixes.
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The '''[[wikipedia:Wii|Wii]]''' is a seventh-generation home video game console by Nintendo released on November 19, 2006 and priced for {{Inflation|USD|249.99|2006}}. It has a an IBM PowerPC CPU at 729 MHz with 88MB of RAM. It has a an ATI GPU. Because of the similarity between the Wii and the [[GameCube emulators|GameCube]], Wii emulation happened very quickly through GameCube emulation.
==Emulators==
<references group=N />
[[Dolphin]] is the only option for Wii emulation. This is probably due to the project going open -source, allowing more developers to pursue it early in the lifespan of the console. It's updated on a near -daily basis and is very good, barring some noticeable issues with GameCube games. System requirements are high. In addition, it is recommended to sync a Wii remote to play games, mainly because it can be difficult mapping the motion controls to a controller.
==Wii System Menu Emulation==
===Wi-Fi Connection===
{{main|Dolphin Online}}
This was the first Nintendo console to make online a standard feature. The service was discontinued on May 20, 2014, for most games.<ref>http://www.nintendo.com/whatsnew/detail/vyWpoM6CBIe6FjW8NIY7bvzOrgBURhzw</ref> Dragon Quest X continued to support the service until November 2017, and support for the Wii Shop Channel ended in on January 30, 2019. Online emulation improved enough to cover these while they were still functional. A Wii NAND is required and there are some restrictions on what controllers are allowed.
Custom servers for some of the more popular games exist thanks to the [https://wiimmfi.de Wiimmfi] project. However, some popular servers ban emulator users who drop frames since it can give some unfair competitive advantages. There are various No-Intro sets that include DLC data for the games that used to have it that can be installed.
==Controllers==
===Wiimote===
The main selling point of the Wii - motion control devices relying on gyroscopic sensors to detect motion, and an IR sensor plus a "Wii Sensor Bar" on the top or bottom of the TV screen (which is just 2 red LEDs, and you can even use two candles on each side of the screen to get the exact same effect) to detect the screen and simulate pointers. Optionally, a nunchuck with an analog pad can be plugged to into the Wiimote, and it also has its own gyroscopic controls. Some other, yet less common add-ons may be plugged in too.
You can simulate these controls with one of these modes:
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