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Super Mario 64 port

535 bytes added, 08:40, 9 August 2021
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'''Super Mario 64 Port''' is an open-source port of Super Mario 64 with support for widescreen displays, 4K resolution, and other mods. Development of this started when in 2019, Matt Kempster along with others decompiled the original ROM into C source code. Ever since this port, there have been several forks of it that enhance it or port it to other consoles.
==Download=={| cellpadding="4"|align=center|{{Icon|Win|Lin|BSD}}|'''[https://github.com/sm64-port/sm64-port Original Port]'''|-{| cellpadding="4"|align=center|{{Icon|DOS-big|}}|'''[https://github.com/fgsfdsfgs/sm64-port DOS Port]'''|-|colspan="3"|<hr/>|-|align=center|{{Icon|Switch-big}}|'''[Categoryhttps:Game_engine_recreations//github.com/OsirizX/sm64-port/tree/ps4 NX Port]'''<br/>|-|align=center|{{Icon|PS4-big}}|'''[https://github.com/OsirizX/sm64-port/tree/ps4 PS4 Port]'''<br/>|-|align=center|{{Icon|Xbox-big}}|'''[https://github.com/OsirizX/sm64-port/tree/ps4 Xbox Port]'''<br/>|}
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