Changes

Jump to navigation Jump to search

Cxbx-Reloaded

16 bytes added, 22:43, 25 July 2021
Compatibility increased (10 -> 15%), updated obsolete information about LLE-GPU and Direct3D 9 render code porting, updated compatibility website link
"Cxbx-Reloaded began its life as a fork of [[Cxbx]], with added 64-bit support. Work is currently underway to back-port some of the improvements made from Dxbx."
The project reported 100 roughly 150 games as playable since their [https://www.patreon.com/posts/cxbxprogress-reloadedreport-39265140 53482583 progress report from 06/20202021], covering 1015.06% of the entire Xbox library.
Historically, it patched Xbox executables (xbe's) to get them to run on the client (a [[High/Low_level_emulation|high-level]] approach); howeverbut, LLE-GPU support was introduced on April 1, 2018.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018</ref> As a resultHowever, many more titles can boot inthe option was disabled from the GUI on October 27, 2019 <ref>https://github.com/Cxbx-Reloaded/Cxbx-game now, albeit with many issues stillReloaded/pull/1761</ref> because it was deemed to be too slow to run games at acceptable speeds. The team is gradually [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/projects/2 portingported] this emulator's render code from its old Direct3D 8 graphics over to Direct3D 9 including porting and also ported the pixel and vertex shaders to the Shader Model 2.X language or later. This allows the use of more instruction slots and registers, allowing Xbox pixel and vertex shaders to be more accurately converted to the host. This has Finally, the potential to solve a massive amount of rendering issues, from broken polygons, missing animations, tteam is currently [https://github.com/Cxbx-Reloaded/Cxbx-pose models Reloaded/tree/dx11 porting] the Direct3D 9 render code to crashesDirect3D 11.
* [https://githubcxbx-reloaded.com/Cxbx-Reloadedco.uk/game-compatibility/issues Official compatibility page]<ref group=N name=version>The official website was once designed as a compatibility list with additional categories in digits, letters, and xdk-derived symbol class numbers. It opened sometime around mid-2016 but then closed in early 2017 when xbes from pirated games were anonymously classified as playable despite that not being the case even on legitimate copies. Until a redesign is ready for the public, the link redirects to the GitHub repository.</ref>
* [https://github.com/Cxbx-Reloaded/game-compatibility/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc GitHub's game issues repository]
*[https://guivanrv.github.io/cxbx-reloaded-compatibility-list/ Auto compilation] of game issues on GitHub repo <ref group=N>Please wait as it loads in all active issues. It covers games, demos, disc content, homebrew like emulators, XDK samples, and etc.</ref>
Anonymous user

Navigation menu