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Recommended N64 plugins

1 byte removed, 07:24, 17 June 2013
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*Jabo's Direct3D - Comes with Project 64Project64. Very speedy, can potentially look the prettiest due to built-in AA and AF options, and is the only plugin with a widescreen hack. The most recent version included with Project64 2.x (1.7.0.57-ver5) is somewhat buggy and has regressions, however, so the version included in [http://www.jabosoft.com/articles/114 Jabo's 1.6.1 patch] is recommended instead for most cases, though the former can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again.
*Glide64 - Also comes with Project64 as of version 2.1. Often much more accurate and compatible than Jabo's plugin, and has a wealth of options, though it can be slower on lower end machines, and may not work on integrated graphics. Still, it is overall the best plugin for general use. The 2.0.0.1 version bundled with Project64 2.1 may have some regressions, however, so [http://code.google.com/p/glidehqplusglitch64/ Glide64 Final] may be worth keeping around just in case. Is likely to see some updates in the future as Project64 develops.
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A low-level plugin developed by ziggy. It has the capability to render at the N64's native resolution in case you don't like super sharp polygons with low-res textures. Requirements may be heavier than Jabo's and Glide64, and configuration requires editing the config file directly. Needs an accompanying RSP plugin. Overall, it tends to be a little glitchy, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron. May see some updates or future plugins based on its code.
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