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PlayStation emulators

323 bytes added, 12:40, 11 July 2013
They happen at native resolution to. And are arguably just as noticeable at that.
==Emulation issues:==
Several problems occur when running PS1 games . And they become more noticeable at resolutions higher than the internal native resolutionto many. Though they're still apparent at native, the low resolution's aliasing kills much visibility, hiding the issues somewhat. Jittering textures are another problem. The jitter is caused by low-precision fixed-point (to the native res, essentially) math. And more accurate math where relevant helps, ie [http://emulation-general.wikia.com/wiki/Recommended_PSX_Plugins#Graphics GTE Accuracy]. Though it can often create holes in the seams.
The PS1 hardware didn't have a [https://en.wikipedia.org/wiki/Z-buffering z-buffer]. The lack of a z-buffer causes things like polygons popping over others. Tekken character limbs is a good example to see that.
Jittering textures are another problemNo texture perspective correction causes distortion to texture angles at certain viewing angles. The jitter is caused by low-precision fixed-point (to Notably at the bottom near the native res, essentially) mathcamera. And more accurate math where relevant helps''Cheryl image, ie [http://emulation-general.wikia.com/wiki/Recommended_PSX_Plugins#Graphics GTE Accuracy]. Though it can often create holes in the seamspls.''
[[Category:Consoles]]
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