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Wrappers

723 bytes added, 11:51, 25 December 2019
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==90's APIs==
To understand why wrappers are needed for older games, it's important to understand that during the 90s the graphics card market for [[Intel CPUs|IBM PCs and compatibles]] was in its infancy, and Direct3D wasn't an automatic choice for developers. Some games were often designed for 3Dfx's Glide API so that it would run with their Voodoo card. With 3dfx going bankrupt however, support for Glide didn't stay around and the API was made open-source, but NVIDIA and AMD never incorporated it into their drivers. A wrapper is now needed to play these games with hardware acceleration, or if we're lucky the game gets [[Game Engine Recreations and Source Ports|a port]] to other APIs instead.
 
{| class="wikitable sortable" style="text-align:center;"
|-
|{{✓}} ||{{✓}}
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|[[Wine|Wine DirectXWineD3D]]
|Windows, Linux, macOS
|[https://wiki.winehq.org/Download {{WineVer}}] <small>(Linux, macOS)</small><br /> [https://fdossena.com/?p=wined3d/index.frag {{WineDevVer}}] <small>Windows</small>
;[[Wine]]
A Wine is a [[Compatibility layers|compatibility layer ]] for Linuxand macOS. On its own, Wine works pretty well for running older DirectX games. Some forks allow Wine's built-in reimplementations to run under Windows.
;[https://www.dxgl.org/ DXGL]
|{{✓}} ||{{✓}}
|-
|[[Wine|Wine Direct3DWineD3D]]
|Windows, Linux, macOS
|[https://wiki.winehq.org/Download {{WineVer}}] <small>(Linux, macOS)</small><br /> [https://fdossena.com/?p=wined3d/index.frag {{WineDevVer}}] <small>Windows</small>
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