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NTSC filters

391 bytes added, 11:29, 3 August 2013
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SNES games make use of the color correction in these cables.
 
==Download==
 
[http://www.mediafire.com/?356uu02o7oxw0u1 Win32] [http://www.mediafire.com/?62p83g46s95v44r Win64]  [http://www.mediafire.com/?bqnp2etqkq3fkz1 Linux32]  [http://www.mediafire.com/?01747etfqs8tt6g Linux64] [http://www.mediafire.com/?l5abvq3077cuqvt MacOS]
==Description==
The highest quality possible.
==NonShaders== ===Blargg=== [http://www.mediafire.com/?356uu02o7oxw0u1 Win32] [http://www.mediafire.com/?62p83g46s95v44r Win64]  [http://www.mediafire.com/?bqnp2etqkq3fkz1 Linux32]  [http://www.mediafire.com/?01747etfqs8tt6g Linux64] [http://www.mediafire.com/?l5abvq3077cuqvt MacOS] Blargg's NTSC shaders are powerful, and well made, but they are very system specific. They are designed for NES-blargg SNES resolutions. Certain games on other systems however, can still make use of them, but not without glitches. For instance, certain [[PS1]] games with have multiple resolutions, some of them will work properly with them (such as 240p), and some won't. This may mean the aspect ratio is horribly messed up for menus, but the main gameplay will look normal. Maister NTSC==
https://github.com/libretro/common-shaders/tree/master/ntsc
Blargg's NTSC shaders are powerful, and well made, but they are very system specific. The standalone .fliter files work at resolutions typically found in NES and SNES games, and cause problems when used on systems that use other resolutions. For this reason, there have been attempts at making an NTSC shader that can work on many different consoles and resolutions.
Maister has created an NTSC shader using the .cg format. Insert screenshots.
Anonymous user

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