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Dynamic recompilation

26 bytes added, 08:17, 15 December 2018
Gaming
===Gaming===
*[[MAME]] uses dynamic recompilation in its CPU emulators for MIPS, SuperH, PowerPC and even the Voodoo graphics processing units.
*[[1964]], an open-source [[Nintendo 64 emulators|Nintendo 64 emulator]] for [[wikipedia:x86|x86 ]] hardware.*Wii64, a [[Nintendo 64 emulators|Nintendo 64 emulator]] for the Nintendo Wii.
*WiiSX, a Sony PlayStation emulator for the Nintendo Wii.
*[[Mupen64Plus]], an open-source, multi-platform, plugin-based Nintendo 64 emulator.<ref>[http://pandorawiki.org/Mupen64plus_dynamic_recompiler Mupen64Plus]</ref>
*[[Yabause]], an open-source multi-platform [[Sega Saturn emulators|Sega Saturn emulator]].<ref>[http://wiki.yabause.org/index.php5?title=SH2_dynamic_recompiler SH2]</ref>
*The backwards compatibility functionality of the [[Xbox 360 emulators|Xbox 360]] (i.e. running games written for the original [[Xbox emulators|Xbox]]) is widely assumed to use dynamic recompilation.
*[[PPSSPP]], an open-source, multi-platform [[PlayStation Portable emulators| Sony PlayStation Portable emulator]]. Recompilers for both x86 and ARM.
*PSEmu Pro, a [[PlayStation emulators|Sony PlayStation emulator]].
*[[UltraHLE]], the first [[Nintendo 64 emulators|Nintendo 64 emulators]] emulator to fully run commercial games.
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