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Super Nintendo emulators

8 bytes added, 16:29, 1 December 2018
Your numbering is wrong in Higan website.
|Multi-platform
|[http://byuu.org/emulation/higan/ {{higanVer}}] <br />
[https://board.byuu.org/viewtopic.php?f=29&t=2102 v106r44 v0.106r44 beta] <small>(bsnes official)</small> <br />
[https://board.byuu.org/viewtopic.php?f=2&t=2131 csnes WIP] <small>(from scratch)</small>
| {{✓}}
|[[Higan#nSide|nSide]] (forked higan)
|Multi-platform
|[https://github.com/hex-usr/nSide/releases v009r16v0.09r16]
| {{✓}}
|Cycle
|[[Higan#bsnes-classic|bsnes-classic]] (forked bsnes Qt)
|Multi-platform
|[http://github.com/sharknnth/bsnes-classic/releases 073u7v0.73u7] <br /> [https://board.byuu.org/viewtopic.php?f=4&t=2061&p=54005 v106r04v0.106r04] <small>(bsnes-mcfly)</small>
| {{✓}}
|Cycle
* Much like higan, it's a multi-system emulator. The libretro core is a fork renamed Beetle.
* Graphical shells exist (like Mednaffe) to help with the fact that it can only run from the command line.
* Its SNES core is based on bsnes v059 v0.59 which is actually pretty old. It predates the performance/balanced/accuracy profiles to as far back as 2010. However, this version is much faster than upstream.
** It's missing many of the improvements to the LLE audio engine that newer versions of Snes9x and higan have.
** It's also missing out on many accuracy updates that address a few edge cases such as Air Strike Patrol, one of two games known to notoriously manipulate the PPU mid-scanline. It also has some problems rendering text, flickering lines near the bottom, and displaying shadows during flight.
Anonymous user

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