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Building RetroArch

368 bytes added, 20:16, 17 October 2018
I finished updating the making information.
* freej2me (inside <code>/src/libretro</code>)
* Gearboy (inside <code>/platforms/ibretro</code>)
* libretro-atari800
* libretro-cap32
* libretro-chailove
* libretro-crocods
* libretro-lutro
* libretro-o2em
* libretro-ppsspp (inside <code>/libretro</code>)
* libretro-uae
* melonDS
* Mesen (inside <code>/Libretro</code>)
* mrboom-libretro
* mupen64plus-libretro
* nestopia (inside <code>/libretro</code>)
* nxengine-libretro
* parallel-n64
* ppsspp (inside <code>/libretro</code>)
* prosystem-libretro
* reicast-emulator
* REminiscence
* SameBoy (inside <code>/libretro</code>)
* scummvm (inside <code>/backends/platform/libretro/build</code>)
*snes9x (inside <code>/libretro</code>)
* stella-libretro
* tgbdual-libretro
* theodore
* virtualjaguar-libretro
* yabause (inside <code>/libretro</code>)
* gw-libretro
* Hatari
* libretro-JamVM
* libretro-meowPC98 (inside <code>/libretro</code>)
* libretro-vecx
* mgba
* NP2kai (inside <code>/sdl2</code>)
* picodrive
* px68k-libretro
* PokeMini
* SameBoy
* snes9x-next
* vba-next
===Dolphin===
Dolphin requires cmake Cmake now. Its information on the Libretro core is inside <code>/Source/Core/DolphinLibretro</code>.
===emux===
This core will take a while to build, depending on how fast your CPU is, how many jobs you specify, and how many cores your CPU has. You can save some time updating the core by adding PARTIAL=1 when doing a clean. You can specify a subtarget by adding e.g. <code>SUBTARGET=arcade</code> or <code>SUBTARGET=tiny</code> in the current version of MAME.
 
===Redream===
Redream requires Cmake.
 
===Rustation-libretro===
Rustation is written in Rust, not C or C++; neither make nor Cmake would work.
=Building on Linux=
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