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7 bytes added, 16:25, 9 October 2018
GTU-Famicom
===GTU-Famicom===
'''GTU-Famicom''' is a variant<ref>https://github.com/libretro/common-shaders/tree/master/crt/shaders/GTU-famicom</ref> of the GTU CRT shader that emulates the NTSC NES/Famicom PPU. It requires the "raw" palette option in Nestopia , Mesen and FCEUmm [[libretro]] cores, which outputs<ref name="nestopia_raw">https://github.com/rdanbrook/nestopia/commit/9d58851a22eb3baeee7b4fe28ae8ffaac7eaa599</ref> chroma, level, and emphasis as red, blue, and green color channels. GTU-Famicom takes that output and processes it as an NTSC signal, which the shader decodes into RGB colors for display. The shader also emulates the full effects of RF/composite NTSC video signals, complete with artifacts, fringing, and color bleed, and optionally RF signal noise. Like with the GTU shader, the various signal resolution parameters can be tweaked so it can be made sharper, or made to have less color bleed by boosting chroma resolution.
As with GTU, the GTU-Famicom shader is multipass so the Famicom NTSC emulation passes can be decoupled from the CRT scanline emulation pass and be used with other CRT shaders or by itself.
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