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MAME compatibility list

112 bytes removed, 15:48, 3 October 2018
"Development on this core has also been sabotaged by the fact that the only known working Model 2 emulator is closed source" removed that. Whoever keeps doing that stop
This is an a'''VERY''' incomplete list of compatibility issues that [[MAME]] has with different systems.
==Atari==
===8-bit===
Relatively inaccurate. INC WSYNC, for instance, waits for 3 scanlines instead of just waiting for 1 scanline like it's supposed to.
===ST===
===NES===
The PPU for this core is per-scanline, so mid-frame effects generally don't work too well. The only reason it can even handle MMC5 games is because of hacks! It really needs a video system rewrite and BAD.
===SNES===
===Saturn===
It's a little better than Yabause; , but with much nicer code.
===Dreamcast===
Nowhere close to even nulldc. It's also very slow, and only started booting games thanks to what amounts to a miracle.
===Model 1 Arcade===
===Model 2 Arcade===
Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. Last I checked, Virtua Cop 2's textures just display black. Virtua Fighter 2 just freezes after a bit due to bugs in the DSP comms. Development on this core has also been sabotaged by the fact that the only known working Model 2 emulator is closed source. Some MAMEdevs have the source, but refuse to share it or do anything with it, thereby ensuring that this driver doesn't work well.
===Model 3 Arcade===
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