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Xbox emulators

293 bytes added, 08:11, 2 April 2018
LLE-GPU introduced into CXBX-R!
:'''Note:''' [http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contain over 20 different emulator projects, most of which were abandoned not long after they started. Only about 2 or 4 emulators have been making progress.
====PC====
;Cxbx-Reloaded:This fork is built for 64-bit systems, and includes a ton of improvements to it's its (HLE) kernel, some LLE and code ported back from Dxbx and various Cxbx forks. It's had a good development momentum since mid-2016. While it has HLE support for the GPU and other parts (eg. audio) to make many games run fast, a working [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 LLE-GPU support was finally introduced] into this software on April 2, 2018 (Note, it's just the start. Will need lots more work.). See [https://github.com/Cxbx-Reloaded/game-compatibility/issues this compatibility list].
;XQEMU:An LLE-focused emulator that's also gradually advancing. It can emulate the BIOS and many games at very slow speeds, but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but has been assumed to be emulated, just not forwarded to the audio hardware for some reason. See [http://xboxdevwiki.net/XQEMU this compatibility list] that was taken from John GodGames' 2015 list.
;Dxbx: This is a port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, and many rendering improvements, a new pixel shader converter, etc.
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