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Super Nintendo emulators

16 bytes added, 15:29, 11 February 2017
Comparisons
** Vast [[Shaders_and_Filters|shader]] support
* Dynamic rate control kills off most audio distortion, such as crackling.
* Does not require Game Folders or anything like higan standaloneMirrored Rom and Ram maps, allowing ordinary rom images to be played right away.
* Has a fork of Snes9x known as Snes9x Next that is based on a WIP of Snes9x between 1.52 and 1.53 with some extra speed hacks so it runs full speed on a Wii, as well as a SuperFX overclock option.
* Has a fork of bsnes known as bsnes-mercury, which aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as have some optimizations that don't affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled.
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