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Super Nintendo emulators

509 bytes added, 21:31, 23 July 2016
SNES-CD Revival and Emulation
==MSU-1 Hack Emulation (SNES-CD like Hacks)Revival and Emulation==
===SNES-CD===
It's well-known enough that the Super Famicom was to get a CD add-on, the SNES-CD, developed by Sony who already helped with the sound chip for the SNES. However, Sony got greedy and tried to include a clause in the contract to give them all rights to any software developed on the device - and Nintendo acted like assholes in retaliation by publicly humiliating the Sony execs present in the SNES-CD announcement by claiming they'll partner with Phillips instead. Talks between Sony and Nintendo still resumed afterwards as late as 1993, but couldn't salvage the project. Nintendo lost interest in the CD peripheral seeing how the Sega-CD failed in the US (though the PC-Engine CD enjoyed some relative success). They cancelled the Phillips collaboration on yet another SNES-CD prototype, but allowed them in return to use some of their properties for their Phillips CD-i console. Later, they collaborated with the St. Giga radio service to create the Japan-exclusive Satellaview add-on for the Super Famicom which played broadcasts of SFC games using streamed audio. As for Sony, they basically created their own CD-based SNES-successor console, the first PlayStation. Nintendo wouldn't support CD format afterwards besides a shy attempt as the N64DD that failed due to the third-parties (Square, Enix, Hudson) that were supposed to support it jumping ship to the PS1 like almost everyone else. And the rest is history.
Some prototype units of the Sony SNES-CD were indeed made, and games developed for it but they were reworked as regular SNES cartridge games with lots of content gutted (like Square's Secret of Mana/Romancing Saga 2, and Nintendo R&D's Marvelous), ported to other consoles (like Hook for the Sega-CD), or outright cancelled. They were to have much bigger worlds, streamed music, cutscenes, and even FMVs according to various interviews. However that never happened, and even most of the stuff developed for these consoles, as well as their various manuals/specifications, were lost.
Lately, an actual Sony SNES-CD prototype has been uncovered and repaired. It had various weird hardware restrictions (number of saves, CD size limit, no coprocessors) with much of it likely having to do with its unfinished nature (for example, it had a planned Audio CD support that doesn't actually work), which means the MSU-1 is a much more attractive alternativefor hacks aiming to restore what SNES-CD should have been like.
No$SNS 1.6 supports the Sony SNES-CD add-on. This was made possible after some reverse engineering and analysis of the leaked BIOS file. Get the leaked SuperDisc BIOS, circulating on the net as "SDBR_v0.95.sfc". Under the same directory as the no$sns executable, make a "BIOS" folder, put the BIOS file there and rename it to "SFX-100.bin".
The available SNES-CD games online right now are a BIOS for one of the discovered prototypes, and homebrew games (Magic Floor, Super Boss Gaiden - both have alternate versions as regular SNES roms) which come as BIN+CUE files. NO$SNS 1.6 supports only one CD mode, so it doesn't actually read the CUE but just the BIN file.
 
{| class="wikitable"
|+PC
|-
! scope="col"|Name
! scope="col"|OS
! scope="col"|Version
! scope="col"|SNES-CD (Sony)
! scope="col"|[[Accuracy]]
! scope="col"|[[Recommended emulators|Recommended]]
|-
| style="text-align: center;"|[[No$SNS|NO$]]
| style="text-align: center;"|Windows
| style="text-align: center;"|[http://problemkaputt.de/sns.htm 1.6]
| style="text-align: center;"|✓
| style="text-align: center;"|Medium
| style="text-align: center;"|✓
|}
===MSU-1===
* BS Zelda - a restoration of how the streamed audio played in the Satellaview game!
* BS Zelda Inishie no Sekiban
* Secret of manaMana
==Resources==
Anonymous user

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