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GameCube emulators

972 bytes added, 11:00, 26 June 2016
Emulators
|style="text-align:center;"|*
|style="text-align:center;"|✓
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|style="text-align: center;"|Ishiiruka-Dolphin
|style="text-align: center;"|Windows
|style="text-align: center;"|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version GIT]
|style="text-align: center;"|✓
|style="text-align: center;"|✓
|style="text-align: center;"|✓
|style="text-align: center;"|✗
|style="text-align: center;"|✓
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|style="text-align:center;"|[[Dolphin (Nintendo)]]
===Comparisons===
* [[Dolphin]] is the only real emulator you should use; Gekko is still in very early development after being on hiatus for many years, and is nowhere near achieving Wii emulation either. In addition, for Triforce emulation, MAME is not optimised for 3D systems yet, nor is the emulation of the system in question very good either. Dolphin is updated on a near daily basis and has very good emulation of almost everything. System requirements are high, moreso for Wii games than GameCube.
* [http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin] is a custom unofficial branch fork of Dolphin optimized for low-end hardware, yet towards performance while potentially missing features compared to lowering accuracy and stability in the main branchprocess. Its most important features are: ** Full DirectX9Async shader compilation (Avoiding shader compilation time)**Galop's DX11 Texture Encoder/11 Decoder (Improve Texture decoding specially EFB TO RAM)**Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4**Dolpby Pro Logic II support for xaudio and openal**Larger internal resolutions (IRx6) to allow 4k gaming**Custom Texture improvements to allow direct compressed texture loading including mipmaps** '''Async shaders''' DSP - Time Streching Option (Under Graphics/HacksImprove sound output to avoid sound skipping on slow machines)**DX9 support for old machines**Modified Post Procesing interface to support: removes slowdown ***Multiple Stages allowing more complex effects.***Depth and stuttering when new effects appear on the screen, but may cause FIFO resets (which can cause slowdown native gamma as inputs.***DX11/DX12.***Custom version of DolphinFX that work under dx11 and crashes) in some cases like F-Zero GX ogl***SSAO and Metroid PrimeDOF. Options from fastest to most-compatible are:*** Full Async Shader CompilationTexure Scaling Support***Bump Mapping with advanced material properties*** Full Async Shader Compilation + Predictive FIFOPhong Specular reflection to improve ligthing quality*** Predictive FifoTessellation and Displacement Mapping*** Predictive Fifo + Wait For Shader CompilationRim Lighting** *Bump auto generation to improve ligthing '''DSP time stretch''It is generally recommended to use Ishiiruka if you' (Under Sound): re a Windows user as it avoids audio provides significantly higher framerate mostly devoid of stuttering caused by stretching the audio instead when the game doesnshader compilation which has been plaguing Dolphin since its inception.'''t run at full speed on low-end hardware.
* [[Dolphin (Nintendo)]] is an official emulator by Nintendo of the same name as the recommended Dolphin emulator. The two are unrelated; the official Nintendo emulator does not run commercial games.
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